Monthly Nominations
Please do not forget to vote for the following categories for December 2009: The Hero of the Month, The Custom Artifact of the Month, The Custom Charm of the Month, The Custom Magic of the Month and The House Rule of the Month. Zero nominations means zero winners.
Questions68
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General Questions
Existing Errata
| Question: Are the existing errata, published on here through October 2006, considered valid errata still? |
| Answer: Answer goes here
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Dual Wielding Weapons
| Question: What are the rules for dual wielding two melee or ranged weapons? Do you just add the Rates together or do you get a bonus to Accuracy/Defense/Damage? How do you factor in the offhand penalty and are there ways to overcome that penalty without using Charms? There are no rules in any of the books that I've found for this and two weapon fighting is a really cool way of fighting in a game like this. Thanks. |
| Answer: Answer goes here
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Twilight Caste Anima Power Multi-question combo
| Question: How does the Twilight Caste Anima Power interact with Willpower-Enhancing Spirit? It is stated that Twilight Anima can "heal" (Essence) health levels lost on an attack (step 10). Does Anima Effect apply before or after WES? do they stack? Would an Essence 3 Twilight "heal" the 2 health levels inflicted by an incoming attack with his/her anima and still benefit from WES? Similarly, what if the blade which inflicted this "healed" damage was coiled with dipping poison: is the Solar poisoned? When hit with the Dark Messiah Charm "Grievous Agony Attack", if the 2 damage dealt are healed back, does the effect of the Charm still apply? Does the anima apply leading a war party to revert damage to the party? Finally, does the Anima prevent damage from a fall or environmental damage? It must be pointed out that it negates damage, not heals it. |
| Answer: Answer goes here
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Twilight Caste Anima Power VS. Daybreak Caste Anima Power
| Question: Was it intentional that the Daybreak caste anima power does not automatically come into effect when the exalt hits the 11-15 anima banner like it does for the twilights? Or is the twilight power not meant to be constantly in effect when in the 11-15 banner and this was fixed in abyssals? |
| Answer: Answer goes here
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Stunting Soak
| Question: Since you can use a Stunt to add to your DV, a fixed rather than rolled value, would it be possible to Stunt your Soak? |
| Answer: Answered here.
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Persons of "Latino" Inclination In Creation
| Question: Where are they as far as the ancient overtones go? Most races are represented in Exalted in some form or the other. Where are the Latino (Aztec/Mayan/Incan)groups in Creation? |
| Answer: Answered here.
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Charms Increasing DV Directly
| Question: A large number of Charms say that they add to "DV." Do all of these Charms actually add directly to the DV, or to the pool used to calculate DV? Many Charms seem written as if they should increase the DV directly, even though the core rules say that Charms that "increase DV" should be considered to increase the pool. |
| Answer: Answered here.
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| Question: Does this mean that the charms that directly add to DV are also limited to 1/2 of your dice cap. For example, a charm that directly adds +3 to your DV for a character who has a dice cap of 5? would it be limited to just '+2 DV' or '+2 DV and a single die added to the pool'? |
| Answer:
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| Question: Does the Dawn Caste's Anima effect (specifically the +2 DV bonus) count against the normal limit? |
| Answer:
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Dealing Levels of Damage
| Question: A number of effects add or deal "levels of damage." How do these interact with soak? Do they bypass it entirely? Examples include the spell Flying Guillotine and the Solar Hero Charm Adamantine Fists of Battle from Scroll of the Monk. |
| Answer: Answered here.
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| Question: As a follow up to the answer that levels of damage are soaked: How are they soaked? Before dice? After? Does one soak one level of damage with three points of soak? |
| Answer: Answered here.
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| Question: And another follow up. How do effects that deal both Levels of Damage and Dice of Damage interact with soak? For example a Martial Arts Charm that deals 6 normal (bashing) damage but adds 4 Levels of (bashing) damage to the damage of the attack. How does this mixed damage interact with soak? For example an opponent with a bashing soak of 5. Does it first substract from dice, resulting in a final damage of 1 dice and 4 levels? or does it substract from levels first, resulting in 5 dice of damage? An example of this effect is Adamantine Fists of Battle (SotM Page 83). |
| Answer:
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| Question: And once again. What happens when an effect that deals Levels of Damage (say 12 Lethal Levels) dealt by a character with Essence 5 hits someone with a soak of 9. This reduces the total damage to a number less than the Essence, but what is the result? Does the character deal 5 dice of damage? Or does he deal 3 levels (12-9) and 2 dice? Or can he choose between doing 5 dice and 3 levels? |
| Answer: Answered here.
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| Question: If an attack (such as a spell) deals both dice and levels of damage (as most spells which deal levels do) then how will soak interact with the damage? There seem to be three possibilities (remembering that soak normally subtracts from damage dice not successes in Exalted):
1. The Soak will be subtracted from the dice and any remaining soak will be subtracted from the levels. (This makes levels of damage very powerful) 2. The Soak will be subtracted from the levels then any remaining soak will be subtracted from the dice. 3. The dice and levels are treated as two seperate damage pools for purposes of soak (this seems to go against the way the system normally works). There may be other possibilities, but I don't see what they are right now. |
| Answer:
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| Question: Tsunami Force Shout, the top level Water Style Immaculate Martial Art Charm, states that it does a number of levels of damage, but then goes on to directly imply that these levels should be rolled as dice. Was this an error? |
| Answer:
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| Question: Elemental Defense Technique (fire aspect) says that it does 2 levels of lethal damage to hand to hand attackers. How is that soaked, and is it affected by ping? Is it sound to 0 levels? |
| Answer:
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Defensive stunts and flurry
| Question: I got attacked by someone performing a flurry and i describe my defensive action. I get the bonus DV from a defensive stunt against every attack in a flurry or i have to describe a stunt against every attack i receive? |
| Answer: Answer goes here
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Dice Caps and Non-Splat Traits
| Question: Many Charms adds dice to Traits that are not associated with Excellencies, such as non-Lunars gaining Damage dice or Soak. Is this capped in any way, and if so how? |
| Answer: Answered here.
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| Question: As a follow-up, some examples include: Iron Skin Concentration and Iron Kettle Body (corebook, p. 207), though the question arises whether these are considered armor or natural soak; Essence Arrow Attack adds damage to an attack (p. 188); Optimistic Security Practice adds soak, and again it is not stated to be natural or armor (Sidereals, p. 129), and the same is true of Earth and Sky Bargain (p. 186), though that is incompatible with armor. Many Martial Arts Charms add to soak without stating any kind of cap, like Tiger Form and Celestial Tiger Hide (Scroll of the Monk, p. 108) and Snake Form (corebook, p. 240). |
| Answer: Answer goes here
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Excellencies and Flurry
| Question: I'm a little confused about the correct using of excellencies, mainly first and second but third too, in a flurry. If I buy a number of additional dice, do I get to apply them to every attack in the flurry, or do I have to buy the dice for every single attack? If the correct answer is the first, do I got additional dice to defend against any attacks that action, too? |
| Answer: Answer goes here
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Form-type Charms
| Question: All Form-type Charms lack the Combo-Basic or Combo-OK keywords. Being universally aspected towards combat, this leaves someone using these Charms very open to attack, since they can not activate defensive Charms at the same time at all. Many people think this discourages the use of Form-type Charms, or at least forces martial artists into a particular contrivance, especially as Essence levels rise and Charm-enhanced attacks become much more dangerous (the "power-up face-off"). Should these Charms perhaps have the Combo-Basic keyword? |
| Answer: Answered here.
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Form Weapons for Hero Styles
| Question: The Brawl trees from First Edition were subsumed into "(Exalted Type) Hero" Martial Art Styles in Second Edition. However, the idea of "Brawling Aids"--weapons that enhance normal punches and kicks, and thus can be wielded with natural/brawl fighting styles--seems to have been lost. Iron Boots and their artifact equivalents are no longer form weapons for Solar Hero Style, while Terrestrial Hero Style lacks any whatsoever--the Dragon-Blooded book simply refers to it as "an unarmed style." Lunar Hero's flavor text makes it a bit of an odd duck, so I won't press the matter there, but the others are a bit of a curiosity; is this a deliberate change from First Edition, or should formerly "brawling" weapons such as cesti and iron boots count toward Solar (where the former already does), Terrestrial, and possibly Abyssal Hero styles? |
| Answer: Answer goes here
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| Question: Similarly, what are the form weapons (if any) of native Martial Arts Charms which are not part of a Hero Style, such as Thunderclap Rush Attack and Knockout Blow in the core? When they mention "unarmed" attacks, does that mean "Brawling Aids" or the more restrictive "any weapon listed as a form weapon of the Hero Style" or even "as the Touch keyword"? |
| Answer: Answer goes here
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Multiplication Standards
| Question: A number of effects multiply a value, and many presumably can be "stacked," most notably Monkey Leap Technique and the The Monkey Stone. Can they indeed stack? If so, what is the standard assumed method of calculation for these effects? A method is set down for the specific Full Moon anima effect; does this imply that the other method is the standard, or that they generally do not stack in the first place? Should the multipliers be compressed before multiplication (x2, x3 becomes x4) or should they be consecutive (x2, x3 becomes x6)? |
| Answer: Answer goes here
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Parrying of Unarmed Lethal Damage
| Question: A number of Charms state that they cause unarmed attacks, or bashing attacks, to deal lethal damage. One Charm in particular, the Dragon-Blooded Martial Arts Charm Become the Hammer, states that it also forces unarmed defenders to parry the attack as if the Charm-user was attacking with a lethal damage weapon. Is this supposed to imply that, while a Charm may cause unarmed attacks to deal lethal damage that does not also force defenders to treat them as lethal weapons for the purposes of parrying them unarmed? |
| Answer: Answer goes here
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Unexpected Attacks
| Question: Is the attempt to make an attack unexpected itself considered an "attack" or simply an action to be opposed? For instance, when an Abyssal uses Ebon Lightning Prana his attack becomes unexpected; a defending Solar might use Reflex Sidestep Technique to make the attack no longer unexpected. Would Ebon Lightning Prana's aspect of being unexpected be considered an attack and Reflex Sidestep Technique a defense, thereby giving the win automatically to the Solar? Or would they be considered opposing actions, neither of which are attacks, calling for a roll-off between the two Charms? |
| Answer: Answer goes here
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Multiple Opponents & Unexpected Attacks
| Question: If Terrain and the opponents size reduces the number of enemies that can attack a character does this also reduce the number required to force the character to turn their back on one? |
| Answer: Answer goes here
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| Question: Do charms that negate surprise such as Reflexive Sidestep Technique allow a character to declare a DV against the enemy they were forced to Turn their back to? |
| Answer: Answer goes here
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Perfect Defenses, DVs and the Undefendable
| Question: When a character blocks the unblockable, dodges the undodgeable or otherwise defends themselves from something that can not otherwise be defended against, are they still considered to be using the relevant DV? For instance, does the use of Seven Shadow Evasion preclude the combinative use of Leaping Dodge Method, which states that the character must use their Dodge DV? |
| Answer: Answer goes here
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| Question: There is some question as to whether or not an inapplicable DV can be increased from 0 using Charms. The description of Inapplicable Defenses on page 146 of the corebook says that bonuses and penalties apply after reducing the DV to 0. Is this referring exclusively to the DV modifier table on the next page? Or does making a defense inapplicable fall somewhere on the Order of Modifiers (page 124), allowing magical bonuses and bonus successes to raise the DV from 0? |
| Answer: Answer goes here
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Mortals and Charms
| Question: Are mortals only able to learn Terrestrial Martial Arts and Terrestrial Circle Sorcery as charms? Or do there happen to be mortal excellencies as well? |
| Answer: Answered here.
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Mortals, Terrestrial Martial Arts, and Dice Caps
| Question: Every type of essence wielder has a maximum amount of dice they can add to a given dice pool with charms as expressed in the description of each essence wielder's excellency type charms however mortals have no excellencies but they do have access to terrestrial martial arts dice and success adders, so what is the maximum number of dice/successes from charms that a mortal can add to a given dice pool? |
| Answer: Answer goes here
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When does a Mortal stop being Mortal?
| Question: Charm concept box Mortals (page 218 core) states "A mortal is someone who cannot spend motes of Essence to achieve effects. This includes normal people, animals and Wyld mutants." When a mortal becomes capable of channeling essence what changes precisely? Page 124 of the core states that heroic mortals count stunts as one level lower than normal, but a mortal who uses essence isnt a mortal anymore according to the charm concept box. The same applies to rounding up/down defense values(146 Core). There are also effects that specifically effect mortals differently like Flow Reversal Strike(Dragon Blood 208-209), Tears of the Blade (Sidereal's 206), Soul Steel Perfected Kata Bracers(Oadenol's Codex 42) and a number of other things that specifically state they effect mortals differently than exalted. Should mortals with essence usage be treated as mortals or exalted for the purposes of calculating these effects, and if as mortals, why even have the Charm Concept: Mortals to begin with? -Update-: In the Abyssal book, Soul-Cleaving Wound(page 128) and Wicked Darts of Suffering(page 133) seems to bolster the original Charm Concept: Mortals box idea that being an essence user separates you from being a mortal. |
| Answer: Answered here.
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Charms with Multiple Ability Prerequisites
| Question: How does one determine the cost of purchasing a Charm with multiple ability prerequisites (like the Dragonblooded Charm Charge of One Hundred Generals or Terrestrial styles like Lightning Hoof or Even Blade)? Which ability determines whether it's favored or not? The one that is a higher prerequisite (which would still leave Lightning Hoof a challenge, as Ride is needed to be equal with Martial Arts)? Both? Either one, player/ST choice? |
| Answer: Answer goes here
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Foraging for food
| Question: The Ration-Enhancing Charm found on page 183 Manual of Exalted Power: Dragon-Blooded states that "while the Charm is in effect, the hunting party finds twice as much food as the results on any Survival rolls would otherwise dictate". The Exalted Core rulebook does not mention any rules for finding food in the wilderness. What are the rules for the amount of food found with a Survival roll? What kind of roll is needed? |
| Answer: Answered here.
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Mass Combat, Close Formation
| Question: Does a unit in Close formation double its Close Combat Rating only for the purpose of calculating the Parry DV bonus that the Rating provides, or does it also apply to attacks? There have been claims that the example on page 166 of the core book is wrong, due to the wording of the explanation of Close Formation's mechanical effects on the same page. |
| Answer: Answer goes here
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| Question: Does this also mean that close formation is the preferred formation for all units in Creation? |
| Answer: Answered here.
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Mass Combat, Might and Defense
| Question: Does Might add to DV? If so, is it added directly or halved? |
| Answer: Answer goes here
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Mass Combat, Commanders Armours and Weapons
| Question: What determines the Speed and Rate of a Units attacks in Mass Combat? Is it the Commanders weapon? Page 166 of the Core Rules only mentions Attribute + Ability + Unit Bonus. Does the Commanders Weapon add accuracy and damage? The Core Rules state "a units Close Combat/Ranged Damage add to the raw damage of close and ranged attacks respectively" but do not give a clear calculation of what the raw damage is. |
| Answer: Answer goes here
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Mass Combat, Shields
| Question: In order for the commander to gain the DV benefit of a shield, is it neccessary for both the commander and the complimentary unit to use shields, or can it be just from either one? Or, if both the commander and the complimentary unit use shields, do the benefits stack? Does the formation of the unit modify only the DV benefits of the complimentary unit's shields? In other words, does the commander's shield even matter at all in Mass Combat? |
| Answer: Answered here.
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Committing Motes to Charms
| Question: The sidebar on page 184 of the corebook, under "Committed Essence" mentions that it applies to Charms of "indefinite" duration. Does this mean any Charm with a duration greater than "Instant," or specifically Charms with a duration of "Indefinite?" |
| Answer: Answered here.
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Essence Ratings Over 10
| Question: There is some confusion as to whether it is possible for a being's Essence rating to ever exceed 10. On one hand, there are references to Greater Elemental Dragons with Essence ratings of "10 or greater" (supported by the fact that the Kukla is identified as "of middling power" at Essence 10), an Alchemical who transforms into a transcendent Essence 14 being, and the fact that no maximum Essence rating is mentioned in the Traits chapter. On the other hand, there is Soul Fire Shaper Form, the fact that no being with a full writeup has an Essence rating over 10, and the assumption of several writers that it should not exceed 10. Are they capped at 10? |
| Answer: Answered here.
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Maximum stat
| Question: What are the maximum Attribute, Ability and Essence for Mountain Folks and Dragon Kings? When reading Scroll of Fallen Races you could get the Dragon Kings are maxed out at 6, where as Mountain Folks max at 7 (for enlightened), but is this correct? |
| Answer: Answer goes here
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Eclipse Solars/Moonshadow Abyssals and Prerequisite Charms
| Question: Are Eclipse Caste Solars and Moonshadow Caste Abyssals able to "cherry pick" from other Exalted charm trees, or are they required to purchase all prerequisite charms? If the latter is the case, can similar Solar charms substitute for these prerequisites? |
| Answer: Answered here.
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Eclipse Solars/Moonshadow Abyssals learning other versions of Solar/Abyssal Charms
| Question: Are Eclipse Caste Solars and Moonshadow Caste Abyssals able to learn the Excellencies, Ox-Body Techniques, and Essence pool boosting charms of other Exalted and spirits, or are they restricted to the Solar versions of these charms? If they can learn these charms, are they stackable with the Solar/Abyssal versions (in other words, can a solar buy up to his Resistance in Solar Ox-Body Techniques and then up to his Stamina in Lunar Ox-Body Techniques for additional health levels)? |
| Answer: Answer goes here
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Eclipse Solars/Moonshadow Abyssals and Permanent Charms
| Question: When Eclipse Caste Solars and Moonshadow Caste Abyssals buy a permanent charm from another Exalted's charm tree, are they required to pay the 2m surcharge, and if so are these motes committed permanently? |
| Answer: Answered here.
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Solar Visions at Exaltation
| Question: Are there any official guidelines on which Solars receive visions from the Unconquered Sun upon exaltation? There seems to be some confusion about the official ruling on this, where a common belief is the Unconquered Sun sends visions solely to those of the Zenith Caste, and to no other caste. |
| Answer: Answered here.
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"Can't" vs. "Un-" and Applicability Trumping
| Question: Is there a mechanical difference between effects that say something "can't be dodged/parried" as opposed to something that "is unblockable/undodgeable" or "can only be defended against with a perfect effect?" For instance, the spell Total Annihilation says that it "can't be parried" and then says it may only be "dodged or soaked with perfect defenses." Is this simply descriptive flourish, or does it mean that Heavenly Guardian Defense can not be applied to parry the effect? |
| Answer: Answered here.
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| Question: As a follow up to the above question, when a charm or effect states that one or more DVs are innapplicable against the effect, does it mean that perfect defenses based on that DV cannot be used? For example, Cascade of Cutting Terror (core, page 196) states that the target's Dodge DV is inapplicable against the attack. Could a perfect-dodge effect be used against Cascade of Cutting Terror? |
| Answer: Answer goes here
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Unblockable vs Cannot Be Parried and Inapplicable Defences
| Question: In the core book (P.146), it states that effects that make your dv inapplicable and effects that make an attack unblockable or undodgeable just make your dv count as 0 before bonunses, does this mean that you can use an excellency or some other charm to boost your dv above from 0 like it suggests you could. Likewise it suggests inapplicability is the same as an unblockable, undodgeable effect, is this true? Also in the above question it is said that effects that "can't be parried/dodged" are the same as effects that are "unblockable/undodgeable", if this is true does this mean inapplicability is the same? And does it also mean that i cannot use my heavenly guardian defence to block an unblockable attack, (even though it specifically says it can block unblockable attacks in the charms description), because it is said above that total annihilation's after effect cannot be parried and thus heavenly guardian defence cannot be used against it, and as i have shown in the rules mentioned earlier and the errata above, inapplcability, unblockable/undodgeable effects and effects that cannot be parried/dodged are all the same. So could i use heavenly guardian defence to block an unblockable attack as it says i can? If so please clarify the rulings so it actually makes sense. |
| Answer: Answer goes here
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The Artillery Tag and Previous Books
| Question: The Storm Hammer (Wonders of the Lost Age, p. 135) could fairly be considered Artillery, barring a negative answer in the case of the previous question. However, it uses a Wits + Lore attack pool and the description of the Artillery tag prohibits the use of any Charms other than Thrown or Archery Excellencies. Is it intended that a character can not apply Lore Excellencies to attacks with the Storm Hammer? |
| Answer: Answer goes here
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Dice pool caps from charms and sorcery that grant accuracy
| Question: With summoned weapons or sorcery, does the accuracy of the weapon contribute to a dice pool cap? eg: Solar ELE has Dex 5, Strength 5, Melee 5 and uses Glorious Solar Saber, granting him a pair of speed 5 Accuracy +10, Defense 0 and Damage of +0L swords. Used in combat, this grants him 5 (Dex) + 5 (Melee) +10 (Accuracy) for a total pool of 20, and a dice pool limit of 20 (10 from dice, 10 from charms). Does this mean he can gain no further dice from using an excellency? Does the same hold true for sorcery, if ELE uses Wood Dragon's Claw and can set accuracy to +10.? |
| Answer: Answer goes here
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Dice pool cap on static ratings
| Question: There is a cap on static ratings that says no combination of charms can increase a static rating above (Attribute+Ability)/2. Is this also true for static ratings other than DV that are not halved, like Feats of Strength? Or can a character with Strenght 5, Athletics 5 raise his rating for Feats of Strength from 10 to 20 as would be expected? |
| Answer: Answer goes here
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Dice pool caps and attribute increasing
| Question: Are increases to attributes from artifacts and charms part of the dice pool limit? If a Solar has Strength 5, Essence 5, Martial Arts 5 and they use Strength Increasing Exercise to add 5 strength for the scene, is he then limited to getting 5 dice from the 1st excellency in a strength based grapple attack? Does this hold true for artifacts as well such as the Crown of Thunders which adds 3 to all physical stats? |
| Answer: Answer goes here
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Martial Arts Weapons and Unarmed Attacks
| Question: According to page 240 of the core book, 26 of Scroll of the Monk, and other locations, the sole benefit of a weapon being considered a Form Weapon for a martial arts style is that attacks with it are treated as unarmed for use with charms of that martial art. However, very few martial arts charms (especially those from Scroll of the Monk and the Dragon Blooded book) specify that the attacks they enhance must be unarmed (and many of the ones that do have the Touch keyword, rendering form weapons moot). Does this mean that so long as the charm doesn't specify that the attack must be unarmed, that charm can be used with any martial arts weapon? |
| Answer: Answer goes here
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Martial Arts Form Weapons
| Question: How exactly do form weapons work? can you only roll attacks with them using martial arts when activating a charm? or can they be used with the Martial Arts Ability permanantly once you buy a Charm from a style? |
| Answer: Answered here.
