Updated as of April 1st, 2011
Updated as of July 27th, 2012

Exalted Wiki:Character Sheet

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This Character Sheet is not a proper Template, as such a template would be too complicated to create and use. With characters there are too many unknown variables and so instead of providing a template for a Character Sheet, we provide a finished layout that Wiki Editors can simply copy into their own articles and edit as they see fit.

To do so, simply edit the Character Sheet section you want (found by following the links below) and then copy everything in that section into your own article page and modify it as you wish. Please do not modify anything in this page.

If you need any help in how to use any of these Character Sheets, please refer to the instructions.

The original Character Sheet was created by Bodhisattva and Democritus. The Lunar Character Sheet was based off of the original and modified by Kaja and Bodhisattva. The Spirit/God-Blooded Character sheet was based off of the original and modified by StarHawk and Bodhisattva. The Abyssal, Sidereal, Dragon-Blooded, Alchemical and Infernal Character Sheets were also based off of the original and modified by Bodhisattva. The Specialties and Languages subsection of Abilities was designed by Bill, as was the optional Thaumaturgical Procedures subsection. And the Mortal sheet was adapted by StarHawk.

Official as of Second Edition (03/03/2010)

Optional Template Subsections


Solar

Loyalties

Motivation Write your Character's Motivation into this field
Intimacies Intimacy1 ○○○○○, Intimacy2 ○○○○○, Intimacy3 ○○○○○ ...

Attributes

Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○

Abilities

Dawn
Zenith
Twilight
Night
Eclipse
Archery ○○○○○ Integrity ○○○○○ Craft ○○○○○ Athletics ○○○○○ Bureaucracy ○○○○○
Martial Arts ○○○○○ Performance ○○○○○ Investigation ○○○○○ Awareness ○○○○○ Linguistics ○○○○○
Melee ○○○○○ Presence ○○○○○ Lore ○○○○○ Dodge ○○○○○ Ride ○○○○○
Thrown ○○○○○ Resistance ○○○○○ Medicine ○○○○○ Larceny ○○○○○ Sail ○○○○○
War ○○○○○ Survival ○○○○○ Occult ○○○○○ Stealth ○○○○○ Socialize ○○○○○

Specialties Languages Dialect

Spirit and Body

Essence ●●○○○ ○○○○○
Virtues
Personal Pool 0 Compassion ●○○○○ Conviction ●○○○○
Peripheral Pool 0/0
Willpower ●●○○○ ○○○○○ Temperance ●○○○○ Valor ●○○○○
Willpower Used

Limit Break Virtue Flaw: Character's Virtue Flaw goes here.

Health and Soak

Movement Unarmored Armored
Move 0 yds. 0 yds.
Dash 0 yds. 0 yds.
Jump Type Unarmored Armored
Vertical 0 yds. 0 yds.
Horizontal 0 yds. 0 yds
Soak
Natural 0 B 0 L 0 A
Armor 0 B 0 L 0 A
Total 0 B 0 L 0 A
Pierced 0 B 0 L 0 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap

Charms

Name Cost Type Speed/Step Duration Summary Page Number Obvious
First Archery Excellency 1m per die Reflexive 1 or 2 Instant See Core Rulebook Pg.183
Second Archery Excellency 2m per success Reflexive 1 or 2 Instant See Core Rulebook Pg.184
Third Archery Excellency 4m Reflexive 4 or 6 Instant See Core Rulebook Pg.185
Infinite Archery Mastery 2m+, 1wp Simple 5 One Scene See Core Rulebook Pg.185
Archery Essence Flow –– Permanent –– Instant See Core Rulebook Pg.187
First Martial Arts Excellency 1m per die Reflexive 1 or 2 Instant See Core Rulebook Pg.183
Second Martial Arts Excellency 2m per success Reflexive 1 or 2 Instant See Core Rulebook Pg.184
Third Martial Arts Excellency 4m Reflexive 4 or 6 Instant See Core Rulebook Pg.185
Infinite Martial Arts Mastery 2m+, 1wp Simple 5 One Scene See Core Rulebook Pg.185
Martial Arts Essence Flow –– Permanent –– Instant See Core Rulebook Pg.187

