Celerity (Vampire: The Masquerade)

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Introduction

Celerity is a Discipline that grants vampires supernatural speed and finesse by expending vitae. Normally each dot provides an additional action that can be used for movement, attacking, or other physical feats in a single round without penalties for multiple actions. This extraordinary speed violates the laws of physics in that the Cainite doesn't experience any change in momentum, friction, etc. A knife thrown by someone using Celerity isn't any faster, and a vampire moving at incredible speeds will never catch fire no matter how fast they move.

The following clans and bloodlines have possessed Celerity as an in-clan Discipline: Assamite Viziers, Assamite Warriors, Brujah, City Gangrel, Toreador.

Official Abilities

There are no individual powers for Celerity until level 6. At that point characters may choose to gain additional Celerity actions or choose a unique power. Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.

Advanced Powers

  • ••••• • (6) [1]
    • Flawless Parry: Make perfect defensive motions at the expense of taking no other action
    • Precision: Enter a trance where you can operate with exceptionally fine manipulation
    • Projectile: Throw objects with the speed of your Celerity
    • Tireless Tread: Run at 50 miles per hour for at least eight hours
  • ••••• •• (7) [2]
    • Celerity Refinement: Choose to spend vitae for Celerity as you need them, rather than declaring them beforehand
    • Flower of Death: Use your Celerity to gain bonuses to attacking instead of taking extra actions
    • Stutter-Step: Use your Celerity to gain bonuses to defense instead of taking extra actions
  • ••••• ••• (8) [3]
    • The Unseen Storm: Move so fast you are truly invisible
    • Zephyr: Move so fast that you seem to defy gravity
  • ••••• •••• Paragon of Motion [4]: Perform most physical acts without fail

References

^  Level 6

Mercury's Arrow Dark Ages Companion Pg. 80
Projectile Guide to the Camarilla Pg. 87
Precision Clanbook: Assamite Revised Pg. 64
Tireless Tread Guide to the Anarchs Pg. 164
Flawless Parry Players Guide to High Clans Pg. 152

^  Level 7

Sanguinary Wind Dark Ages Companion Pg. 80
Flower of Death Guide to the Camarilla Pg. 87
Stutter-Step Clanbook: Brujah Revised Pg. 68
Celerity Refinement Players Guide to High Clans Pg. 152

^  Level 8

Resist Earth's Grasp Dark Ages Companion Pg. 80
Zephyr Guide to the Camarilla Pg. 88
The Unseen Storm Players Guide to High Clans Pg. 153

^  Level 9

Paragon of Motion Players Guide to High Clans Pg. 153

^  Level 10

Plot Device Gehenna Pg. 182

Vampire: The Masquerade Disciplines

Abombwe · Animalism · Auspex · Bardo · Celerity · Chimerstry · Daimoinon · Deimos · Dementation · Dominate · Flight · Fortitude · Kai · Kineticism · Maleficia · Melpominee · Mytherceria · Nihilistics · Obeah · Obfuscate · Obtenebration · Ogham · Potence · Presence · Protean · Quietus · Rift · Sanguinus · Serpentis · Sihr · Spiritus · Striga · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika

Blood Sorcery:

Assamite Sorcery · Dur-An-Ki · Koldunic Sorcery · Mortis · Nahuallotl · Necromancy · Setite Sorcery · Thaumaturgy · Thaumaturgical Countermagic · Thaumaturgy, Dark · Wanga

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