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Mixing Melee and Martial Arts Charms with Form-type weapons
| Question: Many Martial Arts possess form weapons that can be used just as well with regular Melee. Thus, assuming a character has the prerequisites for both, could he use both charms from the Melee and Martial Arts tree? For example, a DB uses Refining the inner Blade to create a flaming spear. Since he knows the Five-Dragons Style, which uses the spear as a form weapon, can he still legally use flaming spear's built-in "Dragon-Graced Weapon" effect when using Five-Dragons Force Blow? If he can, what could 'legally' stop him from creating a combo that uses Dragon-Graced Weapon, 5D-Force Blow and Portentous Comet Deflecting Mode? MA charms blur the line between many fighting styles and it seems odd that a character could apply all his training at the same time to take advantage of the diversity of skills he has acquired. |
| Answer: Answered here.
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Speed-Reducing Artifacts and Hearthstones
| Question: Do speed-reducing effects from artifacts and hearthstones stack with each other? Do only some effects stack, but not others (like having a Jade weapon and Jade hearthstone bracers won't stack, but a Gemstone of Perfect Mobility will stack with either)? If they do stack, which order would one apply the modifiers? Having a Jade Reaper Daiklaive, a set of Jade Hearthstone Bracers, and a Gemstone of Perfect Mobility can get one down to speed 1 or 0, depending on whether you apply the Gemstone last, or first. |
| Answer: Answer goes here
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Committed Motes from Peripherial Pool
| Question: In the Exalted first edition errata it is stated that committing perpherial motes of essence does not mean the anima burns for as long as the motes are committed, but only for the normal duration. Is it still true in Second Edition? I didn't find it stated in the book but I may have overlooked. |
| Answer: Answered here.
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Piercing Tag and Hardness
| Question: In the core book it mentions how Piercing works on regular soak, but never mentions its affect on Hardness ratings. The way some of the text is written in other books, it seems to imply it has no affect on Hardness. Is this interpretation true? |
| Answer: Answer goes here
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Poisons
| Question: Very few Poisons list the vector. must they all be introduced to a persons system via food, drink or a cut? If you cut someone with a poisoned weapon but scroe no successes on te damage roll are they poisoned? Can you smear poison over an open wound in combat? Are there contact poisons? |
| Answer: Answered here.
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Form charms and reflexive actions
| Question: Several martial arts styles have special powers that the user can activate as a reflexive action for a few motes. Are these reflexive actions intended to count as charm use for the turn, or innate abilities given temporarily by the form charm? (Examples are Solar Hero Style's success doubler, Void Avatar Prana's perfect, and the intangibility power of Charcoal March of Spiders) |
| Answer: Answer goes here
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Scene length charms with reflexive actions
| Question: As an extension to the previous question, there are several charms of a scene length nature (not just form charms) which have "reflexive" abilities such as this. Examples include: Storm's Eye Stance (Sidereals pg. 130), Many Missles Bow Technique (Sidereals pg. 152), Death-Pattern Sensing Attitude (Dragon Blooded pg. 212). Are the "reflexive" powers granted by charms such as these to be considered a charm use for the turn, or an innate power to be used freely? |
| Answer: Answer goes here
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Second Edition Core
Blindness Penalties
| Question: According to page 135 of the corebook, a character being blind imposes a -4 internal penalty. According to the "Sample Amputation effects" on page 152, losing both eyes inflicts a -4 external penalty. Which is correct? |
| Answer: Answered here.
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Parry and Specialties
| Question: Do Melee (or Martial Arts) specialties with the appropriate weapon (such as Melee with 3 Swords specialties when using a sword) increase the die pool used to calculate Parry DV when parrying with that weapon? |
| Answer: Answered here.
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Stunts and DV
| Question: On page 124 the corebook states that dice from stunts are added directly to DVs, as though they had been successes. On pages 147 and 148, it says that they are rolled and that any resulting successes are then added to DVs. Which rule is correct? |
| Answer: Answered here.
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Stunt Frequency
| Question: How often can I regain motes for stunts?
On the Attack I unleash a flurry of 3 attacks. Which is true? a) I only describe one stunt, which applies to all 3 attacks and adds a two dice bonus to each attack; I may only regain 4 motes. b) For each attack, I may describe a separate stunt. I add two dice to each attack for which I narrate a stunt; I may regain up to 12 motes. On the Defense I am in a fight with two enemies. On a single tick, they each unleash a flurry of 2 attacks against me. Which is true? a) I may describe a stunt against each of the 4 attacks, add a two die bonus to each, and regain up to 16 motes. b) I may describe one stunt against each flurry, each stunt affecting the DVs for only attacks part of that flurry. I may regain up to 8 motes, one for each opponent. c) I describe one defensive stunt for the entire tick, which adds a two die bonus to all my DVs this tick. I may only regain 4 motes defensively on any given tick. If c is true, if I am also attacking on this tick, can I regain 4 motes on my attack as well as 4 motes for the defense? |
| Answer: Answer goes here
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Stunts and Perfect Defenses
| Question: I am attacked by an enemy. I narrate a response that qualifies as a 2 die stunt, and activate my Heavenly Guardian Defense.
Am I allowed to regain 4 motes? |
| Answer: Answer goes here
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Stunts and Unrolled actions
| Question: Similar to using a "perfect defense", can I stunt actions that don't require dice rolls? Examples are:
a) A guard action b) A guard action where I activate a reflexive "power-up" charm c) Walking through a market during a non-combat scene d) A move action during combat |
| Answer: Answer goes here
|
Stunts and 'Success' while Attacking
| Question: I attack my enemy and narrate a description that qualifies as a 2 die stunt. They activate their Heavenly Guardian Defense. Was my attack considered to be a 'success'? Am I allowed to regain motes or Willpower? Does it matter if I hit them, but they used the infinite-soak perfect instead of a dodge or parry perfect?
What if I attack my enemy, they use a Charm to increase their DV, and my attack cannot penetrate their newly increased DV? Do I still gain motes or Willpower? Does it matter if the Charm is a 'named' charm like Bulwark Stance, or if it is an Excellency? What if I attack my enemy, roll one or more successes, but do not exceed their DV? What if I attack my enemy, roll enough successes to overcome their DV, but roll no successes when determining damage? |
| Answer: Answer goes here
|
Combat
Join Battle and Charms
| Question: Is Join Battle an action "before" combat actually begins? Does that mean that, using a Charm to enhance the roll, you have used up your Charm activation until your first action comes up in combat? |
| Answer: Answer goes here
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Charm Use Declaration and Order of Attack Events
| Question: In the "Order of Attack Events"-sidebar on p. 145 it states that the attacker/defender must state any charms enhancing the attack/defense in step 1/2 of attack resolution respectively, with the exception of any charms stating otherwise in their description. Reflexive Charms in the Charms, Combos & Sorcery chapter and other books list a different step in attack resolution in which it can be used. This is kind of confusing. Do these charms (i. e. Adamant Skin Technique or Solar Counterattack)still have to be declared in step 1/2 of attack resolution and may then be used (and payed for) at the indicated step, or can they be activated at the indicated step without advance declaration? Also, if the former is true, do these charms have to be activated and payed for later in attack resolution when declared in step 1/2 if the user changes his mind later in attack resolution (i.e. because the attack he would have defended against missed anyway)or the conditions for activating the charm no longer apply (i.e. because the target moved out of range)? |
| Answer: Answer goes here
|
Move and Dash Actions
| Question: The wording of these actions is unclear. When one takes a Move action, can you only move (Dexterity) or (Dexterity + 6) yards once during the entire action, or can you move that many yards every tick of your action? If you can move every tick of the action, do you resolve the movement when you resolve a character's voluntary actions normally, or can you reflexively move around each tick until your next action? |
| Answer: Answer goes here
|
Aggravated Hardness
| Question: Does armor provide a Hardness rating equal to its lethal rating, or any at all? Should effects that provide Hardness be considered to provide aggravated Hardness along with any lethal Hardness they add? Should aggravated Hardness be considered extant at all? |
| Answer: Answer goes here
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Sorcery and DV
| Question: Page 251 says "Shaping a spell takes the character out of active participation in a battle—he may operate on combat time, but he cannot focus on or react to events. He cannot use Charms or Combos, including reflexive Charms. He cannot take voluntary reflexive actions, such as speech, Move or Dash. He can benefit from the established effects of ongoing or permanent Charms, and he can—as a special exception to the rule on reflexive actions— activate his anima." Does the character still get benefit of normal DV? Also, does having to use that DV (if possible), or getting attacked in general, count as being "distracted" (and so provoke a Wits + Occult roll)? |
| Answer: Answered here.
|
Perfect Defenses and Attacks
| Question: The definition of 'attack' (Pg 179, "Unstoppable Force, Immovable Object") declares an attack as an effect that damages or changes the body, mind, spirit, or traits of an Exalt. Does this allow physical Perfect Defenses (such as Heavenly Guardian Defense or Seven Shadows Evasion) to Perfectly defend against non-physical attacks (such as a social or mental attack), or a spiritual effect which can alter the traits of the target (such as Essence Disruption Attack)? Do Perfect Defenses work only on 'attacks' which mirror the type of defense? (Can Seven Shadow Evasion work on a Charm which gives or alters a character's Motivation?) |
| Answer: Answered here.
|
| Question: While the Unstoppable Force, Immovable Object rules (pg 179) settle a lot of conflict between Charms, is the rule absolute, or are they a base guideline which can be over-ruled by Charms which contradict it the core rule, allowing for exceptions (for example, Charms which say they can bypass a perfect defence)? |
| Answer: Answered here. Note that the answer is improperly formatted and is actually at the end of the question.
|
| Question: What does a combat Perfect Defense (HGD, SSE) provide against continuous environmental damage? Can you use Seven Shadows Evasion against a lava flow to get to safety if it is outside your range of movement? Can you use it in an enclosed environment to protect you if the environment is hostile? Does it shift you to Elsewhere? Does it dump you into the environment when the Charm ends? Can it transport you outside of the enclosed environment? Can Heavenly Guardian Defense or Seven Shadow Evasion protect a character from falling damage? |
| Answer: Answered here.
|
| Question: Can you use a combat Perfect Defense against an attack made against your equipment or personal belongings, rather than an attack made against you? Can you use it to protect someone with you if you are not the target? |
| Answer: Answered here.
|
| Question: Can you use a combat Perfect Defense against directed elemental damage that is not declared an explicit attack in the description (Dragon Vortex Attack), or a non-damaging effect with no physical component (Essence Disruption Attack), or are other Charms more appropriate? Does an attack require a physical component which can be avoided / deflected for a combat Perfect Defense to apply? |
| Answer: Answered here. Note that the answer is improperly formatted and is actually at the end of the question.
|
| Question: After using a Perfect Defense that parries an attack (HGD), can you use counterattacks such as Solar Counterattack that require the use of your Parry DV (since DV was not actually used in any computation)? |
| Answer: Answered here.
|
| Question: Are there circumstances where a perfect defence would not apply? For example, the Spell 'Total Anhillation' says 'can not be blocked, but can be defended with a perfect soak or perfect dodge'. Does this mean a perfect block would not apply? Similarly, can a circumstance occur where a perfect block would apply, but a perfect dodge would fail, such as an attack with an area of effect which is beyond the movement of the target? |
| Answer: Answered here.
|
| Question: As a follow-up question on the perfect defense rulings from June 15, can Heavenly Guardian Defense, which can block unblockable attacks, block Total Annihilation, which can't be blocked? Before the ruling, it could due to UFIO, but since "perfect defense" isn't a rules term it's unclear if the ruling which makes TA unblockable is meant to apply only to semiperfects like Impeding the Flow or also to applicability-trumping perfects like HGD. |
| Answer: The previous question addressed this issue.
|
| Question: Barring the use of a stunt, can a person who is restrained (normally not able to dodge) be able to use Seven Shadow Evasion or other perfect Dodge Charm? If they were held or restrained (normally not able to parry), could they still use Heavenly Guardian Defence? This is assuming no stunt is involved. Can a Stunt allow someone to use a Perfect Defence Charm in a way that it does not specifically offer? (The example I keep hearing: SSE allowing a person to dodge an attack on an atomic / cellular level) |
| Answer: Answer goes here
|
| Question: Accuracy Without Distance provides a damage effect if it misses. Is it correct to assume that using a perfect defence causes the attack to miss, thus inflicting damage as if 0 successes were gained? Does this apply also to HGD and SSE? Is this true for other Charms which have a clause which govern if the Charm 'misses'? |
| Answer: Answer goes here
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Speed of Extra action Charms
| Question: Do extra action charms follow the general rule for charm speed (That any charm with unlisted speed is speed 6) or the rule for flurries (That the speed of a flurry is equal to the speed of the slowest action in that flurry)? |
| Answer: Answer goes here
|
Grappling and Clinching
| Question: According to the core (pg 157), it is possible to flurry a grapple attack. If a grapple is flurried with a normal attack and succeeds, does the attacker then get to attack the target against a DV 0 (since DV immediately drops to 0 when being grappled). |
| Answer: Answer goes here
|
| Question: When rolling to control a clinch, can the two grapplers flurry standard attacks as well? |
| Answer: Answer goes here
|
| Question: Once you are clinched, what charms can be used to defend yourself? For example, if Fred Solar and George Infernal are in a clinch, and Alice decides to try and stab Fred while he's distracted. Can Fred use a Dodge excellency to build a DDV from 0? Can Fred use Seven Shadow Evasions to dodge the attack? Would he need a combo with a suprise-negating charm? Can Fred use Adamant Skin Technique against the damage from Alice's attack? Can he use Adamant Skin Technique against the damage from George's crushes when George takes control of the clinch? If Alice attacks George instead, can George use Invulnerable Wounding Futility to make a counterattack against Alice's attack? Can George use Invulnerable Wounding Futility to make a counterattack against Fred crushing damage? |
| Answer: Answer goes here
|
Traits
Willpower Recovery
| Question: What effects, if any, should a botch on Willpower recovery incur? |
| Answer: Answered here.
|
Backgrounds
Familiar
| Question: Several backgrounds seem woefully underpowered compared to each other. Most significantly the Familiar background seems to largely useless before spending at least 3 dots in it and even then it has scarce value compared to the other backgrounds at the same level. Was that intentional? Would it be better to either expand the Familiar rules to expand their utility or reduce the cost of the background? The familiar charms in the Sidereal book are quite interesting, are there any plans on expanding the Solar's familiar charms accordingly? |
| Answer: Answer goes here
|
Resources
| Question: Any Solar Exalt that puts the least effort into attempting to make money can be at resources 5 within two weeks making Resources rather weak as a starting background. In several other White Wolf games resources can and will require significant efforts on the part of the players to earn, however given the relative ease that they are accomplished in Exalted would it make more sense to reduce this background's cost? |
| Answer: Answered here.
|
Castes
Eclipse Anima Power (p.100)
| Question: The Eclipse anima power entry in this book lists their range of their diplomatic immunity pacts as being with, "the spirit world, the demon princes and the Fair Folk." Other sources indicate Eclipses have diplomatic immunity with the underworld, Malfeas, and the Fair Folk, but not with spirits in Creation. What is the intended breadth of the Eclipse diplomatic immunity? |
| Answer: Answer goes here
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Low Prerequisites for Charms
| Question: Several charms have Essence or Ability requirements that are lower than those of the prerequisite charms. Obviously you could consider these charms to have higher requirements to match their prerequisite charms, but is it possible that the requirements for earlier charms was intended to be lower? Here are several examples from the core Solar charms:
Call the Blade Thrown 2, Prereq is Thrown 3 Memory Reweaving Discipline Essence 2, Prereq is Essence 3 Armored Scouts Invigoration Essence 1, Prereq is Essence 3 Striking Serpent Speed Essence 2, Prereq is Essence 3 Heaven Thunder Hammer Martial Arts 3, Prereq is Martial Arts 4 |
| Answer: Answer goes here
|
Social Charm Keywords
| Question: Some of the Social combat charms seem like they may be missing keywords. Some examples are: Hypnotic Tongue Technique (Add Keyword: Compulsion), Authority-Radiating Stance (Add Keyword: Illusion), Unbreakable Fascination Method (Add Keyword: Compulsion). |
| Answer: Answered here.
|
| Question: In reference to the previous question, could you be more specific in indicating what Charms are missing keywords and what keywords they are missing, or are the aforementioned Charms and keywords the full and correct changes? |
| Answer:
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Archery
Accuracy Without Distance
| Question: AWD says that 'if the attack would have missed without this Charm, then it hits .... on the assumption of 0 attack successes'. If you use Seven Shadow Evasion to perform a dodge of the attack, then the attack misses. Does the above clause still apply? Does the defender have to use SSE again to avoid the secondary effect? Does both the primary and secondary effect both miss? |
| Answer: Answer goes here
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There Is No Wind
| Question: At Essence 3, There Is No Wind allows the user to fire an archery attack out to the range of vision. Does this effect work with Firewands and other similar weapons? |
| Answer: Answer goes here
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Melee
Summon the Loyal Steel vs Call the Blade
| Question: This Charm wears the tag "combo-OK". Though, its sole purpose is to BANISH a weapon. So it has a limited use in a combo. On the contrary, "Call the Blade" has no Combo-OK tag, meaning it cannot be included in a combo, though this would be very useful (Caal the Blade + Excellency to strike with supernatural might with a Spear from nowhere, for instance). Is this a mistake or the purpose was to "nerf" this Charm? |
| Answer: Answer goes here
|
Five-Fold Bulwark Stance
| Question: When doing multiple actions in a flurry, does the -1 DV penalty modifier apply to each action in the flurry, or to the flurry overall? In other words, if a Dawn caste does a 4 attack flurry, does his DV drop by 0 or by -3? |
| Answer: Answer goes here
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War
Heroism Encouraging Presence
| Question: How does this Charm affect fatigue? |
| Answer: Answer goes here
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Integrity
Elusive Dream Defense
| Question: The charm lists a duration of Instant (Story). Does this mean the motes are committed for the rest of the story? |
| Answer: Answered here.
|
| Question: What is the purpose of listing the Charm's duration as "Instant (Story)"? |
| Answer: Answer goes here
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Presence
Majestic Radiant Presence
| Question: Should this Charm have the Emotion or Illusion keyword? |
| Answer: Answer goes here
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Authority-Radiating Stance
| Question: Should this Charm have the Illusion keyword? |
| Answer: Answer goes here
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Resistance
Glorious Solar Plate
| Question: Should this Charm have any other keywords beside Obvious? Perhaps 'Combo-Basic'? |
| Answer: Answer goes here
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Adamant Skin Technique
| Question: Adamant Skin Technique describes itself as "perfectly soaking" damage, but it outlines it's mechanical effect as reducing pre-soak damage to 0. Because of the last line in the description of combat resolution's Step 8, on page 150, Adamant Skin Technique would not prevent an effect like Fire and Stones Strike from raising post-soak damage from 0 (assuming the target had no Hardness which explicitly negates all damage from attacks that do not exceed it). Is this intentional? |
| Answer: Answer goes here
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Essence Gathering Temper
| Question: The wording on Essence Gathering Temper states that the effect may be triggered when the character is hit by an attack that has the potential to do damage, and specifies that this takes place in Step 8. Would using Iron Skin Concentration successfuly, or Adamant Skin Technique in Step 7 (where the character still takes the hit, but damage is negated magically) prevent Essence Gathering Temper from being available in Step 8? |
| Answer: Answer goes here
|
Survival
Element-Resisting Prana
| Question: There is some question as to what "directly inflicted" means in this Charm. Does this mean that environmental damage that has as it's source a character bypasses this Charm? For instance, Dragon Vortex Attack produces environmental damage, but since it is produced by the volition of another character, would that then render Element-Resisting Prana useless against it? |
| Answer: Answered here.
|
| Question: As a follow up to the above question, does this ruling apply to environmental damage recieved as part of an attack? For example, the environmental damage of a grenade or garda egg, or some other effect deliberately manipulated to cause harm to the character, but not in its self intrinsically supernatural. |
| Answer: Answer goes here
|
Friendship With Animals Approach
| Question: The charm lists under prerequisite charms that Majestic Radiant Presence is needed for this introduction level survival charm. Is this correct, that a survival 1 introductory charm needs 2 presence charms and presence 4 to acquire?. |
| Answer: This question was answered in a previous Errata, located here.
|
Athletics
Thunderbolt Attack Prana
| Question: This charm state that it double post-soak damage in step 7 of attack resolution. But step 7 is when raw damage is calculated meanwhile the step when soak is applied is step 8. Is a typo error who say 7 instead of 8 or the damage has to be doubled in step 7 before applying soak? |
| Answer: Answer goes here
|
Monkey Leap Technique
| Question: This Charm doubles the distance of Jumps, and allows you to jump with a move action. Does this mean you can Jump EVERY tick or are you still limited to only once every 5 ticks? |
| Answer: Answered here.