Charm Combos

Name Cost Type Duration Included Charms

Backgrounds

Background Rating Description
Allies ○○○○○
Artifact ○○○○○
Backing ○○○○○

Attack Values

Base Values Attacks
Join Battle 0
Dodge DV (Unarmored) 0
Dodge DV (Armored) 0
Mobility Penalty 0
Fatigue 0
Join War 0
Weapon Speed Accuracy Damage Defense Rate Range Attune Tags
Punch 5 0 0B 0 0 -- 0 N, M
Kick 5 0 0B 0 0 -- 0 N, M
Clinch 6 0 0B 0 0 -- 0 N, M

Social Combat

Base Values Attacks
Join Debate 0
Dodge MDV 0
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 0 0 0 0 2
Performance 6 0 0 0 0 1
Investigation 5 0 0 0 0 2

Equipment & Holdings

Item Value Description
○○○○○

Experience

Earned: 0 Spent: 0 Banked: 0



Abyssal

Loyalties

Motivation Write your Character's Motivation into this field
Intimacies Intimacy1 ○○○○○, Intimacy2 ○○○○○, Intimacy3 ○○○○○ ...

Attributes

Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ○○○○○ Wits ●○○○○

Abilities

Dusk
Midnight
Daybreak
Day
Moonshadow
Archery ○○○○○ Integrity ○○○○○ Craft ○○○○○ Athletics ○○○○○ Bureaucracy ○○○○○
Martial Arts ○○○○○ Performance ○○○○○ Investigation ○○○○○ Awareness ○○○○○ Linguistics ○○○○○
Melee ○○○○○ Presence ○○○○○ Lore ○○○○○ Dodge ○○○○○ Ride ○○○○○
Thrown ○○○○○ Resistance ○○○○○ Medicine ○○○○○ Larceny ○○○○○ Sail ○○○○○
War ○○○○○ Survival ○○○○○ Occult ○○○○○ Stealth ○○○○○ Socialize ○○○○○

Specialties Languages Dialect

Spirit and Body

Essence ●●○○○ ○○○○○
Virtues
Personal Pool 0 Compassion ●○○○○ Conviction ●○○○○
Peripheral Pool 0/0
Willpower ●●○○○ ○○○○○ Temperance ●○○○○ Valor ●○○○○
Willpower Used

Resonance: Resonance Effects: Character's Resonance Effects go here.

Health and Soak

Movement Unarmored Armored
Move 0 yds. 0 yds.
Dash 0 yds. 0 yds.
Jump Type Unarmored Armored
Vertical 0 yds. 0 yds.
Horizontal 0 yds. 0 yds
Soak
Natural 0 B 0 L 0 A
Armor 0 B 0 L 0 A
Total 0 B 0 L 0 A
Pierced 0 B 0 L 0 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap

Charms

Name Cost Type Speed/Step Duration Summary Page Number Obvious
First Archery Excellency 1m per die Reflexive 1 or 2 Instant See Manual of Exalted Power: Abyssals Pg.??
Second Archery Excellency 2m per success Reflexive 1 or 2 Instant See Manual of Exalted Power: Abyssals Pg.??
Third Archery Excellency 4m Reflexive 4 or 6 Instant See Manual of Exalted Power: Abyssals Pg.??
Infinite Archery Mastery 2m+, 1wp Simple 5 One Scene See Manual of Exalted Power: Abyssals Pg.??
Archery Essence Flow –– Permanent –– Instant See Manual of Exalted Power: Abyssals Pg.??
First Martial Arts Excellency 1m per die Reflexive 1 or 2 Instant See Manual of Exalted Power: Abyssals Pg.??
Second Martial Arts Excellency 2m per success Reflexive 1 or 2 Instant See Manual of Exalted Power: Abyssals Pg.??
Third Martial Arts Excellency 4m Reflexive 4 or 6 Instant See Manual of Exalted Power: Abyssals Pg.??
Infinite Martial Arts Mastery 2m+, 1wp Simple 5 One Scene See Manual of Exalted Power: Abyssals Pg.??
Martial Arts Essence Flow –– Permanent –– Instant See Manual of Exalted Power: Abyssals Pg.??

