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Created by [[Mark Rein·Hagen]], Vampire: The Masquerade was the first of White Wolf Game Studio's [[World of Darkness]] live-action and role-playing games, based on the [[Storyteller System]] and centered around vampires in a modern Gothic-Punk world. The Revised Edition, sometimes alternately referred to as the Third Edition by fans, was released in 1998 and explains, "the setting of Vampire is a composite of its populace and their despair." The title of the series comes from "The Masquerade", referring to the Camarilla's attempts to hide vampirism from humans and their governments and media; it also serves as a double entendre, referring to vampires' efforts to convince themselves that they are not the monsters they have become.
 
Created by [[Mark Rein·Hagen]], Vampire: The Masquerade was the first of White Wolf Game Studio's [[World of Darkness]] live-action and role-playing games, based on the [[Storyteller System]] and centered around vampires in a modern Gothic-Punk world. The Revised Edition, sometimes alternately referred to as the Third Edition by fans, was released in 1998 and explains, "the setting of Vampire is a composite of its populace and their despair." The title of the series comes from "The Masquerade", referring to the Camarilla's attempts to hide vampirism from humans and their governments and media; it also serves as a double entendre, referring to vampires' efforts to convince themselves that they are not the monsters they have become.
  
In 1992, '''Vampire: The Masquerade''' won the Origins Award for Best Roleplaying Rules of 1991. The game line was discontinued in 2004, and followed by revised rules and a new setting in '''Vampire: The Requiem'''. However, beginning in 2011, '''Masquerade''' enjoyed an updated rule system known as "'''Vampire: The Masquerade 20th Anniversary Edition'''", the Old World of Darkness was renamed the "Classic" World of Darkness, and ''White Wolf Publishing'' and ''Crowd Control Productions'' decided to offer a "pay-to-print" service for '''OWoD''' books.
+
'''Vampire: The Masquerade''' began a new trend among games by making its core theme ''morality'', and the horror that results when characters are slowly robbed of it through the twisted hungers of the vampiric condition, giving it its original subtitle, "A Storytelling Game of Personal Horror." This is reinforced through the "World of Darkness," a setting that, while broadly similar to the real world, is much darker and stranger in the details. Over the years, the themes have expanded to concentrate on politics, ambition, and subterfuge - making it generally the most socially complex member of the [[Classic World of Darkness|World of Darkness]].  
  
==Vampires in Order of Age==
+
The [[Vampire (Vampire: The Masquerade)|vampires]] of ''Masquerade'', variously called Kindred or Cainites, are the cursed progeny of the biblical figure [[Caine]], the first murderer, and as punishment for his crime, the first vampire. This curse weakens the more it is passed on, meaning those further removed from Caine will be weaker than those that came before them. Their [[Generation]] is an innate property a vampire can rarely overcome, and produces a hierarchy within vampire society.
'''[[Caine]]'''
+
  
'''The [[Second Generation]]'''
+
Vampire: The Masquerade spawned more adaptations and spin-offs than any other World of Darkness line to date. These include a line of comic books, a card game, [[Vampire: The Eternal Struggle]], and a short-lived television series entitled Kindred: The Embraced. Most notable among these are two video games, [[Vampire: The Masquerade - Redemption]], in 2000, and [[Vampire: The Masquerade - Bloodlines]], in 2004. The game also received an adaptation into the GURPS system, making it the first World of Darkness property to exist in multiple tabletop systems.
  
'''The [[Antediluvian]]s'''
+
==Edition History==
  
'''[[Methuselah]]s'''
+
=== First Edition ===
 +
Published in 1991, the First Edition was the first product published in the [[Classic World of Darkness]]. The original version of the game used the same Storyteller System as later editions, but had several major differences: very little metaplot existed yet, only seven of the thirteen clans of vampires were fully detailed, and the truth behind the [[Sabbat]] was almost completely left to the storyteller. Because it was so short-lived, there are very few supplements specifically for the First Edition, the majority of which are setting books and pre-made stories. In 1992, this edition of '''Vampire: The Masquerade''' won the Origins Award for Best Roleplaying Rules of 1991.
  