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Strength Increasing Exersize
| Question: How does the static rating limitation apply to this Charm? Say a character has Strength 2, Essence 5. Can he increase his Strength by 5 as per the limit of the Charm, or is he capped because of his low Strength rating? Or can he spend motes for the full 5 bonus but capped on a case by case basis? (ie. not capped on Feats of Strength if he has Athletics 5, but still capped when doing damage) |
| Answer: Answer goes here
|
Dodge
Reflex Sidestep Technique
| Question: Does this Charm negate an attack's unexpected quality only for the purposes of applying Dodge DV and Dodge Charms? Or can it be used to negate the unexpectedness of an attack in it's entirety? |
| Answer: Answer goes here
|
More On Reflex Sidestep Technique
| Question: In the charms description it says that after the activation of the charm you may use either your dodge dv or dodge charms such as SSE to evade the attack. Would you need a combo to activate another dodge charm in the turn like is stated in the abyssal mirror or does Reflex Sidestep not count as a charm when using other dodge charms? |
| Answer: Answer goes here
|
Leaping Dodge Method
| Question: How does this charm interact with flurries from multiple attackers on the same tick? For example: I get attacked by three ghosts, who each launch a flurry of four attacks. Do I...
a. use LDM three times, taking the first attack from each ghost before I get away? b. use LDM once, taking the first attack from each ghost before I get away? c. use LDM once, taking the first attack from the first ghost before I get away? |
| Answer: Answer goes here
|
Investigation
Judge's Ear Technique
| Question: This Charm and the Dragon-Blooded Charm Falsehood Unearthing Attitude (DB, p.165) refer to "half-truths", but seem to be using the term differently. In the context of each Charm, is a "half-truth": (1)a statement which is partially true and partially false (e.g. "I bought milk and eggs at the store", when I forgot the eggs) or (2)A lie of omission - a statement which, while factually true, is deliberately deceptive (e.g. "What is your name?" "You may call me Alice" - you can call her whatever you want, but her name is Mary) |
| Answer: Answer goes here
|
Lore
Legendary Scholar Curriculum
| Question: Can the user of this charm train the traits listed in the charm themselves along with the unit they are training, raising her own traits along with theirs? While Harmonious Academic Methodology (HAM) clearly states that the Solar can train with the group to increase her own traits, the wording of Legendary Scholar Curriculum (LSC) has left some confused about whether that can be done with traits that fall under LSC. Additionaly, LSC states that it can train "Social and scholarly Abilities he possesses at 4 or more." Does this mean that the Solar must posses those traits at 4 or more to train anyone in those traits, no matter what level the Solar raises them up to? |
| Answer: Answer goes here
|
Chaos Repelling Pattern
| Question: The Charm specifics states "function according to the laws of Creation, even if the character is in the Wyld, Malfeas or some stranger location"
Does that mean if the Charm is used in Yu-Shan or Malfea, the beings in the area will immediately dematerialize? Since they are only materalized as the natural state because of the properties of Yu-Shan and Malfea? Also if this is used in the Underworld, does it also have similar effects? And also forces the Abyssal charms with Shadowland keyword to cost an additional 1 wp to active? |
| Answer: Answer goes here
|
Wyld-Shaping Technique
| Question: Would an individual using this charm need to meet the craft minimums in order to make anything with it? Examples: Craft Fire for a sword, Craft Genesis for people, Craft Earth for land, Craft Wood for plants, etc. |
| Answer: Answer goes here
|
Medicine
Anointment of Miraculous Health
| Question: This charm grants temporary -1 health levels, which are "the first lost" when the character takes damage. Are they still the first lost when the character still has -0 levels (thus making them just as effective as the -0 levels)? And what happens when this charm is used on a character who is already damaged into his -2 health levels? |
| Answer: Answer goes here
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Socialize
Understanding the Court
| Question: This Charm has a Duration of "Instant" yet states that the motes remain committed. Should the motes remain committed, and if so how long? |
| Answer: Answer goes here
|
| Question: The cost of this Charm is extremely large compared to the similar Investigation Charm Evidence-Discerning Method. No part of the Charm seems to merit such a high cost, and committing 20m for any effect for more than a scene seems extremely harsh. |
| Answer: Answer goes here
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Mastery of Small Manners
| Question: The text of this charm reads "Finally, this Charm ensures that the character understands the basic motivations of everyone present in the scene, as if her player had rolled three successes on a mundane Investigation roll to estimate each person's motives." According to the Reading Motivation rules on Pg. 131, the difficulty of such a roll is half of a targets (Manipulation + Socialize) rounded up. Does this mean MoSM cannot read the motivations of targets with a difficulty of 4 or higher? Or does MoSM provide 3 automatic successes to a roll against a target? |
| Answer: Answer goes here
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Supernatural Martial Arts
Snake Form and Solar Hero Form
| Question: The last paragraph of the Snake Form charm states "Characters cannot use more than one Martial Arts Form-type charm at a time. The character must end Snake Form to assume another Martial Arts form." Solar Hero Form contains no such text. Does this mean that this rule does not apply to Solar Hero Form, or was the "one form at a time rule" intended to be a sidebar covering Supernatural MAs in general? |
| Answer: Answered here.
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Solar Hero Form
| Question: Solar hero Form is the equal most expensive and slowest Celestial Level Martial arts style Form Charm, add to this the cost of using one if its powers the form seems to be mechanically weaker given the effects it gives the character in comparison to other forms such as the Abyssal Hero and Sideral Hero styles, Mantis, Ebon Shadow just to mention a few. Was this done deliberatly? If so why? Or is the forms level of power a mistake? |
| Answer: Answer goes here
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Solar Hero Form
| Question: Is the continuing effect for Solar Hero Form, the expenditure of 1 mote to double net successes on the attack, considered a charm use on the action in which it is activated, so that other charms cannot be used on that action? The charm description does not say that it is an innate power, or not charm use as some other charms do about their ongoing powers. If so, is that charm use comboable? |
| Answer: Answer goes here
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Snake Style
| Question: This style does not state whether it can be used while wearing armor, or if it has any Form Weapons. Solar Hero Style had the same problem, but was addressed in Scroll of the Monk. Unfortunately, Snake Style was skipped over. In First Edition you could not wear armor while using Snake Style, is this still true and does it have any Form Weapons? |
| Answer: Answered here.
|
Snake Strikes the Heel
| Question: The attack pool for the Counterattack is (Martial Arts + # of successes rolled by the attacker). Should Dexterity be included in that formula somewhere? Losing Dexterity lowers both the pool and the number of dice you can add through an Excellency. |
| Answer: Answer goes here
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Essence Fangs and Scales
| Question: Iron Kettle Body states that "The defense provided by this charm is compatible with Iron Skin Concentration's effects." Does this mean that Iron Skin Concentration and Iron Kettle Body do not stack with the effects of Essence Fangs and Scales? |
| Answer: Answer goes here
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Antagonists
Stats
| Question: Almost all of the antagonists have a "defense" stat. Why is it the pre-calculated PDV that is listed? |
| Answer: Answered here.
|
| Question: Is there a reason as to why Mask of Winters can't read? he doesn't have any dots in Lore, which normally is what makes you read. |
| Answer: Answered here.
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Hearthstones
Seven Leaping Dragon Stone
| Question: This stone is considered underpowered by many players. Wouldn't it work better if it was also adding a +2DV to Martial Arts Parries on top of the 4 dice to Martial Arts attack rolls? It's a level 4 Hearthstone, you know. |
| Answer: Answered here.
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Artifacts
Hearthstone Bracers (page 381)
| Question: The hearthstone bracers say that they provide a three-die bonus to dodge attempts made by an attuned user. Since dodging is not rolled, does this add 3 directly to Dodge DV or three dice to the pool used to determine Dodge DV? |
| Answer: Answer goes here
|
| Question: Hearthstone bracers state 'These powers work only for an Exalt of the appropriate type.' Does this mean that it is not possible to gain the magical material bonuses with double attunement or a Fivefold Harmonic Adaptor (WotFA p. 57)? If so, is there an explanation why a common artifact such as these differs in this respect from any other common artifact such as a daiklaive? |
| Answer: Answer goes here
|
The Staff of Intangible Mastery (page 317)
| Question: The Exorcist in the Antagonists section possesses a level 2 artifact trait, and a staff weapon called the Staff of Intangible Mastery. Its statistics as used by him are listed as: Speed 6, Accuracy 9, Damage 10B, Defense 9, Rate 2, which seem to translate as Speed 6, Accuracy: +2, Damage: +7B, Defense +2 and Rate 2. It is listed as having this power: "The rune-carved weapon costs one Willpower per scene, and it is used to strike dematerialized beings." For clarification, what are the official traits for the Staff of Intangible Mastery? |
| Answer: Answer goes here
|
Wyld mutations
Fangs (page 288)
| Question: What are the statistics of the base bite attack which Fangs turns into lethal damage? Trying to reverse engineer from different sources yields inconsistent results. |
| Answer: Answer goes here
|
Hive Mutation (page 290)
| Question: The text states that the animals/vermin making up the hive can be used as "weapons, spies or companions." How is this represented in the game system? Does it grant equivalent states in a Background, like Arsenal, Familiar, or Followers? What kind of weapons can wasps, flesh-eating beetles, or snakes make? |
| Answer: Answer goes here
|
| Question: How many animals can the Mutant have in one Hive? If taken multiple times, does it also increase this number? Can the Mutant have different Hives with different animals if taken more than once? |
| Answer: Answer goes here
|
| Question: How is a Mutant treated if they use this Abomination to become a hollow shell? Has the character become a hive minded being? If so, do all creatures in the hive have to die to kill the character? If not, what are the benefits of becoming a grotesque hollow shell? |
| Answer: Answer goes here
|
Manual of Exalted Power: Abyssals
Monstrances of Celestial Portion
| Question: Several places in the text speak as if casting a Monstrance of Celestial Portion into the Void will kill the associated Abyssal- and possibly destroy its shard! The Monstrance's own text contradicts this, saying instead that the Abyssal regains willpower on destruction of the Monstrance. Which is correct? |
| Answer: Answer goes here
|
Liege Background
| Question: This background currently has few limitations attached to it in terms of how much support a character may receive from their Deathlord. As the Background clearly indicates, as a permanent effect a character has Resources, Mentor and Backing equal to their Liege rating. Since the description says they may temporarily requisition "up to" their liege rating in the others, one would assume that they do not receive Liege rating in all (i.e. Liege 3 is Resources 3, Backing 3, Mentor 3, Spies 3, Command 3, Artifact 3, Manse 3, etc) but instead function as if they have a hard cap of their Liege rating in any one. For those of us who play "very gritty to the rules" games, is it possible to assign a finite number to this effect? Liege x 3 dots, for instance? |
| Answer: Answer goes here
|
New Charm Keywords
Spectral
| Question: Will Solars pay a 1wp surcharge on their mirror charms when in the underworld? |
| Answer: Answer goes here
|
Martial Arts
Void Avatar Prana
| Question: As a guess: This Charm extends the 'time' of the Form Charm to 6 Ticks. The Abyssal can make one attack with the activation of this Charm (1 mote), and can perform perfect blocks when attacked (1 mote each) for the 6 Ticks, until their next Action. This Charm does not give a Scene Long perfect Defence. Is this a correct assessment? |
| Answer: Answer goes here
|
Void Avatar Prana R2
| Question: As an alternative or extension to the question above; will you please provide us with an example of this charm in use? |
| Answer: Answer goes here
|
Void Avatar Prana R3
| Question: As a second guess: This charm is activated straight after activating the Dark Messiah Form Charm, Thereafter the user can spend 1 mote to enhance an attack and make it deal extra damage as indicated by the charm and spend 1 mote to perfect defend any attack directed at him or her and inflict the damage stated previously if the attack was unarmed. Is this correct? |
| Answer: Answer goes here
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Void Avatar Prana R3
| Question: Extesion: The effects provided by this charm need Keywords as to when they are activated, can they please be provided? |
| Answer: Answer goes here
|
Writhing Blood Chain Technique
| Question: What is the rate of the chains when used as weapons? No extra action charms may be used when this charm is active -- does that mean that if the charm is made permanent then the character can never use Extra Action charms again? |
| Answer: Answer goes here
|
| Question: Also, since Writhing Blood Chain Technique lacks the Extra Action keyword, is it possible to make a regular flurry (say, with a melee weapon) and still benefit from the chains' extra actions? |
| Answer: Answer goes here
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Melee
Vengeful Riposte
| Question: This charm is listed as "Combo-basic" where as Solar Counter-Attack is listed as "Combo-OK" this makes a huge difference in how the charms operate in combos, notably very much so limiting the potential use of Vengeful Riposte at all in onee. Should this charm actually be "Combo-OK?" Should Solar Counter-Attack now be "Combo-Basic?" |
| Answer: Answer goes here
|
Death-Deflecting Technique
| Question: Does this charm have one of the four flaws of Abyssal Invulnerability? |
| Answer: Answer goes here
|
Hundred Razor Circle
| Question: This prohibits the ability to "make any other attacks." Does this prohibition include counterattacks? |
| Answer: Answer goes here
|
Thrown
Lightning Clutch of the Raptor
| Question: Does this charm have one of the four flaws of Abyssal Invulnerability? Should this charm have the spectral keyword like the melee perfact parry and the perfect dodge do? Should the Counterattack effect be optional? |
| Answer: Answer goes here
|
Integrity
Unconquered Hero's Faith
| Question: If a non-Abyssal somehow learns this charm, could he use it to learn all Solar charms? |
| Answer: Answer goes here
|
Resistance
Corpse Needs No Food
| Question: Does a character buying the Taint version of this charm permanently suffer from a -1 penalty for thirst and starvation due to never again being able to eat regular food in addition to the drawback of not being able to consume it at all or does the Taint obviate the necessity for normal food altogether without imposing said maximum penalty? |
| Answer: Answer goes here
|
Wounds Mean Nothing
| Question: Should this charm have the Spectral keyword like the perfect parry and dodge do? |
| Answer: Answer goes here
|
Linguistics
Insidious Undertone Trick
| Question: The last sentence of this Charm seems to imply that there may be two or more ways to use the Charm, but the rest of the Charm's description seems to contradict this. The fact that it has a scene-length duration and is not listed as having a Speed in long ticks appears to indicate that it does not just produce a single social attack, but the Charm's description seems to say just that. Can this Charm do things other than producing a single, enhanced social attack? What, if any, are it's ongoing effects? Should it be "Instant?" |
| Answer: Answer goes here
|
Dark Messiah Style
Void Avatar Prana
| Question: The wording and duration on Void Avatar Prana seems to be confusing. The clearest explanation seems to be that it allows a Simple Action attack on the Tick that the Form Charm is activated, and allows you to perfectly block for the next six ticks for 1 mote of Essence each. Is this correct (explaining the Instant Duration and the fact that for those six Ticks you can not use any other Charms since this Charm is not Combo-OK?). |
| Answer: Answer goes here
|
| Question: Alternatively, is the Charm supposed to be activated 'Instantly' than grant the bonuses for the duration of Dark Messiah Form? If so, does it count as a Scene-Long Simple Charm that, since it is not Combo-OK, prevents any other Charms from being used? Why does it have an Instant duration then? |
| Answer: Answer goes here
|
Necrotech
Essence Commitment
| Question: The table on page 206 shows the Essence Commitment for Grafts with Coil Rank 1 through 5. Are 8 motes the maximum commitment, even for Coil Ranks 6 and above?. |
| Answer: Answer goes here
|
| Question: Additionally, are the commitments for Necrotech with the "Body Part" keyword the same as those with "Hollow?"). |
| Answer: Answer goes here
|
Manual of Exalted Power: Dragon-Blooded
Character Creation
The Breeding Background and Exalting Children
| Question: The Breeding background boosts the roll for a child of a dragonblood to Exalt, but such rules are not present in the book. What is the roll for Exalting the children of Dragonblooded, and do those rules include the child's Aspect and Breeding? |
| Answer: Answered here.
|
Breeding Background Costs for Lookshy
| Question: The Breeding background seems to contradict itself for Lookshy dragonblooded. On page 94 it says that it costs 4, 7, and 10 bonus points to gain the third, fourth, and fifth dots in Breeding. Page 106 says that the costs for the fourth and fifth dots are doubled for Lookshy terrestrials. What is the total cost in background/bonus points for Lookshy characters to have a Breeding of 4 or 5? |
| Answer: Answered here.
|
Immaculate Martial Artists
| Question: Book states Terrestrials initiated into Immaculate Martial Arts start the game with 5 Immaculate Charms. How does this take into account the necessity to learn two Charms that are required for Dragon-Bloods to start learning Immaculate Styles? Do such characters get these 2 Charms, and then 3 Charms of their chosen Immaculate Style, or do they get those two Charms and then 5 Immaculate Charms? Same questions apply to non-Immaculate Terrestrials initiated into Celestial Martial Arts. |
| Answer: Answered here.
|
Fire Aspect Anima
| Question: Page 97 states that Fire Aspects who activate their animas are immune to fire, whereas page 117 has no mention. Are they immune to fire while their animas are up? |
| Answer: Answered here.
|
Wood Aspect Anima
Anima
| Question: What are the statistics for the Wood Aspect anima's poison? |
| Answer: Answered here.
|
Great Curse - Compassion
| Question: The description of the Compassion portion of the Wood Aspect Great Curse is confusing. Can you please explain it better? |
| Answer: Answer goes here
|
Eclipses, Moonshadows and Terrestrial Charms
| Question: Since Eclipse and Moonshadow Exalts do not naturally have aspects, do they pay the out-of-aspect mote surcharge every time they activate a Terrestrial Charm? Or do they instead adopt the aspect of the Dragon-Blood who taught them the Charm? Or is the surcharge subsumed into that necessary to activate a non-native Charm in the first place? |
| Answer: Answer goes here
|
Elemental Surcharge & Commitment
| Question: When one activates an out-of-aspect Charm that has a duration longer than Instant, is the additional mote surcharge added to the cost and committed, or is it separate and uncommitted? |
| Answer: Answer goes here
|
Low Prerequisites for Charms
| Question: Some of the Charms from the War and Bureaucracy trees have a lower prerequisite Ability ratings than the first Charm in their tree. Terrestrial (Ability) Reinforcement requires (Ability) 3, but Enfolded in the Dragon's Wings, Armor-Hardening Concentration, Phantom-Warrior Horde and Benevolent Master's Blessing require War or Bureaucracy 1 or 2. Should those Charms that require Terrestrial War Reinforcement be considered to have War prerequisites of 3? |
| Answer: Answer goes here
|
Reflexive Martial Arts Charms
| Question: Can Terrestrials make free use of Reflexive Martial Arts Charms? |
| Answer: Answered here.
|
Influence Charms
| Question: None of the Charms in the book note what kind of influence they are, or even that they are considered influence. Any that may be unnatural influence, which many seem to be, do not list a Willpower cost to resist. Are any of the below Charms considered influence? If so, what kind? If they are unnatural influence, do they have an increased Willpower cost to resist?
The Charms in question are: Glowing Coal Radiance (p. 156), Unbearable Taunt Technique (p.156), Moth to the Candle (p.157), Warlord's Convocation (p.158), Passion Transmitting Nuance (p.159), Brother-Against-Brother Insinuation (p.160), Warm-faced Seduction Style (p.160), Smoothing-Over-The-Past Technique (p.160), Bestow the Saffron Mantle (p. 162), Thrashing Carp Serenade (p. 163), Soul-Stirring Performance Method (p. 178), Invisible Street Performer Technique (p. 179). |
| Answer: Answer goes here
|
Lore
Elemental Concentration Trance
| Question: Does this Charm reduce any training times? |
| Answer: Answer goes here
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Awareness
Essence Disruption Attack
| Question: This Charm is supplemental, yet it produces the action that it should presumably supplement. What action does it supplement? |
| Answer: Answer goes here
|
| Question: How is a character meant to defend themselves from this Charm? |
| Answer: Answer goes here
|
| Question: Should this Charm have any keywords like Shaping or Crippling? |
| Answer: Answer goes here
|
| Question: If you spend 4m extra on the initial charm, and gain 3 extra successes on the Willpower + Essence activation roll, what is the surcharge? 7m (4m +3 sux) or 15m (4m+1sux)+(4m+1sux)+(4m+1sux)? The wording on the charm leads to both interpretations; which is the intended calculation? |
| Answer: Answer goes here
|
| Question: It looks like this charm is too powerful, a Dragonblood with Essence 2 and Willpower 10 could still on a lucky roll and/or spending significant essence cripple a celestial exalt with Essence 6. Isn't this too powerful? Especially given that there is no stated way to defend against this charm?? |
| Answer: Answer goes here
|
War
Dragon-Seared Battlefield and Dragon Vortex Attack
| Question: How does one counter the external penalties created by both of these Charms? What about the damage of Dragon Vortex Attack? Both Charms can be targetted at any outdoor area within the user's line of sight and cover a circular area anywhere between 500 yards in diameter to 5000 yards in diameter with Essence 5 Dragon-Blooded. There does not seem to be any clear way to defeat the Charm except with your own Dragon-Blooded. This situation is particularly bad in mass combat situations when one takes into account the Scroll of Kings rules on mass destruction (SoK 119-120). |
| Answer: Answer goes here
|
Dodge
Safety Among Enemies
| Question: Question: The Safety Among Enemies has its effect at Step 5 of combat. What happens to the new target? Do he start at Step 5 of the Combat? (so he can't declare defenses and use charms that are not rerolls) Do he starts at Step 2 AND knows the number of successes rolled on the attack? (this is a BIG difference... normally you use defensive charms "in the blinds". Do you reroll the attack dice? |
| Answer: Answer goes here
|
Hopping Firecracker Evasion
| Question: Hopping Firecracker Evasion (p.152 DB) comes into effect on Step 5. Is this intentionally not Step 9 and intentionally lacking the counterattack keyword? A situation came up where on Step 5 a character was not successfully evading an attack and thus could not use Hopping Firecracker Evasion, but then used the 3rd Dodge Excellency on Step 6 and successfully evaded the attack. He was prevented from using this charm due to his failure to evade an attack that he ultimately evaded, due to steps of combat resolution timing. Such a situation could be avoided if Hopping Firecracker Evasion were on Step 9 and had a counterattack keyword such as the Solar Charm Leaping Dodge Method (p. 227 2e Core) and the Lunar Charm Wind Dancing Method (p.151 Lunars). |
| Answer: Answer goes here
|
Melee
Portentous Comet Deflecting Mode and other DB "Perfect"
| Question: Question: The solar "Perfects" (Dodge and Melee) are "Reflexive (Step 2)". The DB Perfects (the Comet, the Unassailable Body and the Safety Among Enemies) are Reflexive (Step 5). BUT in the Ex:245, in the table, it's written that you have to declare all non-reroll defensive charms at step 2. So, do you have to declare them in Step 2 OR in Step 5? And if you have to declare in Step 2, can you not use them if your DV would be enough to stop the attack? (they are resolved in Step 5, when you know the attack successes |
| Answer: Answer goes here
|
Ringing Anvil Onslaught
| Question: This Charm says that the character makes "one extra" attack per success on the roll. Does that mean that the flurry is a total of (1 + successes) attacks, thus resulting in a minimum of 1 and maximum of 11 attacks? |
| Answer: Answer goes here
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Refining the Inner Blade
| Question: How does it works the timing of this charm ?
