Werewolf Lexicon

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World of Darkness > Werewolf: The Forsaken > Werewolf Lexicon

Contents

Terms

A sorted index of all First Tongue words related to Werewolf: The Forsaken

Concepts

Hisil - the spirit world

Gauntlet - the barrier between the physical world and the spirit world

Essence - spiritual energy

Locus - a font of spiritual energy

Form

The various shapes a werewolf can assume.

Hishu: the human

Dalu: the near-human

Gauru: the werewolf or wolf-man

Urshul: the near-wolf or dire-wolf

Urhan: the wolf or lupine

Renown

The qualities a werewolf seeks to exemplify.

Cunning

Wisdom

Honor

Glory

Purity

Auspice

The moon-sign or phase under which a werewolf "awakens" or experiences her First Change.

Irraka: The New Moon Auspice, Cunning stalkers

Ithaeur: The Cresent Moon Auspice, Wise witches

Elodoth: The Half Moon Auspice, Honorable judges

Cahalith: The Gibbous Moon Auspice, Glorious dreamers

Rahu: The Full Moon Auspice, Purest warriors

Tribe

The organizational and socio-philosophical group a werewolf chooses or is initiated into.

Forsaken

The Tribes of the Moon

Blood Talons: Glorious The Suthar Anzuth or warriors

Bone Shadows: Wise The Hirfathra Hissu or searchers

Hunters in Darkness: Pure The Meninna or naturalists

Iron Masters: Cunning The Urfarah or urbanites

Storm Lords: Honorable The Iminir or leaders


The Tribeless

Ghost Wolves: The Thirhirtha Numea or tribeless

Pure

The tribes who condemn the Fall. Pure also qualify as Antagonists

Fire-Touched

Ivory Claws

Predator Kings

Hidden Lodges

Unique lodges representing special factions or social structures within Uratha society.

Lodge of Arkadia: Introspective lodge which focuses on wolf heritage.

Lodge of Mania: Lodge centered around the mysteries of Dionysus and madness.

Lodge of Fevered Light: A Pure lodge within a church guise.

Lodge of the Crossroads: American folklore centered lodge (multi-cultural).

Brotherhood of the Crossed Swords: Central and South American lodge.

Lodge of Quetzal: Central and South American lodge who use leopard form.

Antagonists

Shartha

A Host creature; a fragmentary spirit-int-the-flesh

Azlu: The Spider-host

Beshilu: The Rat-host

Spirit-Ridden

Urged: A person of animal under the subtle influence of a spirit

Claimed: A person or animal merged with a spirit's nature

Possessed: A completely possessed person or animal

Rarities

Balam-Colop: 'Tribe of the Jaguar'; Jaguar-monsters based on Aztec and Omec myth

Magath: Hybrid; a spirit without choir

Maeljin: Vice-lord or Wound-lord; the gods of sin. Incarnations of selfish human desire

Idigam: the moon-banished; spirits exiled in ages long forgotten

Unihar: 'Ghost Child'; the malevolent spiritual offspring of two werewolves

Zi'ir: 'Broken Soul'; a werewolf who has completely lost its Harmony and degenerated into a monster driven only by instinct

Vampires: Leeches, suckheads, corpse-fuckers

Mages: Sorcerers, merlins, mumbo-jumbos

Frankensteins: Golems, shambling things, mummies, stinkers

Changelings: Faeries, sidhe, redcaps, ogres, darklings

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