Charm Combos

Name Cost Type Duration Included Charms

Backgrounds

Background Rating Description
Allies ○○○○○
Artifact ○○○○○
Backing ○○○○○

Attack Values

Base Values Attacks
Join Battle 0
Dodge DV (Unarmored) 0
Dodge DV (Armored) 0
Mobility Penalty 0
Fatigue 0
Join War 0
Weapon Speed Accuracy Damage Defense Rate Range Attune Tags
Punch 5 0 0B 0 0 -- 0 N, M
Kick 5 0 0B 0 0 -- 0 N, M
Clinch 6 0 0B 0 0 -- 0 N, M

Social Combat

Base Values Attacks
Join Debate 0
Dodge MDV 0
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 0 0 0 0 2
Performance 6 0 0 0 0 1
Investigation 5 0 0 0 0 2

Equipment & Holdings

Item Value Description
○○○○○

Experience

Earned: 0 Spent: 0 Banked: 0



Lunar

Loyalties

Motivation Write your Character's Motivation into this field
Intimacies Intimacy1 ○○○○○, Intimacy2 ○○○○○, Intimacy3 ○○○○○ ...
Faction List the Lunar's Faction here.
Tell List the Lunar's Tell here.

Attributes

Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○

Abilities

War
Life
Wisdom
Archery ○○○○○ Craft ○○○○○ Bureaucracy ○○○○○
Athletics ○○○○○ Larceny ○○○○○ Investigation ○○○○○
Awareness ○○○○○ Linguistics ○○○○○ Lore ○○○○○
Dodge ○○○○○ Performance ○○○○○ Medicine ○○○○○
Integrity ○○○○○ Presence ○○○○○ Occult ○○○○○
Martial Arts ○○○○○ Ride ○○○○○
Melee ○○○○○ Sail ○○○○○
Resistance ○○○○○ Socialize ○○○○○
Thrown ○○○○○ Stealth ○○○○○
War ○○○○○ Survival ○○○○○

Specialties Languages Dialect

Spirit and Body

Essence ●●○○○ ○○○○○
Virtues
Personal Pool 0 Compassion ●○○○○ Conviction ●○○○○
Peripheral Pool 0/0
Willpower ●●○○○ ○○○○○ Temperance ●○○○○ Valor ●○○○○
Willpower Used

Limit Break Virtue Flaw: Character's Virtue Flaw goes here.

Health and Soak

Movement Unarmored Armored
Move 0 yds. 0 yds.
Dash 0 yds. 0 yds.
Jump Type Unarmored Armored
Vertical 0 yds. 0 yds.
Horizontal 0 yds. 0 yds
Soak
Natural 0 B 0 L 0 A
Armor 0 B 0 L 0 A
Total 0 B 0 L 0 A
Pierced 0 B 0 L 0 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap

Charms

Name Cost Type Speed/Step Duration Summary Page Number Obvious
Second Dexterity Excellency 2m per success Reflexive 1 or 2 Instant See Manual of Exalted Power: Lunars Pg.140
Second Manipulation Excellency 2m per success Reflexive 1 or 2 Instant See Manual of Exalted Power: Lunars Pg.140
Butterfly Eyes Defense 3m Reflexive –– Until next action See Manual of Exalted Power: Lunars Pg.173
Hide of the Cunning Hunter 2m Reflexive –– Indefinite See Manual of Exalted Power: Lunars Pg.176
Perfection of the Mockingbird 4m Supplemental –– Instant See Manual of Exalted Power: Lunars Pg.174

Charm Combos

Name Cost Type Duration Included Charms

Knacks

Knack Type Prerequisites Summary Page Number
Changing Plumage Mastery Shifting Refinement Essence 2, Appearance 3 See Manual of Exalted Power: Lunars Pg. 135
Life of the Hummingbird Form Acquisition: Miscellaneous Essence 2, Wits 3 See Manual of Exalted Power: Lunars Pg. 134
Prey's Skin Disguise Form Acquisition: Human Essence 2, Appearance 3 See Manual of Exalted Power: Lunars Pg. 131


Backgrounds

Background Rating Description
Allies ○○○○○
Artifact ○○○○○
Backing ○○○○○

Attack Values

Base Values Attacks
Join Battle 0
Dodge DV (Unarmored) 0
Dodge DV (Armored) 0
Mobility Penalty 0
Fatigue 0
Join War 0
Weapon Speed Accuracy Damage Defense Rate Range Attune Tags
Punch 5 0 0B 0 0 -- 0 N, M
Kick 5 0 0B 0 0 -- 0 N, M
Clinch 6 0 0B 0 0 -- 0 N, M

Social Combat

Base Values Attacks
Join Debate 0
Dodge MDV 0
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 0 0 0 0 2
Performance 6 0 0 0 0 1
Investigation 5 0 0 0 0 2

Equipment & Holdings

Item Value Description
○○○○○

Shapeshifting

Spirit Tell goes here.
Tell Tell goes here.