It' s a Simple charm but the description says: "[...]The character must spend three ticks in concentration[...]". This means that the blade is ready after nine ticks (Simple + 3)? Or only three? Or six? |
| Answer: Answer goes here
|
Ghost-Fire Blade
| Question: This Charm's capability to deal out aggravated damage to any creature of darkness at Essence 2 seems a bit powerful compared to Life-Swelling Sap Strike's ability to only deal aggravated damage to minor creatures of death at Essence 3. Is this intentional? |
| Answer: Answer goes here
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Presence
Aura of Invulnerability
| Question: If this charm is used in mass combat, do the three extra health levels refresh with the rest of the health level track when the unit loses a dot of magnitude? |
| Answer: Answer goes here
|
Socialize
Brother-Against-Brother Insinuation
| Question: This Charm has the Compulsion keyword, but it appears to function more as an Illusion. Should it instead have the Illusion keyword? |
| Answer: Answer goes here
|
Warm-Faced Seduction Style
| Question: This Charm does not note that it can supplement other Abilities, and the Ability it supplements can not be used for it's apparent purpose. It's effect also seems to have no impact on situations it was meant to be used in, even if it could supplement other Abilities. What is this Charm's intended function? |
| Answer: Answer goes here
|
Bureaucracy
Benevolent Master's Blessing
| Question: Most Bureaucracy projects presumably take more than a scene to accomplish, and one to five underlings with 1-5 Bureaucracy for a scene seems a lot less useful than an Exalt with Bureaucracy 5 and an Excellency. What is the purpose of this Charm? |
| Answer: Answer goes here
|
| Question: Furthermore if the character must oversee the targets whilst they work he must presumably use his bureaucracy to do so ... but the charm sets his bureaucracy to 0. |
| Answer: Answer goes here
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Bestow the Saffron Mantle
| Question: This Charm allows the Dragon-Blood to potentially take over a person's body. Should it have the Servitude keyword because of this? If so, should this effect be considered unnatural influence that can be resisted with Willpower? If so, what would it's Willpower cost to resist be? |
| Answer: Answer goes here
|
Larceny
Observer Awareness Method
| Question: Will this charm invoke itself automatically, in the same manner as Surprise Anticipation Method, to grant a character that is unaware he is being watched a flash of insight, i.e. "Egads! I'm being watched!"? Or, must a character 'manually' activate this Charm, i.e. "I wonder if I'm being watched... why yes, yes I am"? |
| Answer: Answered here.
|
Martial Arts
Become the Hammer
| Question: This Charm seems markedly inferior to the Terrestrial Hero Style Charm Five-Dragon Claw, yet it costs the same to activate and has more prerequisite Charms. Is this intentional? Is the fact that it must be parried as if the attacker were wielding a lethal weapon supposed to be the advantage? If so, does this imply that other Charms that allow unarmed or other bashing attacks to deal lethal damage aren't treated as lethal for the purposes of parrying them? |
| Answer: Answer goes here
|
Archery
Life-Swelling Sap Strike
| Question: Should this Charm have the Holy keyword? |
| Answer: Answered here.
|
Performance
Talented Improvisation & Vibrating Strings Defense
| Question: The Charms Talented Improvisation and Vibrating Strings Defense appear to be written as if you must have a Specialty in playing a particular instrument to play that instrument, but such a rule does not appear in the core rules or in any other book. Are these Charms in error, or must a character have an appropriate Specialty to play an instrument? |
| Answer: Answer goes here
|
Three-Strings Sword Prana
| Question: The beginning of this Charm says that it deals "levels" of damage, while later in the paragraph about Cooperative use it notes that others buy dice of damage. Does this Charm deal levels or dice of damage? |
| Answer: Answer goes here
|
Ride
Charge of One Hundred Generals
| Question: Should this Charm have the Knockback keyword? |
| Answer: Answer goes here
|
Enlightening Charms
| Question: What specifically are these charms in the world of martial arts? It appears that they are Terrestrial Martial Arts charms in that Non-Dragonblooded can learn them (Celestials teaching DB's and such to prepare them for CMA) and that they are needed before the Dragonblood can learn CMA, but that would imply that a Mortal could in fact learn them should they meet the necessary essence requirements. Is this the case? And does it have any special caveats since mortals are already stepping one step above themselves learning TMA to begin with?
[page 194 seems to contradict itself by saying "These Charms, as with most Celestial martial arts, are unaligned with any element. Dragon-Blooded of all Aspects may activate them at the listed cost." but then later stating under Shogunate Methods "Developed by the greatest Terrestrial martial artists of the Age, they replaced the like Charms of the First Age and were eventually replaced by the previously listed Immaculate versions." It also states under the Shogunate methods "Today, Dragon-Blooded might learn these Charms from manuals penned during that period or from secret societies within or outside the Realm that have handed them down for generations." So it goes from saying its like Celestial martial arts, but then goes to state that it was made by terrestrial martial artists and learnable from manuals, which dragon blooded need a mentor to learn any celestial martial arts charms,[Scroll of the Monk: p16 "Regardless of how a Terrestrial refines her Essence, she still needs a sifu of rare proficiency (defined as at least Essence 4 and Martial Arts 5) in order to learn Celestial Martial Arts Charms"] so they couldn't just create Celestial MA charms themselves.] |
| Answer: Answer goes here
|
Air Dragon Style
Wrathful Winds Maneuver
| Question: Should this Charm have the Knockback keyword? |
| Answer: Answer goes here
|
Thunderclap Kata
| Question: Should this Charm have the Crippling keyword? |
| Answer: Answer goes here
|
Earth Dragon Style
Weapon-Breaking Defense Technique
| Question: It seems extremely easy to destroy artifact weapons with this Charm. Is that intentional? |
| Answer: Answer goes here
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Perfection of Earth Body
| Question: How do dice caps interact when the character's Strength and Stamina are doubled? Will the dice cap limit additional dice when the Attribute is added to an Ability, or does it circumvent the dice cap? If it does not circumvent the dice cap, what if any limit is there on the Attributes' effects on Damage and Soak? |
| Answer: Answer goes here
|
Water Dragon Style
Water Dragon Form
| Question: This Charm says that it adds the character's Essence to his "Martial Arts Ability." Does this mean it circumvents the dice cap limitation? |
| Answer: Answer goes here
|
| Question: This Charm also says that it adds the character's Martial Arts to bashing and lethal soak. Which value is it: the base Martial Arts rating or the one granted by this Charm (Martial Arts + Essence)? Does the Martial Arts Excellency interact with soak in this Form (as it raises the character's Martial Arts rating)? |
| Answer: Answer goes here
|
Wood Dragon Style
Unbreakable Fascination Kata
| Question: This Charm seems to be mental influence. Should it be considered such, and if so what keywords and Willpower cost should it have? |
| Answer: Answer goes here
|
Enthralling Blow Attack
| Question: Should this Charm be mental influence? If so, what keywords and Willpower cost should it have? |
| Answer: Answer goes here
|
| Question: Should this Charm be a Crippling effect, with that keyword? |
| Answer: Answer goes here
|
Death-Pattern Sensing Attitude
| Question: What is the initial activation cost of this Charm? |
| Answer: Answer goes here
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Soul Mastery
| Question: Should this Charm have the Shaping keyword? |
| Answer: Answer goes here
|
Manual of Exalted Power: Lunars
Backgrounds
Tattoo Artifact
| Question: The write up of the background mentions both Hearthstone Bracers and Hearthstone Amulet as sample artifacts that can be tattooed into a lunar. Does this mean Tattoo Artifacts can have working hearthstone settings? If yes, then how does it exactly work? Does the hearthstone just stick to the Lunar's skin? Does it partially sink in wearer's flesh? Or something completely else perhaps? |
| Answer: Answered here.
|
| Question: The write up says Tattoo Artifacts "cannot be hidden by shapechanging Knacks or Charms unless such power explicitly allows the Lunar to hide her artifacts as well." Does it pertain to all forms including those acquired through Sacred Hunt (which would render the entire Background useless) or only to Lunar's true forms? |
| Answer: Answered here.
|
| Question: Can tattooed armor stack with any other worn armor? |
| Answer: Answered here.
|
| Question: Does tattooed armor count as armor for the purpose of Martial Arts? |
| Answer: Answered here.
|
| Question: Does tattoo artifacts still follow the rule about items and artifacts going elsewhere in inappropriate forms found on page 126 MoEP: Lunars? That is to say, a Lunar shapeshifting to a snake can't use regular smashfists as it has no limbs but it can if it shapeshifted to another human form. Would the same apply with tatoo artifacts or will the tatoo artifacts still show in some way on the snake? |
| Answer: Answer goes here
|
| Question: How does a smashfist work with Martial arts styles? Would it simply replace the punch natural attack, or would it always count as a smashfist? If the latter how does that interact with styles that don't have the smashfist as a form weapon? Can the Lunar not use those styles? |
| Answer: Answer goes here
|
Shapeshifting
Moonsilver Armor
| Question: Can Moonsilver Armor or Moon-Faced Mail change shape with a Lunar to fit his new appearance? Is it only restricted to human/humanoid forms or can it be used in any shape (any animal, demon, behemoth, etc.)? |
| Answer: Answered here.
|
| Question: If it can shift to fit non-humanoid, non-warforms, is this a choice the Lunar makes when shifting, or do you have to take your armor off if you want to not have the armor on in your shapeshifted forms? |
| Answer: Answered here.
|
Moon-Faced Mail
| Question: It says that any type of armor can be made into Moon-Faced Mail. Does this apply to fine, exceptional and perfect grades of that same equipment? |
| Answer: Answered here.
|
| Question: As a follow up to the answer above, is there a specific "in-game" reason for this (something that a player character will know) or is it due to game balance? |
| Answer: Answered here.
|
Martial Arts and Moonsilver Tattoos
| Question: We already know that sorcery which transforms the sorcerer (such as Invulnerable Skin of Bronze) can't be used by a tattooed Lunar, but what about martial arts charms which include transformation effects, such as Perfection of Earth Body from Earth Dragon style or Invoking the Chimera's Coils from Dreaming Pearl Courtesan style? Do they count as "innate" to the Lunar once they've learned them, or do the tattoos prevent them from working? |
| Answer: Answer goes here
|
The Tell
| Question: Since the influence to ignore the Tell is a natural mental influence, can people just spend willpower to see through it? If so, are there any restrictions on when they may do this? |
| Answer: Answer goes here
|
Knacks
Green Sun Child
| Question: The natural state of a demon being incorporeal, is a Lunar using this Knack dematerialized? |
| Answer: Answered here.
|
Hybrid Body Rearrangement
| Question: Is the cost one mote per mutation or one mote per point of mutation? For example, would wings cost one mote, or six? |
| Answer: Answer goes here
|
| Question: Is a Lunar who manifests a mutation using this knack considered to be in her natural form (assuming she started in one), or does she lose access to this knack when her anima banner hits 8+ motes? |
| Answer: Answer goes here
|
Twin-Faced Hero
| Question: Is a Lunar without this knack capable of performing the Sacred Hunt on a victim of the opposite gender? If so, would the shape be fully functional as one of the opposite gender (siring or bearing children)? |
| Answer: Answer goes here
|
Deadly Beastman Transformation
| Question: The knack mentions lunars being able to "survive terrible wounds" and that "while in war form", lunars are able to "completely regrow lost limbs or organs using such Charms". While it is not stated outright, this implies that lunars can heal Crippling effects while in war form, if using a healing charm. Is this so? |
| Answer: Answer goes here
|
| Question: The Knack mentions that "players cannot apply the Large mutation to the war form; war forms are already larger and stronger than a normal human form", and the attribute bonuses already encompass those of the Large mutation. Is it possible however to choose the "Huge" and "Giant" mutations from the CoCD: The Wyld book to represent even larger forms, such as those of man-yeddim or -tyrant lizard hybrid, adding respectively +1 and +2 to Strength and Stamina? |
| Answer: Answer goes here
|
Deadly Beastman Alteration
| Question: I think this question may have been asked somewhere already but as I don't see it here... Wich of the Knack tree or the Knack description text is correct concerning its essence prerequiste? The tree lists it as an essence 2 Knack, while the description states it is an essence 4 Knack. |
| Answer: Answer goes here
|
General Charms
Excellencies
| Question: The description of Excellencies states that (for instance) Third Excellency can double the attribute regarding to static values. Does Damage count as Strength-based static value? Does Soak count as Stamina-based Static Value? If yes, I assume that Third Strength Excellency doubles the base damage of a punch and Third Stamina Excellency doubles natural bashing soak. Is this correct? |
| Answer: Answer goes here
|
Martial Arts Charms
Martial Arts
| Question: Can a Lunar with Martial Arts as a favored ability buy Martial Arts Charms for the experience cost of Favorite Attributes Charms? |
| Answer: Answered here.
|
Lunar Hero
| Question: On the "Sorcery and Martial Arts" sidebar on page 139, it says that Lunars can use Lunar Hero Charms with the same flexibility as other Dexterity Charms. However, under Lunar Hero style, it says that the style's Charms can only be used with natural weapons and tiger claws. There are cases in which the two would be mutually exclusive. Which is right? |
| Answer: Answer goes here
|
Terrible Wolverine Onlsaught
| Question: This Charm require the player to make at least three Martial Arts attack each action; are those attacks part of a normal flurry or are they done using the Martial Artist's full dice pool? Also isn't this charm's cost excessive, considering its benefits? |
| Answer: Answer goes here
|
Strength Charms
Claws of the Silver Moon
| Question: Is this Charm's effectiveness based off of the Lunar's natural, base Attributes (and does this include strength scores possibly gained by acquired shapes, meaning that a lunar in a strength 50 behemoth shape would have a CotSM raw damage rating of 50 + 2 + 50), or her Attributes as enhanced by Excellencies? |
| Answer: Answer goes here
|
Shell-Crushing Atemi
| Question: This Charm is Fury-OK, but lists no Fury effect. What is it? |
| Answer: Answer goes here
|
Form-Destroying Touch
| Question: This Charm reshapes the target. Is it missing the Shaping keyword? |
| Answer: Answer goes here
|
Consumptive Worm Hungers
| Question: Does this Charm enhance the Fury-OK aspect of Burrowing Devil Strike, or merely individual applications of it? If it does work in Fury, does it still require a willpower to activate the enhancement? |
| Answer: Answer goes here
|
Subduing the Honored Foe
| Question: This charm says that it doubles the character's post-soak damage in step 7 of attack resolution. However, soak is not applied until Step 8. Does this charm double damage before or after soak? |
| Answer: Answer goes here
|
Dexterity Charms
Clay-Wetting Practice, Weapon-Shaping Method and Lunar Blade Reconfiguration
| Question: The Charms Clay-Wetting Practice, Weapon-Shaping Method and Lunar Blade Reconfiguration appear to magically manipulate the shape of items, but lack the Shaping keyword. Is this intentional? |
| Answer: Answer goes here
|
Flowing Body Evasion
| Question: This Charm has a duration of one action, and some of it's Charm text indicates that it provides a perfect dodge for the whole action. The rest of it's text indicates that it is used against only a single attack. Which is it? |
| Answer: Answer goes here
|
Snake Body Technique
| Question: Is this Charm meant to completely circumvent Steps 1-6 of combat resolution during a Counterattack? Most importantly, does this then imply that it prevents the defender of the counterattack from using Perfect Defenses that activate on Steps 1-6? |
| Answer: Answer goes here
|
Stamina Charms
Might-Bolstering Blow
| Question: This Charm is listed as Fury-OK, but does not indicate what it's Fury effect is. What is it? |
| Answer: Answer goes here
|
Luna's Fortitude
| Question: The description isn't clear: the text says the lunar "suffers whatever fate she has avoided until then" if you don't activate the charm. Does that mean that if you were "dead" (all HL filled, or an effect that triggers when you reach incapacitated like sidereal Tears of the Blade) when the charm was active you will die when it ends even if you're not "dead" anymore? |
| Answer: Answer goes here
|
Adder Fang Method
| Question: The damage for Luna's Spite does not mention whether the damage is Lethal or Bashing. The text suggests lethal, as it mentions what happens to people who die of the venom, but, officially, which damage type is it? |
| Answer: Answered here.
|
| Question: Adder Fang Method enhances Scorpion and Toad Mastery, and does not have a cost listed for it, with the exception of its Gift cost. However, the cost to use Scorpion and Toad Mastery is (2x the Resources cost of the poison) in motes. There is no Resources cost listed for any of the new poisons listed with Adder Fang Method. So, how much does it cost to produce the Adder Fang Method poisons when Scorpion and Toad Mastery is used outside of Deadly Beastman Transformation? |
| Answer: Answer goes here
|
| Question: As Scorpion and Toad Mastery is Combo-OK, could you combo a Stamina Excellency with it to raise your Stamina as you create an Adder Fang Method poison, giving the poison a higher Toxicity? |
| Answer: Answer goes here
|
Cobra Eye Method
| Question: Just to be clear: When you buy this charm, do you automatically get the use of one of the acids listed, or do you have to buy any and all of them separately? |
| Answer: Answered here.
|
Halting the Scarlet Flow
| Question: The Charm has the Gift Keyword, but its Gift effect isn't indicated. What is it? Also, the combination of the Charm's Type (Reflexive), cost (2m+), and the description of the charm as being a miscellaneous action and healing one health level per use is a bit confusing. How does the non-gift effect of this charm actually work? What is the Gift effect? |
| Answer: Answer goes here
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Armor-Forming Technique
| Question: The Charm indicates that the Soak it bestows is considered coming from armor for the purpose of Charms; does it mean it is ignored by Stone Rhino's Skin? If yes, why? |
| Answer: Answer goes here
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Frenzied Bear Fortification
| Question: This Charm has a very confusing description, what does it actually do? |
| Answer: Answer goes here
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Charisma Charms
Nature-Reinforcing Allocation
| Question: If you trained an animal to human intelligence and given him the Enlightened Essence mutation, could he - if he has the required abilities - learn Terrestrial Martial Arts or Terrestial Circle Sorcery? |
| Answer: Answer goes here
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Sharing the Gifts of Luna
| Question: The description of this charm does not state that the target loses the Enlightened Essence mutation when the charm's motes are uncommitted. Do they retain the mutation, thus making this charm effectively a Lunar enlightening charm? Or do they lose the mutation? |
| Answer: Answer goes here
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Secret Speech Method
| Question: This Charm creates an Illusion effect and pits the Lunar's dice roll against an onlooker's MDV, but it is not described as being mental influence. Is this an error? If so, what kind of influence is it? If unnatural influence, does it have an increased Willpower cost to resist? |
| Answer: Answer goes here
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False Burrow Pursuit
| Question: This Charm seems to function like mental influence, and has the Illusion keyword, but it is not listed as being influence. Is it considered unnatural influence? |
| Answer: Answer goes here
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Lost Mirror Flight
| Question: Is this Charm considered mental influence? If so, is it natural or unnatural? |
| Answer: Answer goes here
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Appearance Charms
Clover Can't Be Found
| Question: This Charm lists it's Type as "Instant." What should it's Type be? |
| Answer: Answer goes here
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| Question: Most similar Charms fail automatically when the character Joins Battle. Should this Charm do so? |
| Answer: Answer goes here
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Irresistible Silver Spirit
| Question: This Charm's listed effects in social combat are similar to Relentless Lunar Fury's effects in normal combat, but it has a listed duration of (Essence x 2) long ticks. This seems low; the user would have to be Essence 4 to get in more than one social attack while under its effects (at least, without a speed-reducing Charm). Was this intended, or should this Charm's duration be (Essence x 2) actions? |
| Answer: Answer goes here
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Perception Charms
Instinctive Essence Prediction
| Question: This Charm is listed as Fury-OK, but does not list a Fury effect. What is its Fury effect? |
| Answer: Answer goes here
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Leaf-Falling Scrutiny
| Question: This Charm's text lists only Blood-Kin Sense as a prerequisite, but the charm tree on page 182 shows that it needs both Blood-Kin Sense and Motive-Dissecting Eye as prerequisites. Is the graphical tree in error? |
| Answer: Answer goes here
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Manual of Exalted Power: Sidereals
Arcane Fate
| Question: This section notes that Sidereals have a +3 dice bonus to masquerade as someone else, and later notes that they receive a +3 dice bonus when donning a disguise as a resplendent destiny. Are these two separate bonuses, and cumulative for a total of +6 dice? |
| Answer: Answer goes here
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Dice Caps
| Question: A close reading of the Sidereal book and the 2E Core seems to indicate that Sidereal have access to Solar level dice caps when not using their excellencies. I do not think it was intended, however the Sidereal book is unclear on the matter since it lacks a section about how dice and success caps work for all Sidereal Charms. |
| Answer: Answer goes here
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| Question: The rules in the Sidereal book, and the rules they refer back to in the 2E Core, indicate that Sidereal have two dice caps. Essence, and Attribute + Ability. Is this correct? If so I assume we should use the lower of the two. If so, how does this affect the 2nd Excellency for the Sidereal Exalted? |
| Answer: Answer goes here
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Sidereal Second Excellency
| Question: The Sidereal 2nd Excellency seems to work in a manner drastically different from other Exalts, other Exalts seem to cap their 2nd Excellency in the number of motes they can spend being equal to the dice cap of the 1st Excellency. The Sidereal book indicates that they can add as many successes as their 1st Excellency dice cap, rather than Dice Cap/2 as it is for all other Exalts. I can understand why it works this way, but the entire Excellency section is confused so I wanted confirmation. |
| Answer: Answer goes here
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Sidereal Fourth Excellency
| Question: The 4th Excellency lacks any combo keywords. The Charm is very powerful, so the lack of keywords is understandable, however it has been a matter of some debate in the community as to whether this was intentional. |
| Answer: Answer goes here
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| Question: Also, when used to enhance DV's the 4th Excellency doubles the DV. In many cases this will cause a DV to increase over the Attribute + Ability / 2 cap that DV's have when the bonus is gained from Charms. I believe that the DV cap remains in effect, but it seems odd that the Charm has a function built into it that likely more than maxes out any DV bonus gained from Charms. |
| Answer: Answer goes here
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| Question: When used to enhance a DV, is it possible to purchase simply a TN reduction and not a full auspicious success, and still gain a benefit? And if so, what benefit is gained? |
| Answer: Answer goes here
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Sidereal Charm Keywords
| Question: Many Charms seem to be lacking keywords, or seem to have inappropriate keywords. I am going to go through the Sidereal Charms and list the ones that seem to stand out. In many cases I expect that the Charm has all of the appropriate keywords, however considering the state of the Sidereal Charms confirmation is appreciated! |
| Answer: Answer goes here
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Fate Keywords
| Question: Many of the Charms I have questions about bear the Fate keyword. I understand that the keyword is meant to indicate that the Charm has effects that Creatures Outside of Fate are immune to, or that the Charm has special rules regarding such Creatures. In many cases Charms with that keyword do not seem to have any effects that would involve a Creature Outside of Fate, nor are any special rules listed. If I asked a question about a Charm with the Fate keyword and I just missed it, my apologies. |
| Answer: Answer goes here
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Sidereal Social Charms
| Question: There is an interesting trend in most Sidereal Charms that are resisted by MDV, many, if not most, such Charms add the Essence of the Sidereal in automatic successes. Is there a specific design reason to give Sidereal this boost where most other Exalted simply use their normal dice pools? Many of the Sidereal Charms bear keywords implying that they exert some sort of mental influence, the Charms rarely, if ever, state as to whether this is natural or unnatural. Few of these Charms list a cost in Willpower to resist the effects of such Charms. |
| Answer: Answer goes here
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Resistance
Someone Else's Destiny
| Question: This Charm is a Reflexive Charm that requires a Stamina + Resistance roll to function, it lacks any Combo keywords. |
| Answer: Answer goes here
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Ride
Familiar Enhancement Charms
| Question: These Charms have a Servitude Keyword, but no listed Servitude effect. |
| Answer: Answer goes here
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Breaking the Wild Mortal
| Question: This Charm has a Servitude keyword, but no listed Servitude effect. |
| Answer: Answer goes here
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Sail
Walls of Salt and Ash
| Question: The Charm has a Compulsion effect, but no listed Willpower cost to resist it. |
| Answer: Answer goes here
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Mirror-Shattering Method
| Question: The Character can sail into and out of a variety of realms using this Charm. When exiting Yu-Shan for example, where does the character re-enter Creation? |
| Answer: Answer goes here
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Survival
Wilderness-Commanding Practice
| Question: This Charm has the Fate keyword, I am unsure why. |
| Answer: Answer goes here
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Thrown
Shadow-Piercing Needle
| Question: This Charm is not required to reach the pinnacle Charm of the Tree, this seems odd. |
| Answer: Answer goes here
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| Question: This Charm also has the Holy Keyword, but the effect listed only applies to ghosts, and not even solely corrupted ghosts at that. |
| Answer: Answer goes here
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Unrelenting Torment Technique
| Question: This is a Simple Charm that provides an attack, it lacks the Combo-Basic keyword, was this intentional? |
| Answer: Answer goes here
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Craft
Predestined Delivery Shaping
| Question: This Charm has the Fate keyword, I am unsure why. |
| Answer: Answer goes here
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Implicit Construction Methodology
| Question: This charm increases the frequency of craft rolls when making artifacts by a factor of 2016. The most similar previously published charm increases this frequency by a factor of 9 (at Essence 3) going up to a factor of 30 (at Essence 10). Any single reasonably built character with this charm could easily out-produce all other exalted craftsman without this charm working together when it came to manufacturing artifacts. It seems pretty clear that this is not the intended effect -- so what should the interval for craft rolls when making artifacts with this charm be? (note that the interval for making artifacts normally is a season, with this charm as written it becomes an hour.) |
| Answer: Answer goes here
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Dodge
Duck Fate
| Question: This Charm has an odd description for what it does. The Charm does not state that it is capable of dodging undodgable attacks. Presumably it can dodge undodgeable attacks, if those attacks meet the definition of "harmful effect" used in the Charm description. Is this correct? |
| Answer: Answer goes here
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Avoidance Kata
| Question: This Charm lacks a combo keyword, was this intentional? |
| Answer: Answer goes here
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Neighborhood Relocation Scheme
| Question: This Charm has an Illusion effect, there is no listed Willpower cost to resist this Illusion. |
| Answer: Answer goes here
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Linguistics
Favorable Inflection Procedure
| Question: This Charm appears to inflict a form of unnatural mental influence, there is no listed willpower cost to resist this influence. |
| Answer: Answer goes here
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Blue Vervain Binding
| Question: The Charm is Simple and has a difficult roll connect to the invocation of it, was it intended to have no combo keywords? |
| Answer: Answer goes here
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Abandoned Words Curse
| Question: This Charm seems to inflict a form of unnatural mental influence, there is no listed cost to resist the Illusion effect. Was this intentional? |
| Answer: Answer goes here
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Performance
Heart-Brightening Presentation Style
| Question: The text of the Charm states that the character can apply any Bureaucracy, Performance, Presence, or Socialize Excellency to any dice pool involving those abilities. Does this mean that the 4th and 5th Sidereal Excellencies may be used in this manner as well? If so, how does the discount for having the appropriate College for a specific ability apply when using the 5th Excellency in such a manner? |
| Answer: Answer goes here
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Defense of Shining Joy
| Question: Does this Charm change the way in which Dodge DV is calculated, and thus circumvent the cap on increasing one's DV? |
| Answer: Answer goes here
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Socialize
You and Yours Stance
| Question: This Charm rather quickly becomes nearly impossible to resist with a Virtue roll. Is this intentional? |
| Answer: Answer goes here
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| Question: Is this Charm unnatural influence? Does it cost more than one Willpower to resist? |
| Answer: Answer goes here
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| Question: It is resisted, does the resistance last for the entire Scene or just that single attack? |
| Answer: Answer goes here
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Athletics
Forgotten Earth
| Question: The Charm is Reflexive, does it provide the jump, and if so what is the Speed of such an action? Or does it supplement the character taking a Jump action? |
| Answer: Answered here.