'''[[Elder (Vampire: The Masquerade)|Elder]]s'''
+
=== Second Edition ===
 +
Two years later, in 1993, a Second Edition of Vampire: The Masquerade was published. Most of the changes were errata, to enhance playability and fix any issues that were reported with the original edition. As [[Werewolf: The Apocalypse]] now existed, and Vampire now had to deal with other game lines in the same setting, the setting was altered to aid in that transition. This edition truly started the metaplot, as new supplements introduced a timeline of events as sects, clans, and bloodlines were added and altered from their appearance in the core book.
  
'''[[Ancillae]]'''
+
=== Revised Edition ===
 +
With all of the changes that occurred during the reign of Second Edition, a new edition became necessary. Beginning in 1998, the Revised Edition instituted many changes, such as all thirteen clans and their disciplines being presented equally in the core rules. The expansion of scale that started in Second Edition is taken to new heights, as the [[Final Nights]] and the impending end of Kindred society becomes a major theme. Clans that have remained static since the First Edition see major upheavals, with the Malkavians adopting [[Dementation]] as a discipline, and the [[Gangrel (VTM)|Gangrel]] becoming fully Independent. This edition was discontinued in 2004, and followed by revised rules and a new setting in [[Vampire: The Requiem]]. As of 2011, books from this edition are back in print, in the form of a new print-on-demand service offered by ''White Wolf Publishing'' and ''Crowd Control Productions''.
  
'''[[Fledgeling]]s'''
+
===[[Vampire: The Masquerade 20th Anniversary Edition (V20)|20th Anniversary Edition]]===
 +
Also known as V20, the latest edition of Vampire: The Masquerade, published in 2011, celebrates twenty years since the game was first published. The themes of this edition more closely resembles those of Second Edition, as many climactic occurrences associated with the "Final Nights" are no longer present. Aside from a number of minor rules changes, this edition features the most complete core rulebook of any edition, featuring almost every discipline and bloodline ever published. This edition named its setting as the "Classic" World of Darkness, replacing the popular fan moniker, "Old" World of Darkness.
  
==The Vampiric Sects==
+
=== Mind's Eye Theatre ===
 +
A companion to the tabletop versions of the game, Mind's Eye Theatre, published first in 1993 and sporadically updated over the length of Vampire's original run (eventually gaining the name ''Laws of the Night''), is a variant with simplified rules designed for live-action roleplaying. Using Rock-Paper-Scissors as a resolution mechanic, it differs only in rules, and possesses the same setting and structure as other versions of the game. Since October 2009, this version of the game has been run by the [http://wiki.white-wolf.com/camwiki/index.php?title=Main_Page Camarilla official fan club], though this has not resulted in any new releases for the line.
  
==='''[[Camarilla (Vampire: The Masquerade)|Camarilla]]'''===
+
=== List of Books ===
Born in the wake of the great inquisition, fearing the great power the masses of the Kine displayed when driven by faith. The Camarilla is a strict and rigid organization enforcing a policy of non disclosure. Led by a shadowy conclave of old and powerful but anonymous Kindred known only as the inner council, who are represented by seven powerful vampires known as the Justicar, appointed for a period of thirteen years. The Camarilla sees all Kindred as being part of its organization, and in truth most Kindred are. The Camarilla's dominion encompasses most of the old world, northwestern Africa, and great tracts of north America as well as a small enclave in eastern Asia. The Australian kindred also officially pay allegiance to the Camarilla but in reality they are completely autonomous. The territories that fall under the dominion of the Camarilla are ruled by a powerful vampire who bears the title of Prince. The Prince presides over all the Kindred in his locale, and is the final arbiter in all kindred affairs there.
+
*[[List of Published Game Books for Vampire: The Masquerade]]
  
==='''[[Sabbat]]'''===
+
==The Vampiric [[Sect]]s==
The Sabbat's precise origins are unclear, but are likely the result of either a popular death-cult among Cainites in the Dark Ages, or a sect formed by vampires who were dissatsified with the results of the Convention of Thorns, which broke the back of the Anarch Revolt. Either way, the Sabbat is a collection of fierce, fanatical vampires who believe that the Kindred need not hide behind the Masquerade. Instead, the Sabbat delights in proving their superiority over mortals, often in graphic and violent ways. This has garnered them the emnity of the Camarilla, and they are widely regarded as bloodthirsty maniacs by those outside the sect.
+
Nearly every vampire in the World of Darkness is a member of one of the '''sects''', powerful, globespanning organizations of vampires.  
 