Forms

Form Str. Dex. Sta. App. Abilities, Bonuses and General Description
True Form

Experience

Earned: 0 Spent: 0 Banked: 0

Sidereal

Loyalties

Motivation Write your Character's Motivation into this field
Intimacies Intimacy1 ○○○○○, Intimacy2 ○○○○○, Intimacy3 ○○○○○ ...

Attributes

Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○

Abilities

Journeys
Serenity
Battles
Secrets
Endings
Resistance ○○○○○ Craft ○○○○○ Archery ○○○○○ Investigation ○○○○○ Awareness ○○○○○
Ride ○○○○○ Dodge ○○○○○ Athletics ○○○○○ Larceny ○○○○○ Bureaucracy ○○○○○
Sail ○○○○○ Linguistics ○○○○○ Melee ○○○○○ Lore ○○○○○ Integrity ○○○○○
Survival ○○○○○ Performance ○○○○○ Presence ○○○○○ Occult ○○○○○ Martial Arts ○○○○○
Thrown ○○○○○ Socialize ○○○○○ War ○○○○○ Stealth ○○○○○ Medicine ○○○○○

Specialties Languages Dialect

Spirit and Body

Essence ●●○○○ ○○○○○
Virtues
Personal Pool 0 Compassion ●○○○○ Conviction ●○○○○
Peripheral Pool 0/0
Willpower ●●○○○ ○○○○○ Temperance ●○○○○ Valor ●○○○○
Willpower Used

Limit Break Flawed Fate: Character's Flawed Fate goes here.

Health and Soak

Movement Unarmored Armored
Move 0 yds. 0 yds.
Dash 0 yds. 0 yds.
Jump Type Unarmored Armored
Vertical 0 yds. 0 yds.
Horizontal 0 yds. 0 yds
Soak
Natural 0 B 0 L 0 A
Armor 0 B 0 L 0 A
Total 0 B 0 L 0 A
Pierced 0 B 0 L 0 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap

Charms

Name Cost Type Speed/Step Duration Summary Page Number Obvious
First Archery Excellency 1m per die Reflexive 1 or 2 Instant See Manual of Exalted Power: Sidereals Pg.126
Second Archery Excellency 2m per success Reflexive 1 or 2 Instant See Manual of Exalted Power: Sidereals Pg.126
Third Archery Excellency 4m Reflexive 4 or 6 Instant See Manual of Exalted Power: Sidereals Pg.126
Fateful Archery Excellency 1m+ Reflexive 1 or 2 Instant See Manual of Exalted Power: Sidereals Pg.127
Propitious Archery Alignment 2m+, 1wp Simple 5 One scene See Manual of Exalted Power: Sidereals Pg.127
First Martial Arts Excellency 1m per die Reflexive 1 or 2 Instant See Manual of Exalted Power: Sidereals Pg.126
Second Martial Arts Excellency 2m per success Reflexive 1 or 2 Instant See Manual of Exalted Power: Sidereals Pg.126
Third Martial Arts Excellency 4m Reflexive 4 or 6 Instant See Manual of Exalted Power: Sidereals Pg.126
Fateful Martial Arts Excellency 1m+ Reflexive 1 or 2 Instant See Manual of Exalted Power: Sidereals Pg.127
Propitious Martial Arts Alignment 2m+, 1wp Simple 5 One scene See Manual of Exalted Power: Sidereals Pg.127
First Resistance Excellency 1m per die Reflexive 1 or 2 Instant See Manual of Exalted Power: Sidereals Pg.126
Second Resistance Excellency 2m per success Reflexive 1 or 2 Instant See Manual of Exalted Power: Sidereals Pg.126

