Updated as of April 1st, 2011
Updated as of July 27th, 2012

Charms:Infinite (Ability) Mastery (Solar)

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Infinite (Ability) Mastery (Solar)

Cost: 2m+, 1wp; Mins: General 4, Essence 3; Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: Any (Ability) Excellency

By committing motes, the Exalt may reduce the cost of the first three Excellencies, to a minimum of 0.
Source: Second Edition Core, pp. 185-186
2.5e Errata

This change is part of the 2.5e Errata package and is still under playtest. Please discuss these changes on this page's talk page.

The discount of this Charm does not apply to dice purchased over the Solar’s normal dice limit with (Ability) Essence Flow.
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