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Melee
Harmony of Blows
| Question: This Charm says that the Sidereal "can take two extra attack actions." Does this mean she makes three attacks in total? |
| Answer: Answered here.
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Impeding the Flow
| Question: This Charm has wonky rules when compared to similar Charms. It seems like it blocks any blockable attack. However it has extensive rules that instead reduce attack successes to 0 at specific points. Any insight as to why the Charm was built in this fashion would be appreciated! |
| Answer: Answer goes here
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Meditation on War
| Question: This Charm is not required to reach the pinnacle Charm of the tree. This seems odd. |
| Answer: Answered here.
|
| Question: This Charm also appears to cancel only internal penalties, as far as the examples in the Charm text, which would make it half as useful as simply buying the First Excellency. Is it intended to reduce external penalties as well, such as a target's DVs? |
| Answer: Answered here.
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Perfection of the Visionary Warrior
| Question: This Charm lacks the Obvious keyword, which may be intentional. Also, this Charm doubles PDV, which is likely to violate the caps on DV bonus's from Charms. |
| Answer: Answer goes here
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| Question: If this charm does not count max-out the DV-bonus from charms limit does the doubling apply before or after such effects? For example if I were to have this charm active and use the 2nd Excellency to boost my DV further would the 2nd Excellency apply before or after the doubling? |
| Answer: Answer goes here
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Presence
Force Decision
| Question: The Charm does not date if this counts as natural or unnatural mental influence, presumably unnatural. There is also no listed Willpower cost to resist the effects of the Charm. |
| Answer: Answer goes here
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War
Training Mandate of Auspicious Battle
| Question: This Charm has the Training keyword but does not appear to train anyone. |
| Answer: Answered here.
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Training Mandate of Celestial Empowerment
| Question: This Charm has the Training keyword but does not appear to train anyone. |
| Answer: Answered here.
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Investigation
Embracing Life Method
| Question: This Charm lacks the Obvious keyword, was this intentional? |
| Answer: Answered here.
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Larceny
Thought-Swiping Distraction
| Question: What does the Fate keyword attached to this Charm mean? Also, 5m and 1wp seems to be a steep price to catch a glimpse of what a target is thinking. |
| Answer: Answer goes here
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Name-Pilfering Practice
| Question: What does the Fate keyword attached to this Charm mean? The Charm lacks any combo keywords, was this intentional? |
| Answer: Answer goes here
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Lore
Of the Shape of the World
| Question: What does the Fate keyword attached to this Charm mean? |
| Answer: Answer goes here
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Occult
Unweaving Method
| Question: The Charm notes that it cannot be blocked or soaked, I presume it cannot be dodged as well. Is this correct? |
| Answer: Answer goes here
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Stealth
Soft Presence Practice
| Question: This Charm indicates that it can be used in a combo, but lacks any combo keywords. If it should have a combo keywords, the Charm has no use at all outside of a Combo since it is instant and reduces anima flare from Charms used that action. |
| Answer: Answer goes here
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Awareness
Supernal Awareness
| Question: This Charm has a Instant duration, but the effects and the description seem to indicate that it should have a duration of One Scene. |
| Answer: Answered here.
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Martial Arts
Secrets of Future Strife
| Question: This Charm doubles the Join Battle pool of anyone who knows it. If the Sidereal dice cap is Essence, then does that cap the bonus gained from Secrets of Future Strife, or is this Charm an explicit exception to what we presume to be Sidereal dice caps? |
| Answer: Answer goes here
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Blade of the Battle Maiden
| Question: There are many who are concerned with the power of this Charm, particularly in comparison to the Solar's Infinite (Ability) Mastery and (Ability) Essence Flow. What is the reasoning behind including such a powerful Charm, which is superior in many ways to it's cousins? Additionally this charm is written in such a way that the 1st and 2nd Excellencies may not boost die-pools which benefit from it any further, but the 3rd and Fateful excellencies may be used on such actions without problem. Is this intentional? |
| Answer: Answer goes here
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Medicine
Peaceable Conclusion
| Question: Why does this charm have an optional (+1wp, 1lhl) cost? What does paying that cost buy? |
| Answer: Answer goes here
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Invocation of Storm-Following Silence
| Question: The Charm has a Compulsion keyword, presumably this is for intelligent undead that are forced into the Underworld. Can the effect be resisted with Willpower? |
| Answer: Answer goes here
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Deferred Wounds
| Question: The Charm has a cost of 5m and 1wp, and it pushes one health level of damage into the future, it does not heal it. The cost seems somewhat high for the benefits gained. |
| Answer: Answer goes here
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Astrology
Limits on Astrological Effects and Resplendencies
| Question: Does a worn Resplendent Destiny count towards the limit on astrologies that may affect a target? |
| Answer: Answer goes here
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Target Number Modification
| Question: On p.191 Should the target number modifications caused by the effects Artless Prodigy Blessing and Sloped Floor Curse be applied before or after die-adders such as the first Excellency? |
| Answer: Answer goes here
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Colleges
| Question: What is the maximum rating, if any, for Colleges? |
| Answer: Answer goes here
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Compass of Celestial Directions: The Blessed Isle
Compass of Celestial Directions: The Wyld
Wyld Prodigies
Regeneration from Exalted Healing (p. 146)
| Question: The Exalted Healing affliction mentions that, if taken twice, it becomes the Regeneration Abomination, which is not a published mutation. What are statistics for the Regeneration Abomination? |
| Answer: Answered here.
|
| Question: As a follow up question to this, what would the regeneration abomination "look like". It seems that abominations are generally very obvious, so I'm wondering how regeneration would physically manifest itself, outside of interesting effects whenever the mutant gets hurt. |
| Answer: Answered here.
|
Raising Enlightened Essence (p. 148)
| Question: This mutation says that a character under its effects "can increase his Essence trait by spending experience points at the normal rate for heroic mortal characters." What is the experience cost for a heroic mortal raising their Essence? |
| Answer: Answered here.
|
| Question: And, if one were to buy this mutation at character creation, what would the bonus point cost for raising it be, then? |
| Answer: Answered here.
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Point Values for Mutations (p. 144)
| Question: Would the listed point values also count as experience point values for "buying" mutations after character creation, or should different values be used? Or is that completely prohibited, with Wyld Mutation being the domain of random chance (and acts of ST) alone? |
| Answer: Answered here.
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Compass of Celestial Directions: Yu-Shan
Celestial Lions
| Question: Several places suggest that Celestial Lions have some form of immunity to unnatural mental influence. For instance, The Black & White Treatises state, "These celestial lions respect honor and justice but are nigh undefeatable in battle and immune to mind-affecting magic." Yet the stat block for the Lions doesn't seem to include any mention of this ability. Are the Lions intended to be immune to some forms of mental influence? If so, is this a permanent ability or a Charm? If it is a Charm, what is the Charm? In either case, to what forms of mental influence are they immune (Compulsion, Emotion, natural mental influence with Excellencies, etc.)? |
| Answer: Answer goes here
|
Compass of Celestial Directions: The Underworld
Underworld Antagonists
Lethe Serpents
| Question: Lethe Serpent Venom has no indicated Toxicity. Does this mean the Stamina + Resistance roll to resist it is 1? |
| Answer: Answer goes here
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Navigating the Labyrinth
| Question: What is the roll interval when making the extended navigation test to travel in the Labyrinth? |
| Answer: Answer goes here
|
| Question: Do the +3 and +1 bonuses to the navigation roll listed in the results chart indicate bonus successes or bonus dice for the following roll? |
| Answer: Answer goes here
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Scroll of the Monk
Form Weapons
| Question: If a player has a Form-type charm activated and is using a Form Weapon for that style, does the weapon work with any Martial Arts Charms used, or just the ones for that style? |
| Answer: Answer goes here
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Initiation into Sidereal Martial Arts
| Question: In order to learn Sidereal Martial Ars a Solar or Abyssal hast to know at least one Celestial Martial art to its Form-type charm. Also Sidereal Form-type charms usually require you to know a complete Celestial Martial Art. Would knowing their native Hero Style (Solar Hero style for Solars, Dark Messiah style for Abyssals) fulfill these requirements? |
| Answer: Answer goes here
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Soul Enlightening Benefice
| Question: This Charm states that every type of Celestial Exalt has a variation of this Charm, seeing as none of the other published Celestial Exalts have a variant of this Charm presumably we are to use the same rules for the Charm as the Solar version. Are there any suggestions as to what the non-Solar pre-requisites should be, or should that be the domain of individual storytellers? |
| Answer: Answer goes here
|
| Question: This Charm states that it works on a mortal target, according to Charm Concept: Mortals(page 218 core) mortals include animals. Are animals therefore able to achieve essence 2? If this is then the case, are animals able to learn Terrestrial Martial Arts? (Solars are able to use Bestial Traits Technique to raise the intelligence of animals to human levels if that is a requirement to learn TMA) |
| Answer: Answer goes here
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| Question: Further this, Could an Animal learn a Celestial Martial Art if the Martial Art is based on that animal (Tiger's using Tiger Style, Snakes using Snake style) much like a Hero style for the creature?) |
| Answer: Answer goes here
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Terrestrial Hero Style Expansion Charms
Slippery Escape Method
| Question: This Charm does not seem particularly useful in comparison to the First Excellency, despite it's applicability to multiple Abilities. Is this Charm's function really only to apply to multiple Abilities? |
| Answer: Answer goes here
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Jade Mountain Style
Jade Mountain Form
| Question: How do dice caps interact when the character's Strength and Stamina are increased? Will the dice cap limit additional dice when the Attribute is added to an Ability, or does it circumvent the dice cap? If it does not circumvent the dice cap, what if any limit is there on the Attributes' effects on Damage and Soak? |
| Answer: Answer goes here
|
Night Breeze Style
| Question: Many of the Charms in this style state that they enhance "any thrown attack." When using these Charms, can a player use Dex + Thrown instead of Dex + Martial Arts (especially since none of the Charms list this as the roll for the attack)? If so, does this mean that they can be placed into comboes with Thrown Charms as well? |
| Answer: Answer goes here
|
Solar Hero Style Expansion Charms
Non-Solars and Solar Hero Style Expansion Charms
| Question: These Charms are noted as being "optional extensions" of Solar Hero Style that can be learned by non-Solars. Is this correct? |
| Answer: Answer goes here
|
Adamantine Fists of Battle
| Question: Are the level of damage this Charm produces soaked, and if so are they soaked before or after dice of damage? Is each one soaked as the equivalent of three dice of damage? Are they simply inflicted on the target, completely bypassing soak? Do they only apply if at least one damage die rolls a success? |
| Answer: Answer goes here
|
Inevitable Victory Meditation
| Question: This Charm is listed as Simple (DV -2), but it's description indicates that it takes 5 minutes to execute. Should it be Simple (5 long ticks)? |
| Answer: Answer goes here
|
| Question: This Charm's text indicates that it must be used within the scene it is originally activated in. Since it requires as much as a 5-minute meditation, this seems to severely restrict it's utility. Is this how the Charm is meant to function? |
| Answer: Answer goes here
|
Irrepressible Bravery Tactic
| Question: This Charm converts dice into successes, and is much less cost-effective than the Second Excellency. Is this intentional? |
| Answer: Answer goes here
|
| Question: This Charm has no Combo keywords, which severely restricts it's usefulness. Is this intentional? |
| Answer: Answer goes here
|
Supremacy of War Method
| Question: This Charm lacks a Combo keyword, requiring the Solar to remain very open to attack to activate it. The text of the Charm may imply that it is supposed to be a Permanent Charm. Should this Charm be Combo-OK or Permanent? |
| Answer: Answer goes here
|
Ascendant Battle Visage
| Question: Before I begin, thanks in advance for answering this question. The drawbacks seem far worse then the benefits they may provide. For one action you gain extra successes on all combat actions save damage rolls but only for one action. Without the ability to combo the charm, it is almost impossible to avoid risking getting hit and even then you have to gain limit or even limit break to prolong it to scene length. All this is for 10 motes and 1 willpower. It seems worse then even Battle Fury Focus and Bloodthirsty Sword Dancer Spirit which doesn't make sense to me. Is everything accurate and intentional? Or is there an error on this charm I am unaware of? |
| Answer: Answer goes here
|
Celestial Monkey Style
Four Halo Golden Monkey Palm
| Question: It implies that the martial artist attack is targeted at the victim's Gate of Virtue and need only make a roll difficulty 3. Does this mean that the target's DV does not interfere with the attack, being the difficulty the only obstacle between hitting and missing? |
| Answer: Answer goes here
|
Four Halo Golden Monkey Realignment
| Question: Once the character gains the augmented DV (simply by not dividing it by 2), is it legal to further augment it with excellencies (considering the maximum increase allowed for each exalt type)? |
| Answer: Answer goes here
|
Four Halo Golden Monkey Realignment
| Question: This Charm changes the way a character calculates their Parry DV, essentially doubling it. Does this circumvent the limitation on DVs based on dice caps? |
| Answer: Answer goes here
|
Four Halo Golden Monkey Realignment
| Question: When calculating the new DV, are bonuses from weapon defense or specialties adding directly to the calculation, or still divided by two as normal? |
| Answer: Answer goes here
|
Celestial Godbody Understanding
| Question: Does this charm allow you to ignore the need to use non-form weapons for other martial arts, because they count as unarmed, or does that only apply to this style? |
| Answer: Answer goes here
|
Dreaming Pearl Courtesan Style
Fragrant Petal Fascination Kata
| Question: This Charm seems to function more as a Servitude effect, why does it have the Compulsion keyword? |
| Answer: Answer goes here
|
| Question: Should the penalty imposed on those who resist gain this Charm the Crippling keyword? |
| Answer: Answer goes here
|
| Question: Are all of the effects of this Charm considered mental influence? If so, natural or unnatural? How much Willpower does it cost to resist? If not, are the penalties considered physical? |
| Answer: Answer goes here
|
Ebon Shadow Style
Distracting Finger Gesture Attack
| Question: This Charm seems completely irresistible. Shouldn't it be mental influence, with an appropriate keyword? |
| Answer: Answer goes here
|
| Question: What effect does repeated use of this Charm in subsequent actions have? It is not Stackable, but can you continue to push back the target(s)'s action? |
| Answer: Answer goes here
|
Laughing Wounds Style
Kiss of the Whip
| Question: Should this Charm have the Crippling keyword? |
| Answer: Answered here.