+
*The [[Camarilla]] are the largest sect in the World of Darkness: an organization of seven clans ruled by the eldest of vampires who have tasked themselves with preventing humankind from learning of the existence of vampires.
The Sabbat is sometimes referred to as the "Sword of Caine", especially by those who adopt the religious mandate imposed by Sabbat elders.
+
*The [[Sabbat]] are a psuedo-religious group of vicious vampires: they consider vampires to be superior to mortals, and seek use humanity like cattle for feeding, rather than trying to hide and live among them.
 
+
*Many other, smaller sects exist whose function in the game is to convolute it, such as the [[Anarchs]], the [[Inconnu]], the [[Ashirra]], and clans who are their own independent sect, such as the [[Assamite|Assamites]] and the [[Giovanni|Giovanni Family]].
==='''[[Anarchs]]'''===
+
Anarchs exist on the fringes of Camarilla society, often literally. They occupy the areas of the city where the Toreador and Ventrue never visit - the slums, industrial zones, rundown suburbia. Though they enjoy the benefits of the Masquerade, they are regarded by the Camarilla as the bratty younger sibling who needs to be protected for the reputation of the family as a whole.
+
 
+
==='''[[Inconnu|The Inconnu]]'''===
+
No-one outside the sect really knows what the Inconnu do, and usually not even who they ''are''. There are two major rumors concerning the Inconnu: the first is that they are some sort of world-wide vampiric Illumanti organization, seeking to control the activities of vampires all over the world, playing to the stereotypes of elders manipulating their childer. The second is that they are collectively in pursuit of the legendary state of [[Golconda]], which is supposed to be some sort of transcendant state where a vampire may keep all of their strengths but none of their weaknesses. Either way, Inconnu vampires are fairly rare, usually old, and definitely mistrusted.
+
 
+
==='''[[Independent]]s'''===
+
 
+
Vampires are, by nature, solitary and jealous creatures. Some band together out of mutual greed, protection, or simply to bring down an elder too powerful for them individually. Those vampires who do not choose this path, however, roam the wilds and pace the cities of the Final Nights alone, either because they refuse to kowtow to the vampiric powers-that-be, because they are afraid of what they will become if they keep the company of other vampires, or simply because they prefer solitude.
+
 
