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11-08-2009

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Dragon King

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A race of sentinent reptiles, the Dragon Kings predate Humanity. In the Age of Sorrows only few exist, a shattered remains of a once proud civilization.

Contents

Dragon King Philosophies

Training in the Dragon King philosophies is necessary to unlock the minds and spirits latent within them. Without such training, it is nothing more than a savage and a mindless killer.

  • The Savage (Essence One) - the individual is a bestial savage but possesses many keen instincts.
  • The Apprentice (Essence Two) - the individual is dully civilized but has no memories of its many past lives. While Dragon Kings can attain this level without tutelage, few do.
  • The Reborn (Essence Three) - the individual possesses fragmentary memories of its past lives. This is the farthest that any Dragon King can go without tutelage.
  • The Adult (Essence Four and Five) - the individual possesses integrated memories of its past lives.
  • The Wise (Essence Six) - the individual possesses an inhuman level of intelligence.

In the Second Age, the commonness of each stage follows a pyramidal structure: most Dragon Kings are Savages; most who aren't are Apprentices; and so on up the ladder.

Dragon King Breeds

There are 4 different breeds of Dragon Kings, one for each Direction of Creation, except the Elemental Pole of Earth.

  • Anklok (Southern): savage, hulking barbarian warriors.
  • Mosok (Western): large amphibious creatures who excel at deception.
  • Pterok (Northern): agile fliers who excel at dealing with spirits.
  • Raptok (Eastern): clever urbanites who excel at working with vegetative technology.

The Ten Paths of Prehuman Mastery

Dragon Kings don't learn individual Charms; instead, they learn Paths (two per element) in the manner of Abilities, but limited by their Essence.

  • Celestial Air: spirits
  • Clear Air: knowledge and perception
  • Solid Earth: manipulation of stone
  • Yielding Earth: healing and repair
  • Blazing Fire: manipulation of light and flame
  • Flickering Fire: physical prowess
  • Flowing Water: movement
  • Shimmering Water: stealth, illusion, and deception
  • Growing Wood: communication and control of plants
  • Shaping Wood: shapeshifting

Dragon Kings as Player Characters

The Dragon Kings have been detailed as playable characters for First Edition in the Players' Guide, pp. 150-195 and for Second Edition in the Scroll of Fallen Races, pp. 28-72.

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