|
Ecstatic Tenacity
| Question: At what Step does this occur? Is it, unlike Adamant Skin Technique, compatible with Charms such as Essence-Gathering Temper and Sensuous Torment which grant Essence for damage taken? |
| Answer: Answer goes here
|
Groveling Penitence Prana
| Question: Should this Charm have the Compulsion keyword, and be considered mental influence? If so, natural or unnatural? How much Willpower would it cost to resist? |
| Answer: Answer goes here
|
| Question: The text of this Charm says that you pay four motes "on a successful attack." Is this a misstatement? Or do you pay an additional four motes on top of the four motes one would pay to activate the Supplemental Charm at the beginning of the attack? |
| Answer: Answer goes here
|
Mantis Style
Grasping Claw Method
| Question: This Charm's minimum Essence is 5, when it's prerequisite Charm's is 2, it's subsequent Charm is 3, and it's effect does not seem to merit such a requirement. What is the minimum required Essence for this Charm? |
| Answer: Answer goes here
|
Unfolding Retribution Stance
| Question: This Charm's cost is extremely harsh compared to similar Charms. Should it's cost be reduced, or should its duration be extended (to "One Scene")? |
| Answer: Answer goes here
|
Righteous Devil Style
| Question: This Style's description indicates that it benefits a great deal from Combos with Archery Charms, but it has very few Combo-able Charms. Additionally, this lack of Combo keywords make the Style itself relatively incompatible with itself. Should there be more Combo-OK and Combo-Basic keywords in this Style? |
| Answer: Answer goes here
|
| Question: In addition, being that the Style's description says that it benefits from Combos with Archery Charms, none of the Charms specifically state that they can be placed in a combo with charms of other abilities (specifically Archery). Is this a mistake in the charms' descriptions, or a mistake in the Style's description? |
| Answer: Answer goes here
|
Tiger Style
Spine-Shattering Bite
| Question: Are the dice added by this Charm considered extra dice to attack rolls or damage rolls? |
| Answer: Answer goes here
|
| Question: If this Charm adds to the dice pool and not to damage, does it allow a character to exceed their normal dice caps? |
| Answer: Answer goes here
|
Border of Kaleidoscopic Logic Style
Birth of the Perfect Ego Juggernaut
| Question: This Charm fundamentally changes the way dice pools function for the character. Should it perhaps have the Fate or Shaping keywords? |
| Answer: Answer goes here
|
Impersonal Personal Denature Sting
| Question: This Charm appears to produce mental influence. Should it have the Compulsion keyword and a Willpower cost to resist? |
| Answer: Answer goes here
|
| Question: This Charm appears to fundamentally change the target. Should it have the Shaping keyword? |
| Answer: Answer goes here
|
Kaleidoscopic Disrecognition Atemi
| Question: This Charm has a duration of (Target's Essence) Actions. What is the duration for? Should this Charm be Permanent, or should the 'Unexpected Attack' ability of this Charm have the duration, providing a number of Actions in which the Sidereal is capable of attempting to trigger the attack's effect? |
| Answer: Answer goes here
|
Words Are Not Enough Infliction
| Question: This Charm appears to be largely irresistible. Should it be considered mental influence? Shaping? What keywords should be added, if any? What would the Willpower cost be to resist it if it is mental influence? |
| Answer: Answer goes here
|
Freeing the Father From the Child
| Question: Should this Charm have the Illusion keyword, and a Willpower cost to resist? |
| Answer: Answer goes here
|
| Question: Should this Charm have the Shaping keyword, as it fundamentally changes the target? |
| Answer: Answer goes here
|
| Question: Since this Charm enforces amnesia, should it also have the Sickness keyword?? |
| Answer: Answer goes here
|
Border of Kaleidoscopic Logic Form
| Question: Should this Charm's control over others be considered a Servitude effect, adding that keyword? What would be the Willpower cost to resist? |
| Answer: Answer goes here
|
Reliant Soul Infiltration
| Question: Should this Charm have the Servitude keyword, and be mental influence? If so, what would be the Willpower cost to resist? |
| Answer: Answer goes here
|
| Question: This Charm seems to fundamentally change the target. Should it have the Shaping keyword? |
| Answer: Answer goes here
|
Without Assumption
| Question: Should this Charm have the Shaping or Fate keywords? |
| Answer: Answer goes here
|
Charcoal March of Spiders Style
Maw of Dripping Venom
| Question: There appears to be absolutely no way in which to defend oneself from this Charm's effects once it is in place. Should this Charm have the Crippling or Shaping keyword? Or Sickness? |
| Answer: Answer goes here
|
Charcoal March of Spiders Form
| Question: This Charm grants multiple independent actions with the stipulation that only one "real action" elapses for the purposes of Charm effects and duration. The example of the Charm's use in the preceding paragraph mentions the use of an Excellency and Maw of Dripping Venom but does not say that they are in a Combo. Are all the independent actions considered a single action for the purposes of Combos and multiple Charm use? |
| Answer: Answer goes here
|
Obsidian Shards of Infinity Style
| Question: A number of the Charms in this Style appear to be Fate or Shaping effects, but do not have those keywords. Is this intentional? |
| Answer: Answer goes here
|
The Mirror Does Not Lie
| Question: This Charm seems extremely hard to defeat. Many Awareness Charms can make it next to impossible to strike an Exalt without them seeing it. What are the holes in this defense? |
| Answer: Answer goes here
|
Vanished Within the Glass
| Question: Should this Charm have the Shaping keyword? If it is a shaping effect, how does it interact with individual's affects that defend against shaping attacks? |
| Answer: Answer goes here
|
Draw Forth One Shard
| Question: This Charm seems inordinately powerful in combat as one must only touch a surface reflecting the target and there are no keywords that would make it resistible. The Martial Artist can simply run the opponent out of Essence then through the duplicate. Its capability to replicate artifacts also seems much too strong. Are these intended effects? |
| Answer: Answer goes here
|
Breathing on the Black Mirror
| Question: How does this charm interact with individual's affects that defend against shaping attacks? If a Sidereal user selects to win the immediate conflict with difficulty when fighting a Solar with a shaping defense active what happens? Does the charm fail altogether? Does the Sidereal believe that it worked while the Solar stands there unharmed? What does everyone else in the world perceive? Would the answer be different if the Sidereal had selected to learn something important instead of an immediate victory? |
| Answer: Answer goes here
|
Prismatic Arrangement of Creation Style
Charm Redirection Technique (AN)
| Question: This Charm seems like a Shaping effect. Should it have the Shaping keyword? If so, would this make Charms like Integrity-Protecting Prana useful defenses against it? |
| Answer: Answer goes here
|
Sequential Charm Disruption (CAI)
| Question: This Charm seems like a Shaping effect. Should it have the Shaping keyword? If so, would this make Charms like Integrity-Protecting Prana useful defenses against it? |
| Answer: Answer goes here
|
Spell Shattering Palm (LI)
| Question: This Charm seems like a Shaping effect. Should it have the Shaping keyword? If so, would this make Charms like Integrity-Protecting Prana useful defenses against it? |
| Answer: Answer goes here
|
Astrology Interruption Method (HUA JI)
| Question: Should this Charm have the Fate keyword? |
| Answer: Answer goes here
|
Soul Fire Shaper Form (QIAN JING)
| Question: Does the "free use" of the prerequisite Charms for this Form mean that you can use them reflexively for their Charm's costs, or that they can be used to supplement a Guard action without paying their cost, or that they can be used reflexively and without using a Guard action? Used in this way, do those Charms benefit from the sutra discount? |
| Answer: Answer goes here
|
God Ways (ZUO GU)
| Question: When this Charm is used to take over a sentient being, should it be considered to be mental influence and have the Servitude keyword? What would be the Willpower cost to resist? Would this be natural or unnatural mental influence? |
| Answer: Answer goes here
|
Prismatic Arrangement of Creation Form (TAO)
| Question: When one activates additional forms because of this Charm do they: a) activate them all at once, as if they were a part of this Charm's activation, for free; b) activate them all at once, as if they were part of this Charm's activation, paying the appropriate costs; c) activate them later, as normal Simple Charms, with this Charm simply allowing the Form-type Charms to coexist? |
| Answer: Answer goes here
|
Quicksilver Hand of Dreams Style
| Question: Scroll of the Monk explains that Lunars cannot learn Sidereal Martial Arts because of the Wyld taint of their Essences; however, this Style is focused entirely on the Wyld and the manipulation of such. Additionally, the Style has the Enlightenment keyword, indicating that it fundamentally changes the way the target perceives and utilizes Essence - much the same way the certain Celestial Charms allow Dragon-Blooded to practice Celestial Martial Arts and mortals to practice Terrestrial Martial Arts. Given that it fits, thematically, with Lunar capabilities; given that it would increase the range of Lunar options and allow them to compete on a Sidereal Martial Arts level; given that the canonical reason Lunars cannot learn SMA doesn't apply to the style, shouldn't Lunars be able to learn the style? If not, why not? |
| Answer: Answer goes here
|
Quicksilver Hand of Dreams Form
| Question: This Charm is fairly unclear when and how it allows the martial artist to "negate" an attack. Is this a Shaping or Fate effect? Does this only apply on the action the Charm is activated? |
| Answer: Answer goes here
|
Scarlet Patterned Battlefield Style
Scarlet Patterned Battlefield Form
| Question: Do the varying effects of this Charm causing the practitioner's attacks to become unblockable, undodgeable or both count as mental influence? If so, would this merit the Compulsion or Illusion keywords? What would be the Willpower cost to resist? |
| Answer: Answer goes here
|
| Question: The ordering and disordering effects of the martial artist's attacks seem to fundamentally change the target. Should this be considered a Shaping effect? |
| Answer: Answer goes here
|
Victory of the Cheat
| Question: Should this Charm have the Fate and/or Shaping keywords? |
| Answer: Answer goes here
|
Singular Escape Stratagem
| Question: When this Charm makes an attack "perfect," does that mean the target can not apply a defense because of the Compulsion, which makes it mental influence? If so, could they resist this Charm's effects with Willpower? How much Willpower would this cost? |
| Answer: Answer goes here
|
Great Thinker's Defense Maneuver
| Question: This Charm seems to imply that it makes the practitioner an invalid target while an attack does not meet at least one of the three possible conditions in the Charm description. Is this the intended effect or does the Charm provide a more basic perfect defense (dodge or parry as appropriate) that could be circumvented by an attack which is unexpected or both unblockable and undodgeable? If the Charm does make the practitioner an invalid target, will untargeted effects (such as area effect spells/Charms), bypass Great Thinker's Defense Maneuver? |
| Answer: Answer goes here
|
The Empress Lives For All
| Question: Should this Charm have the Shaping or Fate keyword? |
| Answer: Answer goes here
|
The Imperfect Lotus
Instruction in Good Will
| Question: It mentions 'This Charm also reduces damage by one die in Step 8, after soak but before the damage is rolled'. Is this damage being done to the martial artist, damage the martial artist is inflicting, or both? |
| Answer: Answered here.
|
Golden Exhalation Style (p. 4)
| Question: The Weapons and armor section of this style says that "Armor does not hinder the practice of this style." However, the paragraph above states that "This style is incompatible with armor." Which is it? |
| Answer: Answer goes here
|
Golden Exhalation Form (p. 4)
| Question: "Until the Charm ends, she can reflexively spend one mote to load her firewand rather than taking an action and using a charge of firedust to do so." Does this mean the character spends Essence to create a charge of firedust in the weapon (similar to Phantom Flamebolt Prana from Righteous Devil Style) or merely gets to reflexively load a charge of firedust that they already possessed (more like Cloud of Ebon Devils, again from Righteous Devil)? |
| Answer: Answer goes here
|
The Path of the Arbiter Style
DESTINY AND THE ARBITERS (Sidebar, p. 7))
| Question: This style allows a user to earn & raise the Destiny Background in play. But Celestial Exalted can not normally acquire the Destiny Background. Does this style allow a Celestial Exalt martial artist to gain this background? |
| Answer: Answered here.
|
DESTINY AND THE FORGING CHARMS (Sidebar, p. 9)
| Question: The Destiny Background (normally off-limits to Celestials) can improve the effects of one Forging Charm. If this Path does not allow Celestial Exalted to gain Destiny, can Celestials substitute another Trait to gain the bonus to a Forging Charm? |
| Answer: Answered here.
|
Forging Charm
| Question: Can a Celestial using Forging the Soul-Born Sword & Forging
the Armor of Integrity, create a weapon &/or armor made of her preferred magical material, instead of jade? |
| Answer: Answered here.
|
| Question: The Artifacts & Familiars acquired with the 3 Forging Charms seem a bit week because they are capped at level 2 if not augmented with the Destiny Background. Even then, only one Charm can benefit. Can a Martial Artist increase the ratings of these Traits in other ways, such as Experience Points, or using Craft on the Artifacts? |
| Answer: Answered here.
|
Scroll of Kings
Panoply of War
Chiaroscuran Glass Blades (p. 131)
| Question: No Resources cost is given for glass blades. Is this because they are unavailable for normal Resources, because they cost the same as non-glass blades or is it an oversight? |
| Answer: Answered here.
|
Artillery
| Question: The description of Artillery prohibits the use of Charms not expressly for use with Artillery, except for the Archery and Thrown Excellencies. Does this imply a prohibition against Lunars applying Dexterity Excellencies to Artillery attack rolls? |
| Answer: Answered here.
|
| Question: What Attribute is combined with Archery or Thrown when making an Artillery attack roll? |
| Answer: Answered here.
|
| Question: What items published before Scroll of Kings, e.g. Essence Cannons, should have the Artillery Tag? |
| Answer: Answered here.
|
Enchantments
| Question: Are the enchantments in this available for use on Artifact weapons? Like using Ghost Cleaving Salt Weapon on a dire lance, or Demon-Scorching Celestial Weapon on a daiklaive made of Orich or Moonsilver? |
| Answer: Answer goes here
|
Sijan Black Watch Fang (p. 97)
| Question: Should the Magnitude of the Black Watch Fang be 1, instead of 2? The unit is listed as having five members, albeit powerful ones. |
| Answer: Answered here.
|
Wonders of the Lost Age
Artifact Maintenance
| Question: How exactly does this work? The book seems to imply that Maintaining an Artifact is exactly like Repairing one, with the exception that no roll is required. Is this correct? Also, many of the artifact in the book have no maintenance interval listed. Is this because they don't require maintenance? If they do, what are some good guidelines for assigning maintenance intervals? |
| Answer: Answer goes here
|
Repair Teams
| Question: The difficulty of coordinating a repair team is listed as rounded down for Terrestrial Exalted and up for Celestial Exalted, making the task more difficult for the more powerful Exalts. Is this correct, reflecting the Terrestrial aptitude for teamwork, or an error? Also, can repair teams be led by non-Exalts (e.g. God-Bloods, spirits) and if so, is the difficulty rounded up or down? |
| Answer: Answer goes here
|
Purview of the Golden Barque
Mobile Repair and Fabrication Platform is too effective at reducing repair difficulty
| Question: Why is this Shogunate-era mobile artifact (p. 44) better at repairing artifacts than a fully operational First Age Factory Cathedral? The Factory-Cathedral, also a 5-dot background, provides +0 difficulty for repairs; a normal Shogunate-era facility (4 dots) is +1 difficulty (see page 9); but this mobile repair facility reduces difficulty for repairs by 2! |
| Answer: Answer goes here
|
Essence Glider vehicle traits?
| Question: The wording of this artifact seems to imply that it can act as a vehicle that is controlled using a Dexterity + Ride roll (even adding four dice to this roll), however no vehicle traits are listed for the glider. The description of the artifact does include that it acts as a jump multiplier and can be used to glide a minimum of 200 yards before landing, but the gilders represented in the Scroll of Kings seem to imply that gliders are primarily vehicles and should have vehicular traits as such. should the Essence Glider have vehicular traits? If so, what are they? |
| Answer: Answer goes here
|
Just what is a shadow, and how much is needed? Amulet of Shadow Walking
| Question: How much shadow is required by the character wearing the Amulet of Shadow Walking(Pg.53) to make the "jump" from shadow to shadow? Can a character fall into his or her own shadow and vanish? Does the shadow cast straight down by the noonday sun constitute enough of a shadow for a character to sink into for the jump? Should a character be allowed to carry a cloak, make a motion with it to develop a large shadow, then step into it, and thus carry the person and possibly the cloak through its own shadow? Does this item work at night, meaning does the night time itself count more or less as an all encompassing shadow when in the open away from light sources? |
| Answer: Answer goes here
|
Purview of the Cerulean Lute
Purview of the Crimson Panoply
Power Mace Ranged Attacks
| Question: What Ability is used for ranged attacks with this weapon on page 78? What Charms are compatible with ranged attacks from this weapon? |
| Answer: Answer goes here
|
Fiery Solar Cannon
| Question: Does the multiple shot ability of the cannon count as a flurry for the purpose of combining the effect with charms? For example, if you were to use a multiple action charm, could you fire up to your essence in flares with each shot? Also, if you were to enhance the shot with an Excellency, would you have to pay the cost for each ball you shoot in the attack (you make only 1 attack roll after all). |
| Answer: Answer goes here
|
Armor Types
| Question: The armors here are not listed as being heavy, superheavy or any other type. What are they? |
| Answer: Answer goes here
|
Dragon Armor Attunement Cost for non-Terrestrials
| Question: The introduction for Dragon Armor on page 84 states that non-Terrestrials must commit 14 motes to attune Dragon Armor (7 for Terrestrials). However, the summary stats on page 87 list a cost of 7 motes or 12 motes. Which is the correct figure? |
| Answer: Answer goes here
|
Celestial Battle Armor
| Question: Is the Enhanced Durability feature on p. 89 further enhanced by the orichalcum magical material bonus, or is this a flat bonus? |
| Answer: Answer goes here
|
| Question: Do the Essence Gauntlets feature use Melee or Martial Arts? While Power Maces are obviously Melee weapons (except in the case of maces being a form weapon for particular styles) the feature duplicates the Maces, but are described as gauntlets, leading to some confusion. |
| Answer: Answer goes here
|
| Question: The "explosive protection" feature states that the attack may be dodged but not parried. However, it does not list a dice pool to be used with the attack. What dice pool should be used? |
| Answer: Answer goes here
|
| Question: Oblivion's Panoply notes "bonuses" to soak and hardness. Are these bonuses applied to the base soak and hardness of Celestial Battle Armor, or do they simply replace it? |
| Answer: Answer goes here
|
| Question: Essence Stride increases movement X10 and is fully compatible with charms. How does this interact with charms like Racing Hare Method? IE If I have a Solar with who can run at 100 miles an hour with Racing Hare Method and is wearing Celestial Battle Armor with Essence Stride can he move at 1000 miler per hour (artifact X charm) or 190 miles per hour (X10 + X 10 - X1)? |
| Answer: Answer goes here
|
Elemental Lens
| Question: DOes the double damage effect apply to effects that are elemental that do not originate from charms? For example would it double the damage from the blade of fire summoned by the fire claw artifact?). |
| Answer: Answer goes here
|
Purview of the Forbidding Manse
Aesthetics and the First Age vs. Ceremonial Golems
| Question: On page 14, the sidebar about "Aesthetics and the First Age" talks about how in the First Age the Exalted tended to combine form and function in the creation of their "Artifacts". However, on page 96 in the sidebar about "Ceremonial Golems" it says that many sorcerers considered aesthetics of golems to be fripperies. Given that both talk generally about the opinions of Exalted as a whole, I don't see how they can be reconciled. Which ultimately leads to which of these sidebars is correct? |
| Answer: Answer goes here
|
Builder Bugs
| Question: Builder Bugs as presented in the book are a level 3 artifact that provides 24 insects that can build things. The combat stats presented are on par with Omen Dogs, Large Cats and other major predators, even though they are individually the size of a house-cat. Are the combat stats presented intended to be for the entire swarm attacking a target? |
| Answer: Answered here.
|
Automaton Assassin Essence-burning Toxin (p. 101)
| Question: How does the special Essence-burning poison work? It seems to have a damage interval of one minute, and no maximum damage specified. |
| Answer: Answer goes here
|
Purview of the Violet Bier
| Question: In order to breach the unbreakable hulls of First Age warships, weapons had to be able to damage the Five Magical Materials. Are weapons from this section, in particular the Implosion Bow and the Lightning Ballista, fully capable of damaging the Five Magical Materials so they are able to damage the hulls of these ships? If so, what happens to a Daiklave that is used to parry such a weapon and can you Parry lightning or an implosion bow blast? |
| Answer: Answer goes here
|
Warstriders
Warstrider Magical Material Bonuses
| Question: Can warstriders gain magical material bonuses? |
| Answer: Answered here.
|
Warstrider Artifact Weapon Attunement Costs
| Question: On page 152, the text states that most warstrider artifacts require 12 motes to attune, but exceptionally large ones require as many as 18. However, this is contradicted by the table on page 160, which has their attunement costs as equivalent to normal sized artifact weapons. Which is correct, the text or the table? |
| Answer: Answered here.
|
| Question: There are no listed attunement costs for the warstrider artifact ranged weapons listed on page 159. What are the correct attunement costs? |
| Answer: Answer goes here
|
Warstrider Smashfist
| Question: All the other Warstrider weapons have stats comparable to their normal size counterpart, except the Smashfist. Should it have speed 5? the C tag? and an extra line with its clinching stats and what will those be? |
| Answer: Answer goes here
|
Warstrider Mobility Penalties and Dodge DV
| Question: The table on p. 140 states that half of a warstrider's Mobility Penalty is subtracted from the Dodge DV of the pilot, which is different from the description of Mobility Penalties in the core rules. Is this correct? |
| Answer: Answer goes here
|
Warstrider and wearing Armor
| Question: In a common warstrider the pilot is essentially naked. In a noble warstrider the pilot sounds like he is or at least could be wearing light armor. Can a Royal warstrider pilot wear additional armor, perhaps up to their -0 mobility Celestial Battle Armor in the warstrider? If not could they use an armor option in the Celestial Battle Armor to give them that right? |
| Answer: Answer goes here
|
The White and Black Treatises
General Questions
Dodging or Parrying Without An Attack Roll
| Question: Some spells say that they can not be dodged or parried, but have no attack roll against which to apply DV. How does one apply their DV against these spells? |
| Answer: Answered here.
|
| Question: Just to be clear; do spells completely ignore the rules about Inapplicable Defense on page 146 of the core rulebook? Per these rules, some DV bonuses may still apply, and a roll is still necessary to see if the attack hits. The spells in question, as noted above, provide no such rolls- so do they ignore these rules? To further answer the question, do charms that allow you to block/dodge unavoidable attacks work in this scenario or is the sorcery considered to be beyond that? |
| Answer: Answer goes here
|
Absorption Charms
| Question: How does the third Salinian power work when using three arcane links to target a spell? Does it allow one to cast spells simply without visual contact or may it be used to defeat range limitations and strike like the Solar spell Wrath of the Five Elements? |
| Answer: Answer goes here
|
Terrestrial Circle Spells
Cirrus Skiff (p. 40)
| Question: The box information says that this conveyance carries one passenger per two dots of Essence of the caster, while the text of the spell says it can only carry one passenger total. Which is correct? |
| Answer: Answered here.
|
Dance of the Smoke Cobras (p. 43)
| Question: What is the duration for this spell? |
| Answer: Answered here.
|
Disguise of the New Face (p. 43)
| Question: What is the system for Appearance bolstering? By how many dots can you change it? |
| Answer: Answered here.
|
Flying Guillotine
| Question: This spell says that it deals a base of 18 "levels" of damage, and it is extremely difficult to defend against. This seems guaranteed to slay almost anything that it hits. Is this intentional? Does Flying Guillotine simply do 18 lethal dice of damage that are applied to Hardness and Lethal Soak that do automatic wound levels instead of being rolled? What's the roll to detect an incoming Flying Guillotine? |
| Answer: Answer goes here
|
Lightning Spider
| Question: How long does this spell last? There is not given any time frame or conditions for ending it, so you will have to counterspell it to get rid of the legs. |
| Answer: Answer goes here
|
Celestial Circle Spells
Cloud Trapeze (p. 70)
| Question: This spell does not indicate a maximum weight or passenger capacity, nor does it list a size for the cloud. Does this mean it can transport an unlimited amount of cargo and passengers? |
| Answer: Answered here.
|
Magma Kraken
| Question: How many tentacles are created by this spell? How wide is their reach? |
| Answer: Answered here.
|
The Crumbling Walls (p. 70)
| Question: This spell says the caster must "make five circuits of the city in one day" and "must make as many circuits of the city in one day as she is capable and must manage at least one circuit per day." How many circuits in how many days must the sorcerer perform to cast this spell? |
| Answer: Answer goes here
|
| Question: This spell says that "During the casting, the sorcerer and her companions are prohibited from defending themselves against attack, though they may have bodyguards accompany them or use armor or magic to enhance their ability to avoid harm."