+
'''[[Children of Osiris]]''' minor sect/cult
+
  
 
==Clans, Bloodlines and the ''antitribu'' ==
 
==Clans, Bloodlines and the ''antitribu'' ==
 
===[[Clan (Vampire: The Masquerade)|Clan]]s===
 
===[[Clan (Vampire: The Masquerade)|Clan]]s===
  
* [[Assamite]]
+
{|align="center" width="450px" border="0" cellspacing="0" cellpadding="1" style="margin: 1em; background: #CCFFF2; border: thin solid green; "
* [[Brujah]]
+
|-
* ([[Cappadocian (Dark Ages: Vampire)|Cappadocian]]) (also see [[Harbingers of Skulls]])
+
|colspan="15" style="background: #A3CCC2; text-align: center;"|
* [[Followers of Set]]
+
'''''Clans of the [[Camarilla]]'''
* [[Gangrel (Vampire: The Masquerade)|Gangrel]]
+
|-style="vertical-align: bottom; text-align: center;"
* [[Giovanni]] (also see the later history of the [[Cappadocian (Dark Ages: Vampire)|Cappadocians]])
+
|colspan="2"| http://img252.imageshack.us/img252/2746/brujahs.png
* [[Lasombra]]
+
|colspan="2"| http://img716.imageshack.us/img716/5949/malkavians.png
* [[Malkavian]]
+
|colspan="2"| http://img337.imageshack.us/img337/378/nosferatus.png
* [[Nosferatu (Vampire: The Masquerade)|Nosferatu]]
+
|colspan="2"| http://img522.imageshack.us/img522/949/toreadors.png
* [[Ravnos]]
+
|colspan="2"| http://img189.imageshack.us/img189/2753/tremeres.png
* ([[Salubri]]) (also see the Dark Ages History of Clan [[Tremere (Vampire: The Masquerade)|Tremere]])
+
|colspan="2"| http://img337.imageshack.us/img337/6166/ventrues.png
* [[Toreador (Vampire: The Masquerade)|Toreador]]
+
|style="text-align: center;"|
* [[Tremere (Vampire: The Masquerade)|Tremere]]
+
|- style="text-align: center"
* [[Tzimisce]]
+
|colspan="2"|[[Brujah]]
* [[Ventrue (Vampire: The Masquerade)|Ventrue]]
+
|colspan="2"|[[Malkavian]]
 +
|colspan="2"|[[Nosferatu (VTM)|Nosferatu]]
 +
|colspan="2"|[[Toreador (Vampire: The Masquerade)|Toreador]]
 +
|colspan="2"|[[Tremere (Vampire: The Masquerade)|Tremere]]
 +
|colspan="2"|[[Ventrue (VTM)|Ventrue]]
 +
|-
 +
|colspan="15" style="background: #A3CCC2; text-align: center;"|
 +
'''''Clans of the [[Sabbat]]'''
 +
|-style="vertical-align: bottom; text-align: center;"
 +
|colspan="2"|
 +
|colspan="2"|
 +
|colspan="2"| http://img716.imageshack.us/img716/8314/lasombras.png
 +
|colspan="2"| http://img5.imageshack.us/img5/9915/tzimisces.png
 +
|colspan="2"|
 +
|colspan="2"|
 +
|style="text-align: center;"|
 +
|- style="text-align: center"
 +
|colspan="2"|
 +
|colspan="2"|
 +
|colspan="2"|[[Lasombra]]
 +
|colspan="2"|[[Tzimisce]]
 +
|colspan="2"|
 +
|colspan="2"|
 +
|-
 +
|colspan="15" style="background: #A3CCC2; text-align: center;"|
 +
'''''[[Independent]] Clans and Single-Clan Sects'''
 +
|-style="vertical-align: center; text-align: center;"
 +
|colspan="1"| http://img100.imageshack.us/img100/2918/ravnoss2.png
 +
|colspan="2"| http://img3.imageshack.us/img3/2481/assamitess.png
 +
|colspan="2"| http://img825.imageshack.us/img825/2592/seess.png
 +
|colspan="2"| http://img263.imageshack.us/img263/949/gangrels.png
 +
|colspan="2"| http://img266.imageshack.us/img266/9882/giovannis.png
 +
|colspan="2"| http://img208.imageshack.us/img208/8238/ravnoss.png
 +
|style="text-align: center;"|
 +
|- style="text-align: center"
 +
|
 +
|colspan="2"|[[Assamite]]
 +
|colspan="2"|[[Followers of Set]]
 +
|colspan="2"|[[Gangrel (VTM)|Gangrel]]
 +
|colspan="2"|[[Giovanni]]
 +
|colspan="2"|[[Ravnos]]
 +
|colspan="2"|
 +
|-
 +
|colspan="15" style="background: #A3CCC2; text-align: center;"|
 +
'''''Former Clans'''
 +
|-style="vertical-align: bottom; text-align: center;"
 +
|colspan="2"|
 +
|colspan="2"|
 +
|colspan="2"| http://img41.imageshack.us/img41/3084/cappadocians.png
 +
|colspan="2"| http://img24.imageshack.us/img24/1483/salubris.png
 +
|colspan="2"|
 +
|colspan="2"|
 +
|style="text-align: center;"|
 +
|- style="text-align: center"
 +
|colspan="2"|
 +
|colspan="2"|
 +
|colspan="2"|[[Cappadocian (Dark Ages: Vampire)|Cappadocian]]
 +
|colspan="2"|[[Salubri]]
 +
|colspan="2"|
 +
|colspan="2"|
 +
|-
 +
|}
  
 
===Clan ''antitribu''===
 
===Clan ''antitribu''===
Line 65: Line 119:
 
===[[Bloodline (Vampire: The Masquerade)|Bloodlines]]===
 
===[[Bloodline (Vampire: The Masquerade)|Bloodlines]]===
  
There are dozens of different [[Bloodline (Vampire: The Masquerade)|Bloodlines]], though few of them grow to be more than a handful of Kindred.
+
There are dozens of different [[Bloodline (Vampire: The Masquerade)|Bloodlines]], though few of them grow to be more than a handful of Kindred. Generically speaking, the main difference between a Clan and a Bloodline is the ability to trace an unbroken blood lineage to one of thirteen powerful vampires, the [[Antediluvian|Antediluvians]], though exceptions exist.  
  