Charm Combos

Name Cost Type Duration Included Charms

Backgrounds

Background Rating Description
Allies ○○○○○
Artifact ○○○○○
Backing ○○○○○

Colleges

College Rating Description
The Captain ○○○○○
The Peacock ○○○○○

Attack Values

Base Values Attacks
Join Battle 0
Dodge DV (Unarmored) 0
Dodge DV (Armored) 0
Mobility Penalty 0
Fatigue 0
Join War 0
Weapon Speed Accuracy Damage Defense Rate Range Attune Tags
Punch 5 0 0B 0 0 -- 0 N, M
Kick 5 0 0B 0 0 -- 0 N, M
Clinch 6 0 0B 0 0 -- 0 N, M

Social Combat

Base Values Attacks
Join Debate 0
Dodge MDV 0
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 0 0 0 0 2
Performance 6 0 0 0 0 1
Investigation 5 0 0 0 0 2

Equipment & Holdings

Item Value Description
○○○○○

Experience

Earned: 0 Spent: 0 Banked: 0



Terrestrial/Dragon-Blooded

Loyalties

Motivation Write your Character's Motivation into this field
Intimacies Intimacy1 ○○○○○, Intimacy2 ○○○○○, Intimacy3 ○○○○○ ...

Attributes

Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○

Abilities

Air
Earth
Fire
Water
Wood
Linguistics ○○○○○ Awareness ○○○○○ Athletics ○○○○○ Bureaucracy ○○○○○ Archery ○○○○○
Lore ○○○○○ Craft ○○○○○ Dodge ○○○○○ Investigation ○○○○○ Medicine ○○○○○
Occult ○○○○○ Integrity ○○○○○ Melee ○○○○○ Larceny ○○○○○ Performance ○○○○○
Stealth ○○○○○ Resistance ○○○○○ Presence ○○○○○ Martial Arts ○○○○○ Ride ○○○○○
Thrown ○○○○○ War ○○○○○ Socialize ○○○○○ Sail ○○○○○ Survival ○○○○○

Specialties Languages Dialect

Spirit and Body

Essence ●●○○○ ○○○○○
Virtues
Personal Pool 0 Compassion ●○○○○ Conviction ●○○○○
Peripheral Pool 0/0
Willpower ●●○○○ ○○○○○ Temperance ●○○○○ Valor ●○○○○
Willpower Used

Limit Break Virtue Flaw: Character's Virtue Flaw goes here.

Health and Soak

Movement Unarmored Armored
Move 0 yds. 0 yds.
Dash 0 yds. 0 yds.
Jump Type Unarmored Armored
Vertical 0 yds. 0 yds.
Horizontal 0 yds. 0 yds
Soak
Natural 0 B 0 L 0 A
Armor 0 B 0 L 0 A
Total 0 B 0 L 0 A
Pierced 0 B 0 L 0 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap

Charms

Name Cost Type Speed/Step Duration Summary Page Number Obvious
First Archery Excellency 1m per die Reflexive 1 or 2 Instant See Manual of Exalted Power: Dragon-Blooded p. 128
Second Archery Excellency 2m per success Reflexive 1 or 2 Instant See Manual of Exalted Power: Dragon-Blooded p. 128
Third Archery Excellency 3m Reflexive 4 or 6 Instant See Manual of Exalted Power: Dragon-Blooded p. 128
Terrestrial Archery Reinforcement 1m per die + 1m per subject Simple 5 One scene See Manual of Exalted Power: Dragon-Blooded p. 128
Dragon-Graced Arrow 1m Supplemental –– Instant See Manual of Exalted Power: Dragon-Blooded p. 172
First Martial Arts Excellency 1m per die Reflexive 1 or 2 Instant See Manual of Exalted Power: Dragon-Blooded p. 128
Blade-Deflecting Palm 1m Reflexive 5 Instant See Manual of Exalted Power: Dragon-Blooded p. 169

Charm Combos

Name Cost Type Duration Included Charms

Backgrounds

Background Rating Description
Allies ○○○○○
Artifact ○○○○○
Backing ○○○○○

Attack Values

Base Values Attacks
Join Battle 0
Dodge DV (Unarmored) 0
Dodge DV (Armored) 0
Mobility Penalty 0
Fatigue 0
Join War 0
Weapon Speed Accuracy Damage Defense Rate Range Attune Tags
Punch 5 0 0B 0 0 -- 0 N, M
Kick 5 0 0B 0 0 -- 0 N, M
Clinch 6 0 0B 0 0 -- 0 N, M

Social Combat

Base Values Attacks
Join Debate 0
Dodge MDV 0
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 0 0 0 0 2
Performance 6 0 0 0 0 1
Investigation 5 0 0 0 0 2

Equipment & Holdings

Item Value Description
○○○○○

Experience

Earned: 0 Spent: 0 Banked: 0



Alchemical

Loyalties

Motivation Write your Character's Motivation into this field
Intimacies Intimacy1 ○○○○○, Intimacy2 ○○○○○, Intimacy3 ○○○○○ ...