Does this mean they are forbidden from using their DVs? Or can they simply not strike back at attackers? |
| Answer: Answered here.
|
Greater Minions of the Eyeless Face
| Question: How long do Greater Minions last before perishing? |
| Answer: Answered here.
|
| Question: If Greater Minions are created like Heroic Mortals, can they learn thaumaturgy and take Merits and Flaws? |
| Answer: Answered here.
|
| Question: Do you have to choose between extra bonus points and more Greater Minions when expending extra motes or do you gain both? |
| Answer: Answered here.
|
Imbue Amalgam
| Question: The Attribute and Ability sections of this Charm list a maximum of (Essence + Occult). Is this the maximum that any one trait can be granted, or is that the maximum that that category of traits can gain? |
| Answer: Answered here.
|
| Question: The last sentence of the spell reads: "No conferred Ability can exceed the rating of its "donor". Does this limit apply only to Abilities, or to Attributes, Willpower, etc. as well? |
| Answer: Answered here.
|
Shadow Theft
| Question: This spell (White Treatise, p.80) has a sub-ability titled "Using the Shadow-Orb". However, all but the first line of its description is missing. What can you do with a captive shadow? |
| Answer: Answer goes here
|
Solar Circle Spells
Rune of Singular Hate
| Question: There is some question as to what Charms or other magic may properly defend against this spell, particularly taking into account the very expensive cost to the caster. Does this spell "break the rules" with respect to impenetrable defenses in some way or can one simply use Seven Shadow Evasion or similar Charms? If the latter, would you suggest only paying the traits and sole use if it hits successfully? |
| Answer: Answer goes here
|
Unity of the Closed Fist
| Question: This spell lacks a limit on number of participants, allowing it to get physical attributes in the hundreds simply by using mass extras. |
| Answer: Answered here.
|
Winds of Confusion
| Question: This spell lacks a duration. |
| Answer: Answered here.
|
Shadowland Circle Spells
Flesh and Bone Winds (p. 29)
| Question: When do the effects of this spell wear off? As written, it does not specify. As such, the spell could be considered to be a permanent whirlwind of bodies. |
| Answer: Answer goes here
|
| Question: What is the damage interval of this spell? |
| Answer: Answer goes here
|
Flesh Sloughing Wave (p. 29)
| Question: This spell says that it "can be dodged but not parried," but there is no attack roll. What method do you use to determine a dodge? |
| Answer: Answer goes here
|
| Question: This spell states that it can not be parried, would you still be able to use a Perfect Parry Defense because they can be used against 'unblockable' attacks? |
| Answer: Answer goes here
|
Shattering Void Mirror (p. 32)
| Question: This spell does not have an attack roll listed, how does one determine if the spell hits or not? |
| Answer: Answer goes here
|
Labyrinth Circle Spells
Gray Eyes Shield and Shell (p. 41)
| Question: This spell seems to prevent a necromancer from being noticed. It also limits the various actions that ghosts can use against a necromancer. In this context, how is it that a necromancer can be affected by a ghost's self-moliation? |
| Answer: Answer goes here
|
Ivory Razor Forest (p. 42)
| Question: This charm lists its effective area as the Necromancer's (Charisma + Occult) x 2, was this intentional? Charisma seems like an odd Attribute to use for that kind of attack spell. It also says that when used in mass combat the spell can target a single unit as a ranged attack and inflicts 10L piercing damage, plus successes. However, it does not specify an attack roll. What attributes and abilities should be used? |
| Answer: Answer goes here
|
Oadenol's Codex
Introduction
Essence and Mortals (p. 6)
| Question: What is the experience cost for mortals to raise Essence? |
| Answer: Answered here.
|
Artifacts and Artifice
Common Traits of Artifacts
| Question: Artifacts are difficult to break: This section says to check the core book as a base for what it takes to break mundane items and then add the modifier for artifacts. p148 of the core book lists defaults for things like statues and walls, but not more portable items. Short of a book with those statistics, what guidelines should we use as a base for breaking artifacts with brute force? |
| Answer: Answer goes here
|
Repeat Business
| Question: The mechanics are not listed. Deconstructing the example results in a few different outcomes so clarification would be appreciated. |
| Answer: Answer goes here
|
Crimson Bow (p. 40)
| Question: The description of this item says that its attacks "always hit with a minimum of one success, regardless of the target's DVs"; thus far, it sounds like an artifact version of Accuracy Without Distance. It goes on to say, though, that the target's "only hope is to parry with a stunt or Charm, or to use a perfect defense." So... if I stunt or use a defensive Charm at all, the auto-hit effect fails? Is there any reason to specifically use a perfect defense, then? Or is this misleading, and I really do need a perfect defense to escape? |
| Answer: Answer goes here
|
Magical Metal
| Question: If a bow is constructed of one of the five magical materials, are arrows fired from the bow considered to be attacks from a magical material of the appropriate type? For instance, Spirit Swords can parry MM weapons. Could they parry arrows from a MM bow? This is a double edged sword, since many charms give soak bonuses or only work against MM weapons. |
| Answer: Answer goes here
|
| Question: On page 21 are listed alternate Jade material bonuses for weapons, what are the alternate Jade bonuses for armors? |
| Answer: Answer goes here
|
Demesne, Manse and Hearthstone
Atelier-Manse
| Question: This description is a bit unclear. My understanding is it has the following components: 1) The capability to produce non-artifact items of one mundane craft type, set at construction of the manse, on an automated assembly line. 2) The capability to speed the non-automated production of any mundane or artifact creations not covered under Craft Magitech by the listed values, regardless of the setting of the assembly line. This would include Craft Genesis. Are these statements correct? If not, what should the description read? How fast does the assembly line work, including thaumaturgy? Does it count as a five dot workshop for purpose of repairing Craft Genesis Artifacts? Is it a flawless or ideal workshop for purposes of artifact creation? Page 28 and Page 75 contradict each other on this question. If it is not an ideal workshop, what would an ideal workshop be for non-magitech artifacts, particularly for Craft Genesis? |
| Answer: Answer goes here
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Factory Cathedral
| Question: How quickly can a Factory-Cathedral produce Artifacts? Can someone supplement it's production with their Craft Charms without being present? |
| Answer: Answer goes here
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Wilderness Gem
| Question: This hearthstone is listed in the Second Edition Core, p. 384 and grants four successes on Survival rolls, and is also listed in Oadenol's Codex, p. 104 granting only two extra successes. Which is the correct version? |
| Answer: Answered here.
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The Gem of Perfect Mobility
| Question: The text says that this hearthstone reduces the Speed of a character's actions, but then takes about the "actions gained" from it being incompatible with Extra Action Charms. Does this hearthstone grant additional actions? Does it only reduce Speed? |
| Answer: Answered here.
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Thaumaturgy
Dishonest (Creature)'s Rebuke
| Question: What is the difficulty of this ritual? None is listed. |
| Answer: Answered here.
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Magical Flora, Fauna and Phenomena
Ironwood
| Question: The text says that weapons made of hardened ironwood cost one resources dot higher than thier normal counterparts. Does hardened Ironwood equipment offer any mechanical advantage over its normal counterparts? |
| Answer: Answered here.
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Gods & Elementals
The Roll of Elemental Beings
Warclubs (p. 98)
| Question: What are the game statistics of a Warclub? It references the "notes below", but aside from the stat block there are no notes below. From reverse engineering the stat block, one can derive Speed 5, Accuracy +2, Damage +16B/4, Defense +2 or +3, Rate 2, and at least the Overwhelming tag, but this leaves the exact Defense, the minimum Strength required, whether it has the Piercing tag like Marnhammar, and whether it attunes as Orichalcum or not up in the air. |
| Answer: Answered here.
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Divine Mechanics
Scourge
| Question: Can this Charm reduce "vital" traits (such as Attributes, Virtues or Essence) to 0? If so, what are the ramifications of such an reduction? |
| Answer: Answer goes here
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Endowment
| Question: If a god pays the permanent point of Willpower to make a Blessing permanent, do the Essence motes that they paid to activate the Charm have to remain committed? |
| Answer: Answer goes here
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| Question: If a mortal with essence 3 is endowed to essence 4, they became a being of the appropriate spiritual type under earlier rules. In this edition Endowment can be a temporary situation, so if a mortal becomes a spirit because of becoming essence 4, and then the charms duration ends, do they become mortal once more or remain as spirits? |
| Answer: Answer goes here
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Ride
| Question: Can a being under influence from the charm Ride gain and spend experience? If so, is the experience distributed between the two beings if the charm ends? |
| Answer: Answer goes here
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Priesthood (p. 169)
| Question: The sidebar here states that Day Caste Abyssals are always considered priests of every god. Shouldn't that be Midnight Caste? |
| Answer: Answered here.
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Excellencies (p. 141-142)
| Question: the First, Second, and Third Excellencies for Sail are not listed for any of the Virtues. Is it the 8th Ability for Valor, or does it fall under a different Virtue? |
| Answer: Answer goes here
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Experience Costs
| Question: What are the experience costs for gods/elementals to increase their Essence or buy new Charms? |
| Answer: Answer goes here
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Backgrounds
| Question: Does a spirit have any points in Background to begin with or do they have to be bought with Bonus points only? Aside from Panoply/Artifact, Cult and Sanctum, is there any note on how Backgrounds work for spirits? |
| Answer: Answer goes here
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Dreams of the First Age: Lords of Creation
First Age Character Creation
| Question: Can Lunars in the First Age learn Sidereal Martial Arts? |
| Answer: Answered here.
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The God-Kings' Prowess
Solar Charms
Acuity of the Far Flung Hand
| Question: This charm states that it's permanent, but it costs 3m. In the body of the description of the charm it doesn't state what the 3m cost is for. What is the 3 motes used for? |
| Answer: Answer goes here
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Ultimate Mastery of (Specialty)
| Question: This charm is listed as being an "Excellency" rather than simply a General charm. Is this supposed to have some rules significance? What effect does being an excellency have? |
| Answer: Answer goes here
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| Question: This charm appears to make an action succeed automatically, and if the normal roll fails it gives a success with a margin of success of 0. There are many abilities (such as craft) where a margin of success of 0 will provide no benefit on most rolls, is this charm of any use for such abilities? |
| Answer: Answer goes here
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Supreme Perfection of (Ability)
| Question: This charm is listed as being an "Excellency" rather than simply a General charm. Is this supposed to have some rules significance? What effect does being an excellency have? |
| Answer: Answer goes here
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| Question: This charm appears to make an action succeed automatically, and if the normal roll fails it gives a success with a margin of success of 0. There are many abilities (such as craft) where a margin of success of 0 will provide no benefit on most rolls, is this charm of any use for such abilities? |
| Answer: Answer goes here
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| Question: This charm is significantly more expensive to use than Ultimate Mastery of (Ability) and yet has exactly the same effect when used, it is merely applicable to a wider range of circumstances. Is this intentional? |
| Answer: Answer goes here
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Golden Destruction Cut
| Question: This Charm is supplemental but it's text seems to imply that it can be used as if it were reflexive (Step 7). Is it supposed to be one, the other, or both? Is its "reflexive version" available only when the Dexterity threshold of successes is met, while it's supplemental version is available all the time? |
| Answer: Answer goes here
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| Question: This Charm has the Holy keyword but does not indicate any special effect against creatures of darkness, or that it can only be used against creatures of darkness. What is the function of its Holy keyword? |
| Answer: Answer goes here
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| Question: This Charm says that it can be activated reflexively if the attack scores more successes than the target's Dexterity. Are the successes compared to Dexterity before or after subtracting the target's DV? |
| Answer: Answer goes here
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Zeal
| Question: The charm Zeal has the Emotion keyword but does not appear to create any kind of mental influence. To what does the emotion keyword refer? |
| Answer: Answer goes here
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| Question: Zeal makes use of the term 'perfect defence', which is not a rule-mechanic term employed in second edition. It appears to have been written with the intention of bypassing defences such as Heavenly Guardian Defence and Seven Shadows Evasion, though this contradicts the Unstoppable Force / Immovable Object rules in the core book. What is the intended effect, and does the Emotion keyword play into this in some manner? |
| Answer: Answer goes here
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| Question: This charm requires Supreme perfection of Integrity as a prerequisite, and yet appears to make that charm and every other Supreme Perfection of (Ability) entirely worthless when purchased. Is this an accurate assessment? |
| Answer: Answer goes here
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| Question: Does this charm exist? A clear answer on this will stop the annoying trend of pretending it does not on the forums. |
| Answer: Answer goes here
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Unparalleled Acumen Meditation
| Question: Is this charm meant to allow the exalt to enjoy the effects of every Athletics charm she knows that has a minimum essence of 2 or below and a Duratino of one scene? This charm would exclude Lightning Speed (minimum Essence 1) with its current wording. |
| Answer: Answer goes here
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| Question: How does Increasing Strength Exercise interact with this charm? While it meets the preprequisit essence minimum and the duraction of one scene, its benefits are based on the ammount of motes spent, and as motes are instead commited to Unparalleld Acumen Meditation, they are not spent directly on Increasing Strength Exercise. |
| Answer: Answer goes here
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The Art of Permanence
| Question: This charm requires Supreme Perfection of Craft as a prerequisite, yet almost all craft rolls require a margin of success greater than 0 to provide any benefit, and hence SPoC is of extremely limited use. Is this just a waste of points? |
| Answer: Answer goes here
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Beautiful Essence-Born Rune
| Question: What type of action is required to activate a Beautiful Essence-Born Rune containing a spell? As an example, if an Adamant Circle sorcerer attempts to activate a Rune he created of the spell Total Annihilation (Adamant Circle), which of the following series of actions must he take?
1. Three Shape Adamant Sorcery actions, followed by a Cast Sorcery action, as normal for an Adamant Circle spell. 2. One Shape Adamant Sorcery action, as may be implied by the phrase "the same action as the effect originally required." 3. One Cast Sorcery action, as may be implied by the phrase "the same action as the effect originally required." 4. None of the above. |
| Answer: Answer goes here
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| Question: As a followup to the above question, suppose instead that our sorcerer is activating a Rune of an Adamant Circle spell designed by Silur, and has attained the Silurian Absorption. What is the action required to activate his Rune?
1. No change from the above answer; ie, the action normally required to activate a Beautiful Essence-Born Rune of a spell. 2. One miscellaneous action, during which the caster makes a Linguistics roll as described in the text, as implied by the text "As an exception, Silur-created spells may be invoked merely by the Beautiful Essence-Born Rune's recitation...." 3. Neither of these. |
| Answer: Answer goes here
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Lunar Knacks
Courtesan's Possession
| Question: Does taking a form in this way trigger a Compassion roll? |
| Answer: Answered here.
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| Question: Do you get the effects of Flickering Star Infusion after the target dies? |
| Answer: Answered here.
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Lunar Charms
Moonsilver Absorption
| Question: When using this Charm's prerequisite to negate a lethal blow, does the damage disappear altogether, obviating the need to maintain multiple commitments to delay damage, or is the damage still delayed (requiring a commitment of Essence), only with the benefit of the Lunar being uninjured instead of being nearly incapacitated? |
| Answer: Answer goes here
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Morning Blossoms Blooming
| Question: Morning Blossoms Blooming states that it acts as environmental damage and gives trauma, but it's damage is listed without an interval. What is the damage's interval? |
| Answer: Answered here.
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Air Body Style
| Question: This Charm has the Shaping keyword. Is that meant to indicate that Lunars in the Age of Sorrows with tattoos can not use the Charm? |
| Answer: Answered here.
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Releasing the Spider's Tension
| Question: If you would use this Charm on a willing target (or even yourself), would you have to make the (Essence+Integrity) roll to resist or could you fail this roll willingly? |
| Answer: Answer goes here
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Defeated Technique Mastery
| Question: If a Lunar who stole a power using this Charm dies, will the victim regain his power or is it lost? |
| Answer: Answer goes here
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Eternal Wyld Gift
| Question: Usually People have to pay experience points to make mutations from Burgeoning Wyld Infliction permanent. Do they have to pay experience points if Eternal Wyld Gift is used to make the mutations permanent? |
| Answer: Answer goes here
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Donning the Rainbow Mantle
| Question: If you are using this Charm in the Wyld, would you have to pay the full cost or just the difference between you current Wyld level and the desired Wyld level? |
| Answer: Answer goes here
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Dragon-Blooded Charms
Unchain the Dragon's Heart
| Question: This Charm states in its second paragraph that "with Essence 6+" but the Charm already requires Essence 6 to learn. Should the upgraded capability of the Charm come at a later permanent Essence? |
| Answer: Answered here.
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Wonders of the Age
Advanced Geomancy
| Question: A number of the manse powers in this section give the impression of being "non-Essence-fueled" powers, which in Oadenol's Codex meant that their names would be italicized and that they could be taken even if their cost exceeded the manse's rating. A few of the powers state that they act just like previously published powers except as noted, many of which include non-Essence-fueled powers. But none of these are listed with italicized names. Examples include: Master's Workshop Manse, Integrated Utility Artifacts, Guardian Force and Ultra-Deadly Perimeter Defenses. Should any of the powers in this section be considered "italicized" as per Oadenol's Codex? |
| Answer: Answer goes here
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Dreams of the First Age: Lands of Creation
Immortal Flesh
| Question: This mutation (p.131) says that Lunar chimera can have it. Is this a reference to the Perfect Regeneration knack and if so, does that knack also help against old age? If not, how is chimera defined for this purpose? |
| Answer: Answer goes here
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The Roll of Glorious Divinity I
Measure the wind
| Question: Both in the corebook and in the BoS4, this charm calls for a Wits+Perception roll, is this in fact correct or should one of the two be replaced by an ability? |
| Answer: Answer goes here
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The Roll of Glorious Divinity II
Ghost XP/Training times
| Question: What are the XP costs and training times, particularly for Arcanoi, for ghost PC's? |
| Answer: Answered here.
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| Question: Follow up. The training time for Charms/Arcanoi listed in the errata now contradicts the training time provided by the book. In the book it states that Common charms are trained in a number of Days equal to the minimum essence, and Arcanoi are a number of days equal to the virtue+essence. Was it intended to match the 1e training times as provided by the newly provided errata? Or are the values provided in the Underworld book the training time for Eclipse/Moonshadows?]]. |
| Answer: Answer goes here
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Heroic Ghosts and Martial Arts Charms
| Question: Previous books have Ghosts remember their Martial Arts charms from life, however the rules for converting Exalted and heroic Mortals to Heroic Ghosts has them lose any (all) their charms from life, excepting Ox-Body Technique. Does this mean that Ghosts can not mentor Martial Arts charms they had in life now? |
| Answer: Answered here.
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| Question: A follow up question. Scroll of the Monk lists Ghosts within the same section as Spirits for learning Martial Arts. Do ghosts need to have E6+ to learn new Celestial MA charms then? Or do all ghosts have the ability to learn CMA and TMA as long as they meet the Essence and Martial Arts requirements for the charm? |
| Answer: Answer goes here
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Evoke the Ancient Clay
| Question: The Underworld book, as well as multiple Arcanoi reference Evoke the Ancient Clay Arcanoi. Was this left out of the book? Will it be added to some other book or as a separate pdf? |
| Answer: Answered here.
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Ghosts and Spirit Charms
| Question: The core and the underworld books mention certain ghosts having spirit charms, but nothing is mentioned on how they learn them. Is it the same as learning Arcanoi? |
| Answer: Answered here.
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| Question: Follow up question. Since spirit charms don't have minimum virtues, are training times only based on the minimum essence? |
| Answer: Answer goes here
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Scroll of Fallen Races
Mountain Folk
| Question: What is the story with Paths in the Experience Costs chart for the Mountain Folk? |
| Answer: Answered here.
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| Question: Sleepless Rock Emulation is listed as Stackable, but does not actually say what getting it more than once does for you. It seems that taking it once removes your need for sleep, what would greater levels do? |
| Answer: Answered here.
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| Question: What is the maximum Essence rating a Jadeborn is capable of reaching? |
| Answer: Answered here.
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| Question: Does attacking or killing an Infernal, Abyssal, Alchemical or Akuma count as killing a Celestial Exalt under the Great Geas? On the other side of the coin, does aiding one of those types of Exalts (or any Celestial Exalt that has allied herself with enemies of Creation or is actively working towards the downfall of Creation) count as aiding enemies of Creation under the Great Geas? |
| Answer: Answer goes here
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| Question: In the slim chance that a Mountain Folk can reach 10 points of divergence, and then get 10 points of divergence again without getting any botches during an inopportune moment (such as by somehow managing to kill 4 Celestial Exalts at once), do the botches of the Great Geas accumulate? |
| Answer: Answer goes here
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| Question: The Chaos Pattern is only alluded to, but never described. What flavors/themes/uses do Chaos Pattern Charms typically have? What other guidelines should be observed in writing Chaos charms? |
| Answer: Answer goes here
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Dragon Kings
| Question: What are the Breed Paths for Raptok? The Breed Page states The Growing Wood Path and The Solid Earth Path. The Character Creation Summary page states The Yielding Earth Path and The Growing Wood Path. Finally, in the path write-ups, both The Yielding Earth Path and The Solid Earth Path state a Favored Breed of "None", while both The Shaping Wood Path and The Growing Wood Path state a Favored Breed of "Raptok". (The other breeds have consistent answers in all three locations, and the First Edition Players Guide did not state which Breeds had an affinity for given Paths.) |
| Answer: Answered here.
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| Question: What are the training times for Paths for Dragon Kings? The chart relates them to the minimum ability (or minimum ability + minimum essence), yet Paths are not based on abilities |
| Answer: Answer goes here
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Graceful Wicked Masques
Traits
Raksha Experience Chart
| Question: The XP chart for shaped raksha is missing from the Storytelling chapter. What are the experience costs and training times for the Fair Folk? |
| Answer: Answered here.