 
(If you are looking for the computer game '''Vampire: the Masquerade - Bloodlines''', click [[Vampire: The Masquerade - Bloodlines|here]].)
 
(If you are looking for the computer game '''Vampire: the Masquerade - Bloodlines''', click [[Vampire: The Masquerade - Bloodlines|here]].)
Line 71: Line 125:
 
==[[Discipline (Vampire: The Masquerade)|Discipline]]s==
 
==[[Discipline (Vampire: The Masquerade)|Discipline]]s==
  
Disciplines are the names for the inherent powers of vampires.  Each clan has powers that are tied to their particular blood.
+
Disciplines are the names for the inherent powers of vampires.  Each clan has powers that are tied to their particular blood.
 +
* Eight "common" Disciplines are known to multiple clans, and represent the most basic and iconic powers of the vampiric state. They are [[Animalism (Vampire: The Masquerade)|Animalism]], [[Auspex (Vampire: The Masquerade)|Auspex]], [[Celerity (Vampire: The Masquerade)|Celerity]], [[Dominate (Vampire: The Masquerade)|Dominate]], [[Fortitude]], [[Obfuscate  (Vampire: The Masquerade)|Obfuscate]], [[Potence]], and [[Presence (Vampire: The Masquerade)|Presence]].
 +
* Many clans have access to a single Discipline outside these core eight. These Disciplines are usually difficult for those outside the clan to learn, and have bizarre effects that may not relate to any power traditionally attributed to vampires.
 +
* Some bloodlines have incredibly rare unique Disciplines, though these might not be as much of a blessing as it sounds; many bloodlines are hunted by the larger clans, and possession of their signature Discipline can be socially problematic. Rumours suggest that the [[Thin-blooded]] may also have unique Disciplines, but this occurrence is extremely rare.
 +
* The [[Tremere]], the [[Giovanni]], and a handful of other smaller groups practice blood magic Disciplines. These are quite complex, having a series of paths, as well as related rituals. These unusual Disciplines are fiercely guarded, and their study so consuming that the vampires who work to develop them spend much of their time and effort on the practice.
 +
* [[Combination Disciplines (Vampire: The Masquerade)|Combination Disciplines]] are specialized applications of power, requiring two or more Disciplines to be used together. They can often be quite expensive, requiring a minimum level in both Disciplines, and an extra cost to purchase the combination itself.
  
----
+
== Character ==
* [[List of Published Game Books for Vampire: The Masquerade]]
+
Every participant in a '''Vampire: the Masquerade''' game must create a character to play. Your character is your alter ego whom you control and through whom you vicariously experience the World of Darkness.
  
==Original Material==
+
*[[Archetype]]s
 +
*[[Background]]s
 +
*[[Bloodline (Vampire: The Masquerade)|Bloodlines]]
 +
*[[Character Creation (Vampire: The Masquerade)|Character Creation]]
 +
*[[Clan (Vampire: The Masquerade)|Clans]]
 +
*[[Derangement]]s
 +
*[[Discipline (Vampire: The Masquerade)|Disciplines]]
 +
:* [[Blood Sorcery]]
 +
:* [[Combination Disciplines (Vampire: The Masquerade)|Combination Disciplines]]
 +
*[[Merits/Flaws (Vampire: The Masquerade)|Merits and Flaws]]
 +
*[[Paths of Enlightenment]]
  
===[[New Player Guide (Vampire: The Masquerade)|New Player Guide]]===
+
== Environment ==
 +
This section covers aspects of the game outside your character, including some of the people your character can meet. NPCs are Non-Player Characters, characters played and controlled by the Storyteller, which can include other Vampires, mortals, ghouls (blood-bound Vampire servants), antagonists (enemies), etc. The section also covers the political landscape of the Vampire: the Masquerade and the World of Darkness, including the Sects to which your character belongs and some of the other Factions which may influence, empower or endanger your character.
  