Attributes

Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○

Abilities

Warfare
Labor
Learning
Archery ○○○○○ Craft ○○○○○ Bureaucracy ○○○○○
Athletics ○○○○○ Larceny ○○○○○ Investigation ○○○○○
Awareness ○○○○○ Linguistics ○○○○○ Lore ○○○○○
Dodge ○○○○○ Performance ○○○○○ Medicine ○○○○○
Integrity ○○○○○ Presence ○○○○○ Occult ○○○○○
Martial Arts ○○○○○ Ride ○○○○○
Melee ○○○○○ Sail ○○○○○
Resistance ○○○○○ Socialize ○○○○○
Thrown ○○○○○ Stealth ○○○○○
War ○○○○○ Survival ○○○○○

Specialties Languages Dialect

Spirit and Body

Essence ●●○○○ ○○○○○
Virtues
Personal Pool 0 Compassion ●○○○○ Conviction ●○○○○
Peripheral Pool 0/0
Willpower ●●○○○ ○○○○○ Temperance ●○○○○ Valor ●○○○○
Willpower Used

Clarity/Dissonance

Health and Soak

Movement Unarmored Armored
Move 0 yds. 0 yds.
Dash 0 yds. 0 yds.
Jump Type Unarmored Armored
Vertical 0 yds. 0 yds.
Horizontal 0 yds. 0 yds
Soak
Natural 0 B 0 L 0 A
Armor 0 B 0 L 0 A
Total 0 B 0 L 0 A
Pierced 0 B 0 L 0 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap

Charms

Name Cost Type Speed/Step Duration Summary Page Number Obvious
Alchemical Anima Power: Attribute Reinforcement 3m per die Reflexive - Act=Ess Reinforcement lasts actions=to Essence Pg75
Transitory Augmentation Of (Attribute) 1m per die Reflexive - Instant See Manual of Exalted Power: Alchemicals Pg.91
Sustained Augmentation Of (Attribute) - - - Permanent Permanently Increase Attribute By One Dot Pg.91
Note: Alchemical charms are first edition, so follow different rules. Use at own risk.

Charm Combos

Name Cost Type Duration Included Charms

Backgrounds

Background Rating Description
Allies ○○○○○
Artifact ○○○○○
Backing ○○○○○

Attack Values

Base Values Attacks
Join Battle 0
Dodge DV (Unarmored) 0
Dodge DV (Armored) 0
Mobility Penalty 0
Fatigue 0
Join War 0
Weapon Speed Accuracy Damage Defense Rate Range Attune Tags
Punch 5 0 0B 0 0 -- 0 N, M
Kick 5 0 0B 0 0 -- 0 N, M
Clinch 6 0 0B 0 0 -- 0 N, M

Social Combat

Base Values Attacks
Join Debate 0
Dodge MDV 0
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 0 0 0 0 2
Performance 6 0 0 0 0 1
Investigation 5 0 0 0 0 2

Equipment & Holdings

Item Value Description
○○○○○

Experience

Earned: 0 Spent: 0 Banked: 0



Infernal

Loyalties

Motivation Write your Character's Motivation into this field
Intimacies Intimacy1 ○○○○○, Intimacy2 ○○○○○, Intimacy3 ○○○○○ ...

