Mage: The Ascension

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Contents

Reference Material

Mage: the Ascension is a game of magic and fantasy set in the modern Gothic-Punk. In this setting, players take the roles of mages, who strive for mystical enlightenment in the form of Ascension. One of the major themes running through this game is a clash between the Traditions who represent the wonders of the occult and mystical world, and the Technocracy, who claim to represent advanced science and seek to guide humanity towards their own view of Ascension. Each of the mad Marauders have their own visions of inflicting chaos upon the mortal world... whether the mortals desire it or not. The infernal Nephandi represent a dark reflection of both the Traditions and the Technocracy, and seek to destroy all that is with the help of their masters from Beyond. These four factions represent the battle-lines in the four-fold Ascension War.

Factions

The Nine Traditions

The Nine Traditions are generally considered to be the main protagonists of the game. While the members have changed over time, the current nine are:

The Technocracy

The Technocratic Union, oft times viewed as the primary antagonists in the Mage universe, use their Enlightened Sciences to help guide humanity towards a peaceful and secure Ascended world. The factions of the Union are:


The Disparates

Those mages who do not belong to the major factions. Ranging from the crafts to the marauders and nephandi.

Mechanics

Spheres

Paths

Original Material

Character

Environment

Gameplay