===Stories and Chronicles===
+
* [[Antagonists (Vampire: The Masquerade)|Antagonists]]
 
+
* [[:Category:Vampire: The Masquerade character|Characters]]
*'''Player Chronicles'''
+
* [[Cities (Vampire: The Masquerade)|Cities]]
**[[Isle of Wight Masquerade]]
+
* [[Ghoul (Vampire: The Masquerade)|Ghouls]]
 
+
* [[Sect]]s
*'''Chronicle Ideas'''
+
**[[The Dark Hole]] - despair and vice create a deep, dark hole that immortals can lose themselves in
+
**'''Story Ideas''' - additions to your '''Vampire: The Masquerade''' campaign that aren't quite large enough for a whole Chronicle
+
***[[Story: Vicissitude]] - one or all of the player-characters seek to learn the [[Vicissitude]] Discipline
+
 
+
=== Character ===
+
*Archetypes
+
**[[Custom Archetypes]]
+
*[[Backgrounds]]
+
*[[Other Traits]]
+
*[[Merits/Flaws (Vampire: The Masquerade)|Merits/Flaws]]. Vampire merits and flaws.
+
**[[Custom Merits/Flaws]]
+
*Derangements
+
**[[Custom Derangements (Vampire: The Masquerade)|Custom Derangements]]
+
*[[Bloodline (Vampire: The Masquerade)|Bloodlines]].
+
*[[Discipline (Vampire: The Masquerade)|Disciplines]].
+
**[[Necromancy (Vampire: The Masquerade)|Necromancy]].
+
**[[Thaumaturgy]].
+
*[[Combination Disciplines (Vampire: The Masquerade)|Combination Disciplines]].
+
*[[Paths of Enlightenment (Vampire: The Masquerade)|Paths of Enlightenment]].
+
 
+
=== Environment ===
+
 
* [[Timeline (Vampire: The Masquerade)|Timeline]]
 
* [[Timeline (Vampire: The Masquerade)|Timeline]]
*[[Characters (Vampire: The Masquerade)|Characters]]. A flurry of NPCs to interact with and get inspiration from.
+
* [[Titles (Vampire: The Masquerade)|Title, Rank and Position]]  
**[[Antagonists (Vampire: The Masquerade)|Antagonists]].
+
* [[Traditions (Vampire: The Masquerade)|The Traditions]]
**[[Revenants (Vampire: The Masquerade)|Revenants]].
+
**[[Ghouls (Vampire: The Masquerade)|Ghouls]].
+
  
*[[Cities (Vampire: The Masquerade)|Cities]].
+
== Resources ==
*[[Artifacts and Items of Worth (Vampire: The Masquerade)|Artifacts and Items of Worth]]
+
===[[New Player Guide (VTM)|New Player Guide]]===
 
+
===[[Vampire: The Masquerade Fanon Index]]===
=== Gameplay ===
+
*[[House Rules (Vampire: The Masquerade)|House Rules]]. Share your own rules that work so well.
+
*[[Storyteller Advice (Vampire: The Masquerade)|Storyteller Advice]]. Advise your fellow STs about running a game.
+
* [http://www.white-wolf.com/vtes Vampire: the Eternal Struggle] has its own [http://wiki.vekn.org Wiki]!
+
*[http://wiki.wodgotham.com/index.php?title=Category:House_Rules: WoD Gotham House Rules]
+
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
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[[Category:Vampire: The Masquerade]]
 
[[Category:Vampire: The Masquerade]]
  
=== Online Gameplay===
+
== Online Gameplay==
*[http://www.wodgotham.com/index.php: World of Darkness Gotham] wiki for the [http://wiki.wodgotham.com/index.php?title=Category:Vampire: Vampire] Venue
+
*[http://www.wodgotham.com/index.php World of Darkness Gotham] wiki for the [http://wiki.wodgotham.com/index.php?title=Category:Vampire Vampire] Venue
 +
 