Attributes

Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○

Abilities

Aurora
Meridian
Gloaming
Eventide
Penumbra
Archery ○○○○○ Integrity ○○○○○ Craft ○○○○○ Athletics ○○○○○ Bureaucracy ○○○○○
Martial Arts ○○○○○ Performance ○○○○○ Investigation ○○○○○ Awareness ○○○○○ Linguistics ○○○○○
Melee ○○○○○ Presence ○○○○○ Lore ○○○○○ Dodge ○○○○○ Ride ○○○○○
Thrown ○○○○○ Resistance ○○○○○ Medicine ○○○○○ Larceny ○○○○○ Sail ○○○○○
War ○○○○○ Survival ○○○○○ Occult ○○○○○ Stealth ○○○○○ Socialize ○○○○○

Specialties Languages Dialect

Spirit and Body

Essence ●●○○○ ○○○○○
Virtues
Personal Pool 0 Compassion ●○○○○ Conviction ●○○○○
Peripheral Pool 0/0
Willpower ●●○○○ ○○○○○ Temperance ●○○○○ Valor ●○○○○
Willpower Used

Limit Break Virtue Flaw: Character's Virtue Flaw goes here.

Health and Soak

Movement Unarmored Armored
Move 0 yds. 0 yds.
Dash 0 yds. 0 yds.
Jump Type Unarmored Armored
Vertical 0 yds. 0 yds.
Horizontal 0 yds. 0 yds
Soak
Natural 0 B 0 L 0 A
Armor 0 B 0 L 0 A
Total 0 B 0 L 0 A
Pierced 0 B 0 L 0 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap

Charms

Name Cost Type Speed/Step Duration Summary Page Number Obvious
First (Yozi) Excellency 1m per die Reflexive 1 or 2 Instant See Manual of Exalted Power: Infernals Pg.104-107
Second (Yozi) Excellency Permanent Permanent See Manual of Exalted Power: Infernals Pg. 107-108
Effortless (Yozi) Dominance Permanent Permanent See Manual of Exalted Power: Infernals Pg. 108
So Speaks (Yozi) 3m, 1wp Simple One Scene See Manual of Exalted Power: Infernals Pg. 108

Charm Combos

Name Cost Type Duration Included Charms

Backgrounds

Background Rating Description
Allies ○○○○○
Artifact ○○○○○
Backing ○○○○○

Attack Values

Base Values Attacks
Join Battle 0
Dodge DV (Unarmored) 0
Dodge DV (Armored) 0
Mobility Penalty 0
Fatigue 0
Join War 0
Weapon Speed Accuracy Damage Defense Rate Range Attune Tags
Punch 5 0 0B 0 0 -- 0 N, M
Kick 5 0 0B 0 0 -- 0 N, M
Clinch 6 0 0B 0 0 -- 0 N, M

Social Combat

Base Values Attacks
Join Debate 0
Dodge MDV 0
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 0 0 0 0 2
Performance 6 0 0 0 0 1
Investigation 5 0 0 0 0 2

Equipment & Holdings

Item Value Description
○○○○○

Experience

Earned: 0 Spent: 0 Banked: 0


Spirit/God-Blooded

Loyalties

Motivation Write your Character's Motivation into this field
Intimacies Intimacy1 ○○○○○, Intimacy2 ○○○○○, Intimacy3 ○○○○○ ...

Attributes

Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○

Abilities

Archery ○○○○○ Dodge ○○○○○ Lore ○○○○○ Performance ○○○○○ Socialize ○○○○○
Athletics ○○○○○ Integrity ○○○○○ Martial Arts ○○○○○ Presence ○○○○○ Stealth ○○○○○
Awareness ○○○○○ Investigation ○○○○○ Medicine ○○○○○ Resistance ○○○○○ Survival ○○○○○
Bureaucracy ○○○○○ Larceny ○○○○○ Melee ○○○○○ Ride ○○○○○ Thrown ○○○○○
Craft ○○○○○ Linguistics ○○○○○ Occult ○○○○○ Sail ○○○○○ War ○○○○○

Specialties Languages Dialect

Spirit and Body

Essence ●●○○○ ○○○○○
Virtues
Personal Pool 0 Compassion ●○○○○ Conviction ●○○○○
Peripheral Pool 0/0
Willpower ●●○○○ ○○○○○ Temperance ●○○○○ Valor ●○○○○
Willpower Used

Limit Break Virtue Flaw: Character's Virtue Flaw goes here.