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Virtue and Grace Caps
| Question: What are the Virtue and Grace caps for Fair Folk? |
| Answer: Answer goes here
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Raising Virtues and Graces
| Question: If a fair folk raises the virtue tied to a Major Grace with experience points, does the associated Grace also increase? |
| Answer: Answer goes here
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Recovering Willpower
| Question: Since Fair Folk do not sleep as mortals do, and do not benefit from the Terrestrial or Celestial Bureaucracy as gods do, they would seem to have a very difficult time regaining Willpower. Besides stunts and furthering their Motivations, how does a raksha regain spent points of Willpower? |
| Answer: Answer goes here
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Recovering Essence During Shaping Combat
| Question: For that matter, how does Essence recovery work in the context of shaping combat? Due to the abstract nature of time in shaping combat, you can't simply calculate recovery on a per-hour basis. Are the participating raksha assumed to fully recover all spent Essence when the tale ends, or is this handled in a different way? |
| Answer: Answer goes here
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Reality Shaping
Shaping Attacks
| Question: Sword attacks can steal up to five dots worth of artifacts without any other apparent limit, while non-artifact vexation can steal only a number of possessions equal to the target's Sword Grace. It seems odd, particularly in the case of attacks against Creation-born, that a successful vexation against someone with Sword 1 can steal a five-dot artifact or one Resources 5 piece of mundane equipment. Is this intentional? If not, what corrections should be made? |
| Answer: Answer goes here
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Shaping Attacks Against Graceless Creation-Born
| Question: Can a Graceless Creation-born spend Willpower to resist incumbrance? If so, should what should their presumed Ring Grace be for calculating the Willpower cost? |
| Answer: Answer goes here
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| Question: When a Graceless Creation-born suffers a successful Staff attack, when do the effects fade? Is it at the end of the scene, or do the effects persist for a season as if the target were healing a Staff Grace of 1 based on the duration of a tale? Something else? |
| Answer: Answer goes here
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Ring-shaping Weapons
| Question: Are all Ring-shaping weapons supposed to have Defense -6? |
| Answer: Answer goes here
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Oneiromancy Requirements
| Question: According to p. 133, "Any character capable of acquiring gossamer can use an oneiromancy spell." What does a character need to be able to acquire gossamer? |
| Answer: Answer goes here
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Staff-Shaping Traits for Four- and Five-dot Adjurations
| Question: Are Tirobhava (four-dot) Oaths supposed to have the same stats as Anugraha (three-dot) Oaths, or is this an error? What are the shaping-weapon traits of Srishti (five-dot) Oaths? |
| Answer: Answer goes here
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Grace Excellencies and Non-Combat Shaping
| Question: The three Grace Excellencies alternately use "Shaping Action," "Shaping Attack," and "Shaping Combat Action" in their descriptions, but the first and second Excellencies only actually mention Shaping Combat or Attacks when describing how they're used. The third Grace Excellency does explicitly list both combat and non-combat Shaping. So, to sum up: Can the raksha use the First, Second, and Third Grace Excellencies on Shaping actions not used in combat? e.g., can they use them when Shaping Fantasies? Can they use them when using Charms that allow them to Shape objects, minions, or fellow Fair Folk? Can they use the Second Staff Excellency to assist in Ecstatic Reproduction Style? |
| Answer: Answer goes here
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Charms
Evocation Keyword
| Question: They list the keyword Evocation, and some charms refer to Evocation charms for summoning glamour effects and shaping weapons into creation, but I cannot find a charm with the Evocation keyword. Are they missing? |
| Answer: Answer goes here
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Gossamer Harvesting
| Question: This section of the Charms chapter mentions that gossamer can be gathered by ravishing a mortal, with a page reference to (presumably) Cup-shaping attacks. However, the rules for Cup-shaping attacks do not appear to allow for gaining gossamer through ravishing. Can ravishing be used to harvest gossamer? |
| Answer: Answer goes here
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Innate Powers
| Question: Page 150 says both that, unless otherwise stated in the specific power's description, innate powers gained through Charm mutations are activated as either "simple Charms" or as "five-tick miscellaneous actions." Since Simple Charms can not be part of a flurry and miscellaneous actions can, what is the intent of this passage? |
| Answer: Answer goes here
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Raksha Die-Adder Caps
| Question: Why are the non-Heart 1st and 2nd Grace excellencies capped by (Grace + Essence), but the 1st/2nd Heart and all 3rd Grace excellencies capped by (Grace)? |
| Answer: Answer goes here
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Assumption Charms' Committed Cost
| Question: Are the motes spent invoking an Assumption charm committed or not? |
| Answer: Answered here.
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Assumption of Fire Shape Committed Cost
| Question: The errata made it clear that an Assumption Charm's essence cost is committed, however the example charm package on pg. 233 clearly says that the motes spent on Assumption of Fire Shape can be "regained only through the use of Feeding Charms." This explicitly states that the motes can be regained somehow, but how can committed motes be regained aren't they not technicaly lost until the charm is ended? Is this a specific exception limited to Assumption of Fire Shape, is there a feeding charm specificly for this, can feeding charms exceed your max essence cap and if so how and by how much? |
| Answer: Answer goes here
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How many forms is an assumption worth?
| Question: Assumption of Dreams and Passions says that you can deactivate and reactivate it to change what emotion it is woven from. This seems to imply that the Raksha gets to craft a new form for itself, since a form shaped from love should be radically different from a form shaped from terror. But, page 152 says, "If a raksha, for example, desires two different Assumptions of Fire Shape, he must purchase Assumption of (Element) Shape twice." Does this mean that a Raksha with Assumption of Dreams and Passion able to assume any number of forms, while a Raksha with Assumption of (Elemental) Shape is confined to only one? |
| Answer: Answer goes here
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Minimum Essence for Emotion-Weaving Style and Emotional Evocation
| Question: Emotion-Weaving Style has a minimum Essence of 3; Emotional Evocation has a minimum Essence of 2 and requires Emotion-Weaving Style. Should one or the others' minimum Essence be changed? |
| Answer: Answer goes here
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Shaping-Combat Costs vs. Innate-Power Costs
| Question: Many charms have costs listed in gossamer, presumably to power the Mutation aspects of their powers, yet also enhance shaping actions in the Wyld (which would not seem to be affected by gossamer). Consider the Cup charm Chaotic Soul Sledgehammer: its listed cost is 3 gossamer, yet it can be used to damage another raksha's Virtues with a Cup-shaping attack as well as granting an innate power to an Assumption--and the gossamer cost to gain the innate power is listed seperately within the charm text. What is the cost of the charm's basic effect: nothing, 3 motes (the cost of the innate power), or 3 gossamer? If it costs gossamer, then why? |
| Answer: Answer goes here
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Imposition of Law, Abiding Gift, and rolls with Difficulty greater than 1
| Question: The charms Imposition of Law and Abiding Gift guarantee their beneficiaries a minimum of 1 automatic success regardless of internal and external penalties. This sounds great, until it becomes obvious that this is only useful, as written, in combat. Was it intended that this is one automatic threshold success? Or are Imposition of Law and Abiding Gift next to useless on anything that is either a contested roll or an action with high difficulty thresholds? (Please note that, as written in the 2E Core, difficulty is a minimum number of needed successes; it does not reduce successes. If this is not as intended, please clarify.) |
| Answer: Answer goes here
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Compass of Terrestrial Directions: The South
Heroes of the South: Celestial Exalted
| Question: What are the motivations of Scarlet Whisper and Dozima Wokish? |
| Answer: Answered here.
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Manual of Exalted Power: Infernals
Life expectancy of Infernals
| Question: What is the life expectancy of Green Sun Princes and Akumas? |
| Answer: Answered here.
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Chapter 2: Servants of the Yozis
Investiture of Infernal Glory (p.53)
| Question: On the bottom of page 53, in the 'mechanical benefits' section, it says "It is rare for a Yozi to reduce any Virtue to 1 or less (except for Appearance) and almost unheard of to reduce one of an akuma’s Virtues that low." Should this read 'it is rare for a Yozi to reduce any Attribute to 1 or less...'? |
| Answer: Answered here.
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| Question: Do Akuma gain the full effect of the Demonic Inheritance background? Specifically does the Perception + Occult roll to recognise demonic heritage apply to them? |
| Answer: Answered here.
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The Blood Queen (p.55-56)
| Question: Is the Blood Queen an Akuma of Malfeas via Sondok (p.55, first two full paragraphs), or of the Ebon Dragon via Erembour via Makarios (p.56, partial paragraph at start of page)? And on a related note, wasn't Sondok a soul of the Ebon Dragon? |
| Answer: Answered here.
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Chapter 4: Traits
Familiar Background(p. 67)
| Question: The Familiar Background states that Green Sun Princes can have as many as (Essence) Familiars. Can Solars and Abyssals also have multiple Familiars naturally? |
| Answer:
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Fiends Anima Power (p. 97)
| Question: Can Fiends learn SMAs with their anima power? According to their caste entry (p.97), "Finally, Fiends, like their Solar and Abyssal peers, are talented generalists and can learn Charms from any type of Exalt or from spirits. The only limitation is that a Fiend can never use any Charm that carries the Holy keyword." However, this contradicts the section on Infernal Martial Arts in Chapter 5 (p.103), saying, "Unlike Celestial akuma, Hell’s Chosen lack the native connection to Creation’s principles to access the Blossom of the Perfected Lotus by any means." Is the Fiend power meant to bypass this restriction? |
| Answer: Answered here.
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Infernal Limit (p.80)
| Question: Intimacies the Yozis don't approve of are also affected by Torment. Can any creature be affected through an Infernal's intimacies? gods, demons, ghosts, exalts, rakshas...? |
| Answer: Answered here.
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| Question: Are the Green Sun Prince Exaltations cured of the Great Curse? |
| Answer: Answer goes here
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Anima Effects
| Question: The first and second bullet points both state that they illuminate the Infernal's caste mark "as if the character has spent 4-7 motes of Peripheral Essence", is this a mistake? Should one of these instead light up an aura rather than the caste mark (possibly at the 8-10 mote level)? |
| Answer: Answered here.
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Chapter 5: Charms
XP Costs and Infernal Charms
"Favoured" Skills/Charms and Infernals
| Question: The Infernals, seem only to have their caste charms and no equivalent of favoured charms. However, the XP costs table lists a cost for "Caste or Favoured" charms at 8xp each, and Favoured charms are referenced in the text. Is there any such thing as "Favoured" charms? Do you choose another Yozi's tree as "Favoured"? |
| Answer: Answered here.
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Keywords (pp.103-04)
Messianic (p.104)
| Question: The description of the Messianic keyword says that, "Permanent Charms are never Messianic." However, multiple Permanent Messianic Charms are described in this book, including Temple Self Apotheosis, pp.120-21, and Dune-Burst Onslaught, pp.124-25. Should this restriction be ignored? |
| Answer: Answer goes here
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Excellencies and General Charms (pp. 104-108)
1st (Yozi) Excellency - Essence Overwhelming
| Question: In the description of the 1st Excellency, it says that "So long as the action in question meets the criteria established for the Yozi in question, this Charm can enhance actions using any combination of Attribute and/or Ability." Does this mean that the 1st (Yozi) Excellency could be used to increase movement speed, soak, and/or effective appearance (for purposes of determining difference in appearance in Social Combat)? Or, if not the 1st, then potentially the 2nd? |
| Answer: Answer goes here
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Cecelyne
Wayward Divinity Oversight (p.118)
| Question: Is the 3rd purchase of Wayward Divinity Oversight (p.118) supposed to be at Essence 4+ or 5+? |
| Answer: Answered here.
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Temple Self Apotheosis (p.120)
| Question: This is a permanent charm with the Messianic keyword, requiring Cult 1 as a prerequisite. However, according to the description of the Messianic keyword on p. 104, "Permanent Charms are never Messianic." Is it an error that this Charm has the Messianic keyword, and if not how should the keyword be applied to this charm? Should the Charm cease to function if the Infernal's Cult rating drops below that demanded by the Charm? |
| Answer: Answer goes here
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Dune-Drowned Oasis Ritual (p.126)
| Question: This charm seems to be rather weak for its essence requirement. Is it meant to contstruct a manse instead of a demesne? Otherwise it could use the sorcerous keyword. |
| Answer: Answer goes here
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Knowing the Desolate Heart (p.126)
| Question: Should this Charm actually have Duration: Permanent as listed, or should it be Duration: Instant instead, as it seems to be from the text? |
| Answer: Answer goes here
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Why require Cecelyne's Excellency?
| Question: The Cecelyne set is the only one requiring the Yozi's excellency, and bars most characters from buying her charms without having to pay the ongoing cost of keeping her Excellency. As some players might want her charms for characters that can never reasonably make use of her Excellency, isn't this a little unfair? Is there another arrangement of charms that might suit the tree more appropriately? |
| Answer: Answer goes here
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She Who Lives In Her Name
Mind-Hand Manipulation (p. 134-135)
| Question: How is an attack with Mind-Hand Manipulaton classified for the sake of Martial Arts? Is it an unarmed attack? Is it a ranged attack? |
| Answer: Answer goes here
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| Question: Mind-Hand Manipulation allows you to 'move perceived incorporeal beings and objects, but its effective Strength is halved'. So can you also use the charm to attack incorporeal beings? Would the Damage be (Essence/2)B for Blows and Clinches and (Essence/2)L piercing for the Blade? |
| Answer: Answer goes here
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Infernal Monster Style
World-Breaker Grip (p. 160)
| Question: When using a held enemy as an improvised weapon, this charm says that the 'weapon' has "Damage: (Strength x2)B + attack successes." What does this mean? Weapon statistics do not normally include an "attack successes" term in their damage rating. Is this after adding the usual Strength + Extra Successes in the base damage of an attack? Should it really just be "Damage: (Strength)"? |
| Answer: Answered here.
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One-Hand Fury (p. 161)
| Question: Why does this Charm have Duration: Instant? As it is a permanent enhancement to Infernal Monster Form (and SMA Forms) it seems like it should be Duration: Permanent, in that it only modifies the Form and doesn't have a duration in and of itself. |
| Answer: Answer goes here
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Infernal Sorcery
Sorcerous Enlightenment of [Yozi] (p. 164)
| Question: Why does Sorcerous Enlightenment of [Yozi] have the Sorcerous Keyword? It makes no sense. This is permanent Charm, and thus can't be countered, and the spells you cast with sorcery are already spells and don't need the keyword. |
| Answer: Answer goes here
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Chapter 6: Wonders of the Demon Realm
Chalcanth & Azoth (pp.174-76)
| Question: When purchasing Chalcanth or Azoth (at the prices listed on p.176) instead of making it yourself, how much Essence does it contain (meaning what should the Essence & Willpower of the dissolved demon be treated as)? The Chalcanth Reservoir (p.186) requires this information to function when filled with purchased chalcanth. |
| Answer: Answered here.
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Poisons Lacking Intervals, specifically Dragon-Smothering Elixir (p.176) & Emerald Spider Gauntlets (p.179)
| Question: Both the Dragon-Smothering Elixir and the poison delivered by Emerald Spider Gauntlets lack an interval on their damage. What should the interval be? |
| Answer: Answer goes here
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Chaos Targe (pp. 183-84)
| Question: The Chaos Targe's description says "the shield’s mad light baffles even perfect attacks; its wearer may apply his Parry DV against attacks that cannot normally be blocked." Is the use of "perfect" in the first clause an error, and was it meant to say "unblockable attacks"? |
| Answer: Answer goes here
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Brass-Thread Mycelium (p.189)
| Question: How do you cure someone of Brass-Thread Mycelium infection? Should this be considered a Poison effect or a Sickness effect? |
| Answer: Answer goes here
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Seal of Cecelyne (p. 192)
| Question: The description of the Seal of Cecelyne says that after using it on a document in some bureaucratic department, "The affected department's work is slowed to a rate of 1 / number of stamped documents normal." However, since 1 / 1 is 1, this means the Seal has no effect until you've used it twice on the same department. Was this meant to be a rate of (1 / [number of stamped documents +1]) ? |
| Answer: Answer goes here
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Demon Ink Tattoo (pp. 194-195)
| Question: What is the attunement cost, respectively, for 1, 2, and 3 dot Demon Ink Tattoos? |
| Answer: Answer goes here
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Compass of Celestial Directions: Malfeas
Scroll of Heroes
Chapter 3: Merits & Flaws
Merits & Flaws, Specialties, and Stacking (p. 48)
| Question: When describing how Merits & Flaws work, this page says, "Unlike specialties, the bonuses gained from multiple applicable Merits stack, but the Storyteller is free to veto any combination of Merits that might disrupt the game or abuse the system." However, this contradicts the core rules. According to the core book, applicable Specialties do stack, up to the +3 limit. What does this line mean? Does it mean Merits are not capped at 3 dice, like Specialties? Or is it just an incorrect rendition of the rule on Specialties? |
| Answer: Answer goes here
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Cache (p. 55)
| Question: This merit starts by saying "Generally, the Resources Background presumes that a wealthy character’s income is tied to a specific location and that if she gets too far from her personal domain, she will be unable to access the full scope of her wealth." The merit goes on to allow characters possessing it to bypass this presumption. However, no such presumption exists anywhere in the core rules, the description of Resources, or the description of Salary (MoEP: Sidereals). What is this for? Does this merit backdoor-errata such a presumption into play? |
| Answer: Answer goes here
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Chapter 4: Crafted Races
Djala Small Mutation (p. 104)
| Question: It says that the Small mutation is a Deficiancy, but shouldn't it be a Pox? |
| Answer: Answer goes here
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Chapter 5: Children of the Mighty
God-Blooded and Exaltation (p. 108)
| Question: The Sidebar on page 108 discusses the question of Exaltation for Half-Casts, but not other God-Bloods. For those of us who have been playing Exalted (non-Half-Cast) God-Bloods up till now, how would you suggest we convert our PC's? Excluding Charms banned from Eclipse (and their equivalent) can Exalted God-Blooded, like Ledaal Kebok Corenstill, still access Charms from their parent’s race? Also, excluding Charms banned from Eclipse (and their equivalent), can Exalted God-Blooded learn new Charms from their parent’s race? Do they keep their Heritage Power? If not, can they buy a Mutation that allows the same effect? If they had restrictions on regaining Essence, do they retain that weakness? If so, does it affect their Peripheral Essence as well? Do they gain any new weaknesses? If they can use an unusual way of gaining Essence (like the Ghost Blooded's blood drinking, and the Fae Blooded's ravishing ability), do they keep it? If not, can they buy a Mutation that duplicates its effect? Thank you very much for your time with these questions. |
| Answer: Answer goes here
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Blood Primacy & Akuma (p.110)
| Question: When an Akuma mates with a mortal, what kind of God-blood is the resultant offspring? Half-Caste of their original type, Infernal Half-Caste, Demon-Blood, some sort of Half-Caste who is an Akuma? And where do Akuma appear on the Blood Primacy ranking? The Solar/Abyssal line contains "Infernals," not "Green Sun Princes," so do Akuma automatically get moved up to that ranking? |
| Answer: Answer goes here
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Half-Castes and Defensive Charms (p. 113)
| Question: The description of Half-Caste charm use says "Half-Castes cannot learn perfect defenses or Charms that grant a persistent scene-long defense." This is the same rule that applied to them in First Edition. In Second Edition, both gods and Raksha have access to "perfect" defenses of some sort. Does this rule apply to them as well? "Persistent scene-long defenses" aren't a meaningful category anymore, now that the rules operate on Defense Values instead of spending actions to dodge or parry. By a literal ruling, this prevents them from learning any ongoing soak charm. Is this rule still in effect, or is it an artifact of the conversion from 1e? |
| Answer: Answer goes here
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Lunar Half-Castes and Knacks (p. 113)
| Question: The description of Lunar Half-Castes says that they can learn shapeshifting through the charms Finding the Spirit's Shape and Deadly Beastman Transformation. In the 2e version of Lunars, shapeshifting powers come from Knacks, not Charms; Deadly Beastman Transformation is a knack; and Finding the Spirit's Shape doesn't exist. Can Lunar Half-Castes learn Knacks? How does this work? |
| Answer: Answer goes here
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Fae-Blooded and Charms and Graces (p. 113)
| Question: Do Fae-blooded need to have Graces forged in order to learn Raksha charms? Do they start with Graces? |
| Answer: Answer goes here
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Fae-Blooded and Assumptions & Mutations (p. 113)
| Question: Can Fae-blooded use Assumption charms? Do they naturally count as having a permanent Assumption? How do Charms with a "Duration: Assumption" work for them? |
| Answer: Answer goes here
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God-blood Essence Costs (p. 114)
| Question: The book states "all experience costs to raise Essence to 3 or above for God-Blooded are increased by half-again the normal cost." But it doesnt specify what "Normal cost" is. Is the normal cost the solar cost? Solars are 8xCurrent while Mortals are 20xCurrent exp with everyone else somewhere in between. |
| Answer: Answer goes here
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Half-Castes and Personal/Peripheral Essence Pools (p.114)
| Question: Step Five of God-blooded creation notes that "Half-Castes possess no Personal Essence pool, but only possess a Peripheral Essence pool." This is the inverse of the normal case for non-Exalted beings, who normally possess only a Personal pool and no Peripheral pool. Should Half-Castes actually only have a Personal pool? If they are supposed to have a Peripheral pool, how does that work, since non-Exalted beings do not normally have Anima Banners? Do they get Anima Banners, even though this is not noted anywhere in the chapter? Are they automatically possessed of the Flaw/Mutation "Aura of Power"? At what rate does such a banner flare? |
| Answer: Answer goes here
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Demon-Blooded Essence Recovery (p. 120)
| Question: The book states that demon-blooded recover "temporary Essence" at only half the usual rate outside "places of great sin or suffering." No such rule applies to actual demons. Sin does not seem to be a meaningful metaphysical concept in the Exalted cosmology, and many demons exist who would not be associated with such places (such as Amalion, or the races of Agatae & Neomah). Why does this rule apply? |
| Answer: Answer goes here
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Fae-Blooded Essence Recovery (p. 126)
| Question: According to their description, all Fae-Blooded "are able to feed on human emotion in the same way their Fair Folk parents can (see Exalted, p. 284)". The Fair Folk description in the core book was supposed to model them until their actual book came out. Since the core book, we have Graceful Wicked Masques (and we also the first edition Exalted: the Fair Folk book, for what it's worth). The ability to feed on human emotion is a Charm called Ravishing the Created Form, which Raksha do not gain access to without purchasing it with a Charm slot or spending a background dot on Birth. Do Fae-Blooded receive this Charm for free? Does using this ability use a Charm use for Fae-bloods, or is it a non-Charm action? When Raksha use it, they must spend 1wp, 0g. Do Fae-Blood have to spend this as well? |
| Answer: Answer goes here
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Experience Costs for Mutations (p. 130)
| Question: Why does this page note that mutations cost experience points equal to 3x their bonus point value, when in the Merits & Flaws chapter (p .29) mutations can be purchased as Merits/Flaws, thus costing experience equal to 2x their bonus point value (also p. 29)? |
| Answer: Answer goes here
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