 +
== Links ==
 +
*[http://rpg.drivethrustuff.com/index.php?cPath=1_6534 Purchase Vampire: The Masquerade products on DriveThruRPG]
 +
*[http://forums.white-wolf.com/default.aspx?g=topics&f=16 Discuss Vampire: The Masquerade on White Wolf forums]

Revision as of 23:36, 18 February 2012

Created by Mark Rein·Hagen, Vampire: The Masquerade was the first of White Wolf Game Studio's World of Darkness live-action and role-playing games, based on the Storyteller System and centered around vampires in a modern Gothic-Punk world. The Revised Edition, sometimes alternately referred to as the Third Edition by fans, was released in 1998 and explains, "the setting of Vampire is a composite of its populace and their despair." The title of the series comes from "The Masquerade", referring to the Camarilla's attempts to hide vampirism from humans and their governments and media; it also serves as a double entendre, referring to vampires' efforts to convince themselves that they are not the monsters they have become.

Vampire: The Masquerade began a new trend among games by making its core theme morality, and the horror that results when characters are slowly robbed of it through the twisted hungers of the vampiric condition, giving it its original subtitle, "A Storytelling Game of Personal Horror." This is reinforced through the "World of Darkness," a setting that, while broadly similar to the real world, is much darker and stranger in the details. Over the years, the themes have expanded to concentrate on politics, ambition, and subterfuge - making it generally the most socially complex member of the World of Darkness.

The vampires of Masquerade, variously called Kindred or Cainites, are the cursed progeny of the biblical figure Caine, the first murderer, and as punishment for his crime, the first vampire. This curse weakens the more it is passed on, meaning those further removed from Caine will be weaker than those that came before them. Their Generation is an innate property a vampire can rarely overcome, and produces a hierarchy within vampire society.

Vampire: The Masquerade spawned more adaptations and spin-offs than any other World of Darkness line to date. These include a line of comic books, a card game, Vampire: The Eternal Struggle, and a short-lived television series entitled Kindred: The Embraced. Most notable among these are two video games, Vampire: The Masquerade - Redemption, in 2000, and Vampire: The Masquerade - Bloodlines, in 2004. The game also received an adaptation into the GURPS system, making it the first World of Darkness property to exist in multiple tabletop systems.

Contents

Edition History

First Edition

Published in 1991, the First Edition was the first product published in the Classic World of Darkness. The original version of the game used the same Storyteller System as later editions, but had several major differences: very little metaplot existed yet, only seven of the thirteen clans of vampires were fully detailed, and the truth behind the Sabbat was almost completely left to the storyteller. Because it was so short-lived, there are very few supplements specifically for the First Edition, the majority of which are setting books and pre-made stories. In 1992, this edition of Vampire: The Masquerade won the Origins Award for Best Roleplaying Rules of 1991.

Second Edition

Two years later, in 1993, a Second Edition of Vampire: The Masquerade was published. Most of the changes were errata, to enhance playability and fix any issues that were reported with the original edition. As Werewolf: The Apocalypse now existed, and Vampire now had to deal with other game lines in the same setting, the setting was altered to aid in that transition. This edition truly started the metaplot, as new supplements introduced a timeline of events as sects, clans, and bloodlines were added and altered from their appearance in the core book.

Revised Edition

With all of the changes that occurred during the reign of Second Edition, a new edition became necessary. Beginning in 1998, the Revised Edition instituted many changes, such as all thirteen clans and their disciplines being presented equally in the core rules. The expansion of scale that started in Second Edition is taken to new heights, as the Final Nights and the impending end of Kindred society becomes a major theme. Clans that have remained static since the First Edition see major upheavals, with the Malkavians adopting Dementation as a discipline, and the Gangrel becoming fully Independent. This edition was discontinued in 2004, and followed by revised rules and a new setting in Vampire: The Requiem. As of 2011, books from this edition are back in print, in the form of a new print-on-demand service offered by White Wolf Publishing and Crowd Control Productions.

20th Anniversary Edition

Also known as V20, the latest edition of Vampire: The Masquerade, published in 2011, celebrates twenty years since the game was first published. The themes of this edition more closely resembles those of Second Edition, as many climactic occurrences associated with the "Final Nights" are no longer present. Aside from a number of minor rules changes, this edition features the most complete core rulebook of any edition, featuring almost every discipline and bloodline ever published. This edition named its setting as the "Classic" World of Darkness, replacing the popular fan moniker, "Old" World of Darkness.