Health and Soak

Movement Unarmored Armored
Move 0 yds. 0 yds.
Dash 0 yds. 0 yds.
Jump Type Unarmored Armored
Vertical 0 yds. 0 yds.
Horizontal 0 yds. 0 yds.
Soak
Natural 0 B 0 L 0 A
Armor 0 B 0 L 0 A
Total 0 B 0 L 0 A
Pierced 0 B 0 L 0 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap

Charms

Name Cost Type Speed/Step Duration Summary Page Number Obvious

Charm Combos

Name Cost Type Duration Included Charms

Backgrounds

Background Rating Description
Contacts ○○○○○
Followers ○○○○○
Influence ○○○○○

Attack Values

Base Values Attacks
Join Battle 0
Dodge DV (Unarmored) 0
Dodge DV (Armored) 0
Mobility Penalty -0
Fatigue 0
Join War 0
Weapon Speed Accuracy Damage Defense Rate Range Attune Tags
Punch 5 0 0B 0 3 –– 0 N
Kick 5 0 0B 0 2 –– 0 N
Clinch 6 0 0B –– 1 –– 0 C,N,P

Social Combat

Base Values Attacks
Join Debate 0
Dodge MDV 0
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 0 0 0 0 2
Performance 6 0 0 0 0 1
Investigation 5 0 0 0 0 2

Experience

Earned: 0 Spent: 0 Banked: 0

Mortal

Loyalties

Motivation Write your Character's Motivation into this field
Intimacies Intimacy1 ○○○○○, Intimacy2 ○○○○○, Intimacy3 ○○○○○ ...

Attributes

Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○


Abilities

Warrior
Priest
Savant
Criminal
Broker
Archery ○○○○○ Integrity ○○○○○ Craft ○○○○○ Athletics ○○○○○ Bureaucracy ○○○○○
Martial Arts ○○○○○ Performance ○○○○○ Investigation ○○○○○ Awareness ○○○○○ Linguistics ○○○○○
Melee ○○○○○ Presence ○○○○○ Lore ○○○○○ Dodge ○○○○○ Ride ○○○○○
Thrown ○○○○○ Resistance ○○○○○ Medicine ○○○○○ Larceny ○○○○○ Sail ○○○○○
War ○○○○○ Survival ○○○○○ Occult ○○○○○ Stealth ○○○○○ Socialize ○○○○○



Specialties Languages Dialect

Spirit and Body

Essence ●○○○○○○○○○
Willpower ●●●●●●●○○○
Willpower Used
Compassion ●○○○○ Conviction ●○○○○
Temperance ●○○○○ Valor ●○○○○

Merits and Flaws

Merit or Flaw Rating Description

Health and Soak

Movement Unarmored Armored
Move 0 yds. 0 yds.
Dash 0 yds. 0 yds.
Jump Type Unarmored Armored
Vertical 0 yds. 0 yds.
Horizontal 0 yds. 0 yds
Soak
Natural 0 B 0 L 0 A
Armor 0 B 0 L 0 A
Total 0 B 0 L 0 A
Pierced 0 B 0 L 0 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap
Dying

Backgrounds

Background Rating Description
Allies ○○○○○
Artifact ○○○○○
Backing ○○○○○

Attack Values

Base Values Attacks
Join Battle 0
Dodge DV (Unarmored) 0
Dodge DV (Armored) 0
Mobility Penalty 0
Fatigue 0
Join War 0
Weapon Speed Accuracy Damage Defense Rate Range Attune Tags
Punch 5 0 0B 0 0 -- 0 N, M
Kick 5 0 0B 0 0 -- 0 N, M
Clinch 6 0 0B 0 0 -- 0 N, M

Social Combat

Base Values Attacks
Join Debate 0
Dodge MDV 0
Weapon Speed Honesty PMDV Deception PMDV Rate
Presence 4 0 0 0 0 2
Performance 6 0 0 0 0 1
Investigation 5 0 0 0 0 2

Equipment & Holdings

Item Value Description
○○○○○

Experience

Earned: 0 Spent: 0 Banked: 0

Thaumaturgical Procedures

Name Degree Attribute Difficulty Casting Time Summary
Life's Little Luxury Blends ○○○○○ Intelligence ●○○○○ One Hour Virtue's Elixer of Ablution; Oadenol's Codex p.132
Blood Stanching Compress ●○○○○ Intelligence ●●●○○ One Hour Requires Medicine; Oadenol's Codex p.132
Draught of Blessed Respite ●○○○○ Intelligence ●●○○○ One Hour Requires Medicine; Oadenol's Codex p.132
Wound Cleansing Unguent ●○○○○ Intelligence ●○○○○ Two Hours Oadenol's Codex p.132
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