Mind's Eye Theatre

A companion to the tabletop versions of the game, Mind's Eye Theatre, published first in 1993 and sporadically updated over the length of Vampire's original run (eventually gaining the name Laws of the Night), is a variant with simplified rules designed for live-action roleplaying. Using Rock-Paper-Scissors as a resolution mechanic, it differs only in rules, and possesses the same setting and structure as other versions of the game. Since October 2009, this version of the game has been run by the Camarilla official fan club, though this has not resulted in any new releases for the line.

List of Books

The Vampiric Sects

Nearly every vampire in the World of Darkness is a member of one of the sects, powerful, globespanning organizations of vampires.

  • The Camarilla are the largest sect in the World of Darkness: an organization of seven clans ruled by the eldest of vampires who have tasked themselves with preventing humankind from learning of the existence of vampires.
  • The Sabbat are a psuedo-religious group of vicious vampires: they consider vampires to be superior to mortals, and seek use humanity like cattle for feeding, rather than trying to hide and live among them.
  • Many other, smaller sects exist whose function in the game is to convolute it, such as the Anarchs, the Inconnu, the Ashirra, and clans who are their own independent sect, such as the Assamites and the Giovanni Family.

Clans, Bloodlines and the antitribu

Clans

Clans of the Camarilla

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Brujah Malkavian Nosferatu Toreador Tremere Ventrue

Clans of the Sabbat

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Lasombra Tzimisce

Independent Clans and Single-Clan Sects

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Assamite Followers of Set Gangrel Giovanni Ravnos

Former Clans

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Cappadocian Salubri

Clan antitribu

The antitribu are splinter groups of the main vampiric Clan. The most notable of these are the antitribu of the Camarilla clans, who make up a large portion of the Sabbat.

Bloodlines

There are dozens of different Bloodlines, though few of them grow to be more than a handful of Kindred. Generically speaking, the main difference between a Clan and a Bloodline is the ability to trace an unbroken blood lineage to one of thirteen powerful vampires, the Antediluvians, though exceptions exist.

(If you are looking for the computer game Vampire: the Masquerade - Bloodlines, click here.)

Disciplines

Disciplines are the names for the inherent powers of vampires. Each clan has powers that are tied to their particular blood.

  • Eight "common" Disciplines are known to multiple clans, and represent the most basic and iconic powers of the vampiric state. They are Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, and Presence.
  • Many clans have access to a single Discipline outside these core eight. These Disciplines are usually difficult for those outside the clan to learn, and have bizarre effects that may not relate to any power traditionally attributed to vampires.
  • Some bloodlines have incredibly rare unique Disciplines, though these might not be as much of a blessing as it sounds; many bloodlines are hunted by the larger clans, and possession of their signature Discipline can be socially problematic. Rumours suggest that the Thin-blooded may also have unique Disciplines, but this occurrence is extremely rare.
  • The Tremere, the Giovanni, and a handful of other smaller groups practice blood magic Disciplines. These are quite complex, having a series of paths, as well as related rituals. These unusual Disciplines are fiercely guarded, and their study so consuming that the vampires who work to develop them spend much of their time and effort on the practice.
  • Combination Disciplines are specialized applications of power, requiring two or more Disciplines to be used together. They can often be quite expensive, requiring a minimum level in both Disciplines, and an extra cost to purchase the combination itself.

Character

Every participant in a Vampire: the Masquerade game must create a character to play. Your character is your alter ego whom you control and through whom you vicariously experience the World of Darkness.

Environment

This section covers aspects of the game outside your character, including some of the people your character can meet. NPCs are Non-Player Characters, characters played and controlled by the Storyteller, which can include other Vampires, mortals, ghouls (blood-bound Vampire servants), antagonists (enemies), etc. The section also covers the political landscape of the Vampire: the Masquerade and the World of Darkness, including the Sects to which your character belongs and some of the other Factions which may influence, empower or endanger your character.

Resources

New Player Guide

Vampire: The Masquerade Fanon Index

Online Gameplay

Links

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